The last screenshot is exactly like the starting location in Metatagxer.
In one of the Chinese maps, I encountered a mixed bag of landscapes: Wayfarer and Xiedu (these are the ones I recognized right away). But the order of passage, logistics, and other map indicators are completely different.
Added 23 hours 26 minutes ago
The name translates to English as Diablo or Dark. There's no way this map will ever be reached. But it's definitely cool: it has strict requirements for tempo, as the map is full of guardians with timers, and there are high-level heroes packed with troops, meaning the map was made using an advanced editor. This is what I noticed during a quick look.
This Chinese map looks like a challenge :)
I looked at it in more detail in the editor, and here are my conclusions:
- the map is completely dynamic; enemy heroes are limited either by guardians or by water, but as soon as we kill one of the starting heroes, the controllers release stronger heroes who appear near us (I haven't checked where and how they appear yet). Therefore, we should expect a constant influx of enemy heroes.
- there is a strict timer for the first 4 days (getting to the castle with Moon, but also correctly calculating the escape route for Aine to the castle in the snow),
- the timing to reach the artifacts for the guardian on 231, because, as I understand it, there are the necessary artifacts for the quests. The timings for 311 for our heroes are not critical, because Orrin, Zidar, and Kreg can take free Archdevils, Archs, and Bears with Birds, and Kreg can also level up by killing legions of birds and cyclops. I said that this is not critical, but I may be wrong, because without these free forces, it may not be possible to kill stronger heroes.
- I see two major problems:
1) obtaining the magic of the town portal, because it can only be obtained in 3 places: 1) by the Dragon in the hut (but for this, you need the magic of walking on water, which can only be obtained in two places - the native city of Xiron, i.e., the strongest hero on the map, or from Astral in the prison, which is also very difficult to reach), 2) from Astral in the prison (you need to kill a number of heroes to get there, including one of the bosses, Malekith), 3) by obtaining the Book of Earth at 104-21-0, but for this, you need to bring a lot of junk in the form of a mummy, nomad, troll, etc., and you can gather them in different parts of the map (for example, a peasant at 5-101-0, a boar at 143-128-0, and how to bring them to one point?). Cloning will be easier, but still difficult.
Yes, you can also get the boots of levitation at 90-110-0 or 143-80-1 to solve the problem of the town portal.
2) the constant invasion of stronger heroes, from which you need to constantly run and dodge, which is almost impossible without the magic of the town portal, because there are almost no taverns in the cities on the map. At a quick glance, there is a tavern in only a couple of cities - in Inferno at 38-29-1 and in Flax at 11-126-0 (behind an impressive antimagic garrison), and in the castle at 61-77-0.
In general, this map looks like one of the most difficult I've ever seen. Perhaps this will be only the second map from my cartography for which I will need to sit down and draw a plan on a piece of paper: where, with whom, for what, and within what time frame we go.