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Yes, this is the most difficult map I've ever seen. Compared to it, "Hiede" is a piece of cake. The early-game timings are achievable. There's a trick with hiding the "Explosion" spell above our Inferno Castle, which is guarded by 400 Hellhounds. There's a spot in the terrain where you can use 3 Devils to take them out one by one. The Inferno hero from the Dungeon quickly levels up his magic, gets "Explosion" and "Armageddon," and casts "Forgetfulness" near the Swamp Castle. But... I can't kill Fafnir to open the tent. If you arrive early, you have too few troops, and he manages to kill you with lightning. If you arrive later, he has even more troops. The only time I succeeded was when the AI opened the green pillars near Fafnir, and I managed to grab 40 Archers. But... it was already too late. In short, I've never had such an interesting experience playing.
I wanted to ask something. All the heroes on this map have incredibly high magic power. So, are there any methods to make the enemies use fewer combat spells? Like distracting them with casting spells, healing themselves, or something else. Sometimes it works, but I don't understand why the AI chooses a specific magical action. It seems that these actions depend on what WE are doing. For example, when you start casting "Bog," the opponent doesn't attack with lightning (there's no "Antimagic"), and you think, "Okay, it's working," but then, no matter what you do, at some point, he starts attacking. What is the AI based on? I couldn't find an answer in the game's documentation.