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TBM - Tournaments balance mod

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#193
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Someone Unknown
The native biome of the Orcs; understandably, the spell shop was removed from there.
But there were no shops in the starting zones anyway, and if, for example, neutral locations with high value (like a treasure chest) are generated on Orc territory, there won't be a shop there either. Are you suggesting depriving players of a potential spell shop?