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Posts from Walkthroughs for custom maps.

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In reply to Ben80
8 years ago
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Ben80
Here are 2 walls placed next to each other – that's quite interesting. I need to check if that's possible...

Well, of course, not one on top of the other, but side by side:)
I checked. The damage is DOUBLE.
7 years ago
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Has anyone on the forum played this map yet? It was published just 5 days ago, and the map isn't very difficult, so it should appeal to a fairly wide audience. There's a lot of active discussion in the comments. It's just a shame that, judging by the comments, many people are still playing similar maps in HotA or even in WoG:smile35:
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7 years ago
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Developers, it wouldn't hurt to make it so that SoD maps don't even launch in Heroes, because these constant complaints about water walking not working or the lack of spells in elemental books are getting tiresome.
In reply to 271200
7 years ago
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271200
Okay, let's talk about skills. Here's what I think should be absolutely essential.
First, Earth magic. That's a must-have.
Tactics! Water magic. Because both the Moon faction and the Necropolis have spells and units that need to be countered with the "Expert Forgetfulness" skill.
For the Necropolis (in my opinion), resistance is needed. It turns out that resistance doesn't appear for Elementals (what a fool I was!).
The last skill for the Moon faction was Magic, so I decided to keep it.

Is there any progress on your complex map? I'm interested in the continuation. Or have you abandoned it?
I remember that the map seemed like a challenge to me. I'm wondering how long people will have the patience to play it. :)
In reply to kolotok
7 years ago
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kolotok
Is there any progress on your challenging map? I'm curious about the continuation. Or have you given up?
I remember the map presenting itself as a challenge. I'm wondering how long people will have the nerves to play it. :)
Okay. At the top, where Eyne is in the snow, everything is terrible.
I freed Orrin and the Dragon.
Orrin was killed. I hid the Dragon in the monastery because I think he's more useful, as he can take the city portal.
Orrin takes 800 mana as a reward in his hideout. So, such a large amount will be justified; apparently, we won't be able to kill someone without him.
But nothing, I think he can be bought in the tavern. Because he exists in several cities. True, they are currently controlled by the enemy.

It's a little better at the bottom. I couldn't defeat Fafnir with Zidaro.
I had to break through with Luna, buying 9 Crystal Dragons along the way.

I gave the dragons to the Heretic.
I increased Zidaro's resistance. Plus, I gave him resistance artifacts (boots, etc.). And now, with this, bombing with Armageddon (first, Forgetfulness) and then with an explosion.
Finally, I KILLED FAFNIR. And I managed to take 40 Archons in a hideout higher up near Fafnir's castle.

Further on, it's a dead end for now. I need to replay a lot. There are many enemies, and they don't stay in one place. Getting to the blue tent is difficult.
And then I saw that the timings for Kreghel are not being met:(

Added 3 minutes ago
In general, this is the FIRST time this has happened to me.

We were discussing the "First Blood" map.
So, for me, it turned out to be easy, strangely enough.
Yes, it took a while, but strangely enough, nothing was super difficult.

But here...
It's a disaster!
What scares me is this: there are timings calculated for a week. I saw them. I passed them.
But there are also timings for 2 months. I wonder if they are also calculated precisely?:)
If so, then it's going to be tough!
In reply to 271200
7 years ago
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271200

What scares me is this. There are timings calculated for a week. I saw them. I went through them.
But there are also timings for 2 months. I wonder if they are also calculated to coincide with the peak?:)
If so, that's a big deal!

Thank you for the comments and the walkthrough description.
Based on my experience with similar maps, where enemies come from everywhere, everything is usually calculated for VERY fast progress and killing the enemy right away in the first encounter. That is, we follow the route and immediately kill everything that is within reach. Essentially, it's a sprint walkthrough. If you get delayed somewhere and don't fit into the timing, then you're doomed, because heroes with stats and armies appear that we can no longer defeat.
With such a walkthrough, the computer is also distracted by various resources, gold, freebies, and fights neutrals, while we can bypass where necessary. As soon as the locations become empty, the enemies have nothing left to do but attack our heroes, and there is nowhere to run.
For this map with timings, it is advisable to use Prospector and immediately create a map-route of movement in columns (where each hero should go), and proceed from this. Also, write down on a piece of paper who should go where for treasures in huts (Dragon for the town portal, etc.). With such a plan for the map, I think it can be completed and you can succeed everywhere. I am almost sure that the author tested it and calculated a blitzkrieg across the locations.
Often, a specific set of troops is used for fast progress (for example, only Archdevils with Force Field against ANY superior forces, the main thing is to have enough mana, if possible, take mages to reduce the casting cost).

