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Posts from TBM - Tournaments balance mod

1.0 (1 rating)
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Personally, I don't think it's a good idea to give a regular hero a specialization from a campaign. Or does Freya have a weak specialization?
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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Interested
I don't think it's a good idea to give a regular hero a specialization from a campaign. Or does Freya have a weak specialization?

The Divine Retribution spell has been significantly nerfed; compare the formula with the original.
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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Agreed, considering the elves' magic, it will deal at most 15% damage.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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Is this under the blue Druids?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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There are more under the blue ones, of course. I hope this doesn't significantly change the balance.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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What is this new biome, the steppe? And why was this biome deprived of spell shops?
In reply to VeryDobro3D
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VeryDobro3D
What is this new biome, the steppe? And why was this biome deprived of the spell shop?

It's the native biome of the Orcs, and for obvious reasons, the spell shop was removed from it.
Andrail
And by the way, your mod is becoming more creative than balanced.

If you had watched the previous tournament, you would know what caused the so-called creative changes.
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Perhaps, while you're at it, you could remove the fountain of eternal youth from the Necromancer faction?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Someone Unknown
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Someone Unknown
The native biome of the Orcs; understandably, the spell shop was removed from there.
But there were no shops in the starting zones anyway, and if, for example, neutral locations with high value (like a treasure chest) are generated on Orc territory, there won't be a shop there either. Are you suggesting depriving players of a potential spell shop?
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The skill "Sabotage" coefficient has been corrected to 10 (it was 100).
It's strange, but in the original game, the coefficient wasn't 100.
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Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to Андраил
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Andrail
It's strange, but in the original game, the coefficient isn't 100.

In 3.1, the coefficient is 10.

P.S. - Perhaps in the previous version, the Town Building Multiplier (TBM) was set to 100 by mistake.
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In reply to 13zl
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To be precise, we adjusted the coefficient from 10 to 1 (we will correct the description later). Too few gremlins were required to disable the ballista and the tent (around 10-20 to disable the ballista is too overpowered, in my opinion).
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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As in many mods, including mine, this describes the changes compared to version 3.0. Many people forget about a2p1-data.pak and use the regular data.pak.

Added 33 seconds ago
For example, in version 3.1, the stun duration is already 2, not 3, as in version 3.0.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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Hello. I don't understand how map generation works. Does that mean there aren't any templates used to generate maps?
And also, who can I play this mod with? It would be great to have contact information for players who play this mod, so we can connect. Maybe there's a Discord group or something similar.

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