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the last screenshot is exactly the same as the starting location in Metatasker.
New here? I'm Roha — want a quick tour?
the last screenshot is exactly the same as the starting location in Metatasker.
The last screenshot is exactly like the starting location in Metatagxer.
The name translates to English as Diablo or Dark. There's no way this map will ever be reached. But it's definitely cool: it has strict requirements for tempo, as the map is full of guardians with timers, and there are high-level heroes packed with troops, meaning the map was made using an advanced editor. This is what I noticed during a quick look.
So, what is the AI's reasoning?
I couldn't find an answer in the physics section.
As a rule, the AI switches to casting offensive spells in two cases:
1) it has cast all the spells it deems necessary and applied all the debuffs it wants to us;
2) it feels like it's losing.
In the first case, you need to cast a dispel spell at a certain point. Then the AI enters a cycle of casting the same type of spell. In the second case, you need to completely drain the AI's mana before you start seriously destroying its army.
But if the AI's offensive magic is very strong (e.g., high-level magic specialists), and it realizes that it can defeat us with 1-2 casts, then only antimagic or creatures with immunity can save you.
Perhaps this will be only the second map from my mapmaking that will require me to sit down and draw a plan on a piece of paper: where to go, with whom, for what purpose, and within what timeframe.
Yes, this is the most difficult map I've ever seen. Compared to it, Хиеду is a piece of cake. The early-game timings are achievable. There's a trick involving an external dwelling with a "Explosion" spell near our Inferno Castle, guarded by 400 Hellhounds. There's a spot in the terrain where you can use three Devils, taking turns, to kill them all. The Inferno hero from the Dungeon quickly levels up magic, gets "Explosion" and "Armageddon," and casts "Forgetfulness" near the Swamp Castle. But... I can't kill Фафнер to open the tent. If you arrive early, you have few troops, and he kills you with lightning. If you arrive later, he has even more troops. The only time I succeeded was when the computer opened the green pillars near Фафнер, and I managed to grab 40 Archdevils. But... it's already too late. In short, I've never had such an interesting experience playing.
Added 15 minutes ago
I wanted to ask something. Did you use combat spells? Like distracting them to cast spells, heal themselves, or something else? What is the computer's logic? I couldn't find an answer in the physics.
271200, there probably aren't any universal methods for these cases; you need to look at the situation. What was the first one?
...
the thing is, I had battles where the sequence of my actions led to the computer not using combat magic.
And I didn't pay attention to what exactly caused this.
I think that on author-made maps, there are often subtle features that are important. Like using the terrain.
As I understand it, author-made maps often feature subtle tricks that give an advantage. Like using the terrain.
The terrain can be VERY diverse, as can the ground itself.
I browsed through my folders and collected some screenshots from various sources that emphasize the use of terrain (and war machines): https://imgur.com/a/lSbkEHa
Please add any that you have; I'm collecting these.
wenwell, here are a few interesting strategies from Metatactics for you.