On your map, I think you can take the town portal - and that's almost a victory. Also, as far as I can see, there is one or two islands where you can fortify yourself and isolate yourself from enemies (although some know how to walk on water).
In general, the map is intriguing and inviting! But personally, I am more afraid of the TIME in real life that will be spent on completing it :)

What is your month/week, and how many castles are there? And how much time did you spend in real life on this map? :)
In reply to kolotok
7 years ago
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kolotok
Thank you for the comments and the walkthrough description.
Based on my experience with similar maps where enemies come from everywhere, these are usually designed for VERY fast progress and killing the enemy right in the first encounter. That is, you follow the route and immediately kill everything you come across. Essentially, it's a sprint-like walkthrough. If you get delayed somewhere and don't meet the timing, you're doomed because heroes with stats and armies appear that you can no longer defeat.
With this type of walkthrough, the computer is also distracted by various resources, gold, freebies, and it fights neutrals, while we can bypass where necessary. As soon as the locations become empty, the enemies have nothing left to do but attack our heroes, and there is nowhere to run.
For this map with timings, it is advisable to use Prospector and immediately create a map-route of movement in columns (where each hero should go), and proceed from that. Also, write down on a piece of paper who should go where for treasures in huts (Dragon for the town portal, etc.). With such a plan for the map, I think it can be completed and you can succeed everywhere. I am almost certain that the author tested it and planned a blitzkrieg across the locations.
Often, a specific set of troops is used for fast progress (for example, only Archdevils with Force Field against ANY superior forces, the main thing is to have enough mana, and if possible, take mages to reduce the casting cost).

On your map, I think you can take the town portal - and that's almost a victory. Also, as far as I can see, there is one or two islands where you can fortify and isolate yourself from enemies (although some know how to walk on water).
In general, the map is intriguing and inviting! But personally, I am more afraid of the TIME in real life that will be spent on completing it :)

What month/week are you in, and how many castles are there? And how much time in real life have you spent on this map? :)
The end of the 3rd month, 7 castles. In real life, I've been playing for about three weeks.
But here's the problem. Yes, you're right, you need to move quickly.
But here's the catch. No one has Force Field. This is a problem. Because it helps a lot in fighting a numerically superior enemy.

I decided to try to gather a lot of Archangels, run through the map, checking the caches with Pandora's Boxes. What spells are there (they are not displayed in the editor).

It's hard to pacify the enemies. What's the problem? The problem is the VERY high level of magic power; everyone has either Explosion or Chain Lightning. There are many heroes with dragons and other anti-magic troops. That is, the situation where you slowly blind everyone and cut them up piece by piece... it only worked with the Barbarian.
High attack and many archers, immune to Blind or Forgetfulness (Titans, Undead)
In reply to wenwell
7 years ago
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wenwell
Has anyone from the forum played this map yet? It was published just 5 days ago, and the map isn't very difficult, so it should appeal to a fairly wide audience.

There's active discussion in the comments. It's just a shame that, judging by the comments, many people are still playing similar maps in HotA or even in WoG:smile35:

I've started playing it, and so far, there haven't been any difficulties. I'm playing as Kreg from the Stronghold. I have 2 ranged stacks of Cyclops and Orcs + melee bears, and birds for support. I left the other units in the castles. For the first couple of months, I'm building up and fighting neutrals; I'll soon reach the Marsh faction. So far, the map is easy, a relaxing one, so to speak.
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7 years ago
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I don't understand why the author added so many huge, empty locations to the dungeon in To Tame a Land. It looks clumsy.
In reply to kolotok
7 years ago
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kolotok
Started playing, no difficulties so far, playing as the Fortress of Kreg. I have 2 stacks of ranged Cyclops and Orcs + melee bears, birds as support. The rest of the units are left in the castles. For the first few months, we are developing and fighting neutrals, soon I will reach the Swamp faction. So far, the map is easy, a relaxing one, so to speak.

