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Posts from Justice is a fan-made global mod. Auto-translated

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#248
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So what? Were they changed by Malassa's will? By Malassa's will, or by Silanna's will? What difference does it make, one daughter of Ash or another? Why should they be vulnerable to the holy word? Are they afraid of the sun? You wouldn't know it from Railag.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to Андраил
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#249
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Andrail
The undead are no longer particularly effective against the Ashan factions. They are dead and long cursed. I don't remember a time when the undead were considered holy.
We could argue for a long time about how vulnerability to "words" is distributed in Ashan. But we didn't gather for that.
regarding light magic, the developers of DoC wrote the following:
Light magic comes from Elrath and is closely related to the ideals of truth, justice, and perfection. Light shines on the virtuous, but blinds and burns the unrighteous.
it also said there about the undead - that they contradict the concept of an ideal world according to Elrath, and therefore are destroyed by light

dark elves should be vulnerable to the word due to their connection with darkness - it's like water and fire, they destroy each other and cannot exist together.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to AstralLein
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#250
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AstralLein
So what? Were they changed by the will of Malassa? By the will of Malassa, by the will of Silanna? What difference does it make, one daughter of Ash or another? Why should they be vulnerable to the holy word? Are they afraid of the sun? You wouldn't know it from Railag.
The vulnerability to the Holy Word has already been explained. Let me approach it from a different angle: Why should THEY be vulnerable to unholy words (the spell is related to dark magic, but not to necromancy/death magic, and certainly not to Urgash's magic)?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Андраил
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#251
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Stop. Let's close this topic, otherwise it will turn into a pointless discussion.
Справедливость - авторский глобальный мод

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In reply to SRD
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#252
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SRD
2. The "Boiling Blood" ability grants three things:
1) Vulnerability to Unholy
2) Vulnerability to Holy
3) Vulnerability to Blood Rage effects on Horde units
Wyverns (without Boiling Blood) are indeed immune to Holy, but still vulnerable to Unholy.
Therefore, it should be:
1) All are vulnerable to Unholy, except creatures with Undead and Demon abilities.
2) All with Undead, Demon, and Blood abilities are vulnerable to Holy.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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#253
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Nargott
Wyverns (without the Blood trait) are indeed immune to Holy, but they are still vulnerable to Unholy.
So, it should be:
1) All creatures are vulnerable to Unholy, except for those with the Undead and Demon abilities.
2) All creatures with the Undead, Demon, and Blood abilities are vulnerable to Holy.
Hmm... well, that doesn't negate what I said earlier.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#254
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I mean that susceptibility to the sacred is not determined by blood.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Андраил
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#255
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Andrail
The undead aren't particularly aligned with the Ashan faction. They are dead and long cursed. I don't remember any instances of undead being holy.
Well, Ashan is the Goddess of Life and Death, who also controls time (there was something like that), and the undead are closer to her than anyone else. The problem is that the undead are animated by necromancy and dark magic, not by resurrection or Light magic. Because of this, they are vulnerable to Light but not vulnerable to Darkness. Ideally, it would be logical to make the red tier of the Empire immune to the "Unholy" spell, because they are kind of enhanced by demons (Biara was in power, demons are everywhere, and the crazy Alaric is fleeing into the sunset), but that would be imbalanced. The Orcs have a similar problem: the mages mixed humans and demons, and as a result, they have resistance to magic but vulnerability to both "Holy" and "Unholy" spells. It would be good to give them 50% resistance to one and 50% to the other, although the opponent probably won't use both spells in the same battle. There aren't many demon-worshipping mages; the well-known ones are Menelag and Fenrig. Arantir killed the rest, so it makes sense to leave them alone
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
In reply to Уриэль Септим Х
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#256
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Uriel Septim X
Well, Asra is the Goddess of Life and Death, who also controls time (there was something like that), and the undead are closer to her than anyone else.
The problem is that the undead are animated by necromancy, dark magic, and not by resurrection, not by Light, which is why they are vulnerable to Light, but not vulnerable to Darkness.
Ideally, it would be logical to make the red tier of the empire immune to unholy words, because they are kind of enhanced by demons (Biara was in power, demons are everywhere, and the crazy Alaric runs away into the sunset), but that would be imbalanced.
The orcs have a similar problem: the mages mixed humans and demons, and as a result, they have resistance to magic, but vulnerability to both words. It would be nice to make 50% resistance to one and 50% to the other, although the opponent will not use both words in one battle.
There are not many demon worshipers among the mages; the famous ones are Menelag and Fenrig, and Arantir killed the rest, so it makes sense to leave them alone.

This topic was closed after a heated discussion. :)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#257
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So, regarding the planned changes: 1) There's an idea to remove "Triple Head Attack" from the fire hounds and give them "Armor Piercing" (ignoring 33% of defense upon attack, similar to "Empowered Shot" + something similar exists for Nargott). 2) Should we keep "Dive" for the war griffons or give them "Taunt" (as in Heroes of Might and Magic)? 3) "Purification": a) leave it for the adepts; b) give it to everyone; c) give it to upgrades; d) remove it from everyone. 4) We could also give "Purification" to the parasites to justify their name. P.S. I personally don't understand how such powerful creatures as griffons can be defensive units.
Справедливость - авторский глобальный мод

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#258
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1) It's better to take the retaliatory strike ability or reduce speed. 2) Leave it. 3) a 4) Possible.
У меча предназначения два острия, одно из них ты.

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In reply to Заинтересованный
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#259
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Interested
1) It's better to take the retaliatory attack.
Then they won't be taken at all, and they'll die like flies.
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#264
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Does anyone still need this mod?
I have many ideas, but I've lost interest in developing it.
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#265
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If interest in development has waned, it's best to put it aside for now and focus on something you enjoy. After all, there are already many mods focused on balance (Unit, TBM, and another one where demons shoot and imps fly). On the other hand, it makes sense to create something similar to the latest update and leave the mod as is for a while. If someone doesn't like something, they'll write about it, and if there are many comments, you can return to development. But with all of the above, it's worth noting that each player develops their own play style and strategy, which means that the vision of balance tends to match the number of players. Personally, I liked the mod; it's very good and creates enough of a difference between upgrades, which makes you think about which units to choose.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#266
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I might have returned to development even now, but the question is whether there is still general interest in the Heroes series, which has noticeably declined. Of course, there are still a few active participants and anticipated mods, but these are remnants of its former glory. Even the most "long-lasting" Heroes enthusiast, Remix, is gradually moving away from it.
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