Posts from Current questions and answers regarding the map editor.
Is there a property called IsRemovable (or something similar) in the ObjectPropertiesTree for the object? If so, set it to true. If there isn't such a property, then yes, it probably won't work.
Indeed, it seems there isn't one, unlike various trees. Thank you.
Hey guys, I have a question. I wanted to edit the standard map "Ascension to Power," but as a result, I got a bunch of errors. The problem is that the errors appeared in areas that I didn't even touch, on the standard map. And all the errors are of the type "Object and craig intersection: ground floor". Has anyone else experienced this?
Don't pay attention to it. These errors will appear on any map, even on the standard ones, and they won't affect its functionality.
It seems like it will be a regular one. There should be a separate file for the summoned phoenix.
More precisely, it depends on what you change. The model and animation can be the same for both.
I don't remember, though.
No, the question is only about stats and abilities.
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I renamed it that way. A regular archive in .pak format, and everything worked perfectly.
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For the video, I needed to add a death animation for the golems, but... (see screenshot)
The question is: how can I add destroyed golems, or what animation can I attach to them?
Just have them disappear in a special effect.
That's exactly how I renamed them. A regular archive in .pak format, and everything worked perfectly.
Hmm, that's strange. Could you provide a detailed step-by-step guide?
Maybe I'm doing something different.
What I meant, Mент, is that the Phoenix (for example) has a path defined to the Phoenix files for its model and animations. The Phoenix's (for example) characteristics are defined in a table, one of whose items is the path to the prototype creature.
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That's how I renamed them. A regular archive in .pak format, and everything worked perfectly.
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Let them simply disappear in a special effect.
No, the scene's actions take place after the battle, so that option, unfortunately, won't work.
Could you also tell me how to properly archive mods? I mean that file called ".pak". I haven't quite figured it out (simply archiving it in something like 7z and then renaming it to .pak doesn't work - the game won't launch).
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