Yes, it is designed for fans of wayfarer and lord of war :)
Marlo_Stanfield
I don't understand why the author added huge empty locations in the Dungeon in To Tame a Land. It looks crude.

At first, I thought the map was bugged, but judging by the author's comments, it's supposed to be that way.

Speaking of the degree of map content, here is an example with the map Blinded! The Knight's Tale from 1999:cool: It's a pity that it is buggy in some places.
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7 years ago
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Regarding humorous maps with interesting content, there’s this one: here – it's quite funny! :D
In reply to Marlo_Stanfield
7 years ago
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Marlo_Stanfield
As for jokes with interesting details, there’s this kind of map that's like a joke:here :D

Well, the author explained it himself, “this isn’t the Tretyakov Gallery!” :smile29:
In reply to wenwell
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7 years ago
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(To Tame a Land)
wenwell
Yes, it's designed for fans of wayfarer and lord of war :)
I also downloaded it, but haven't played it yet: I've been taking a break from the game lately. When I get back into it, I'll give it a try. The discussion shows that the map is at least worth checking out, despite the depressing dungeon (it's just that some areas are crowded, and others are empty).
In reply to Marmot
7 years ago
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Marmot
(To Tame a Land)

I also downloaded it, but haven't played it yet: I've been away from the game lately. When I get back into it, I'll give it a try. The discussion shows that the map, at the very least, is worth checking out, despite the depressing Dungeon (it's just that some places are densely populated, and others are empty).

I've completed more than half of this map: I've defeated the Swamp creatures, Necropolis, Fortress, and Inferno. The map is relaxing; there's a significant increase in resources in the Castles, allowing you to accumulate enough strength. There were only a couple of difficult battles: the last one against the main Inferno, where I barely managed to win even with a Berserker and doubled mana (I had 8 mana left). There was also an interesting battle in a Castle against Fortress, where I had to think and, instead of taking my entire army, only take Cyclops and a few Orcs with a couple of Marksmen into the Castle, because if I took everyone, I wouldn't be able to resurrect them, and I wouldn't have enough mana. In general, there are a couple of interesting battles, but no more. However, it doesn't match the quality or content of Wayfarer. The main drawback of the map is that, for about 6 months (if you're playing for speed) to 9 months (as I am, playing at a relaxed pace), you spend running back and forth across the map because there's no town portal, and the Book of Earth is only obtained after defeating the Inferno enemies. This gets tiring – running back and forth across the map for weeks, completing quests. I'm currently stuck after defeating the Inferno enemies because the only remaining path leads to the lands of the Titans, and there are 7 stacks of 3500 Titans guarding it; I can't defeat them yet (1,000 Bears won't be enough), and I don't have the Vulnerability Medal yet. In general, the map is decent, but don't expect too much from it. What sets this map apart from others (at least, I don't see it often) is the presence of at least two "traps": one on the Inferno, and another on the Cursed Land. They consist of the fact that the hero can only go in one direction (a one-way teleport or walking on water on the Cursed Land in one direction), where he gets stuck, and it takes some time before he can be rescued. Here, you need to think and test to understand who you need to send into such a trap, and who should go to defend the artifacts, etc. I particularly liked this aspect of the map because it made me think. Also, there are many puzzles on the map about how to cross or obtain certain objects (events, Cursed Land, etc., interfere), which may confuse newcomers.
7 years ago
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Decided to try beating the Deeply Inundated Dungeon using just one fake unit and without Bless (against 6 swordsmen). I found a looping tactic, but after the back-and-forth starts, around rounds 6-7, the loop breaks down, and it happens in several patterns. If one pattern can be bypassed with an extra wait, the next one can't be bypassed. :( Further, the idea is that you can try to loop again, but it's not very reliable.

Looping with 9 fake units in 1 stack.

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