Posts from TBM - Tournaments balance mod
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I don't think it's a good idea to give a regular hero a specialization from a campaign. Or does Freya have a weak specialization?
The Divine Retribution spell has been significantly nerfed; compare the formula with the original.
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
What is this new biome, the steppe? And why was this biome deprived of the spell shop?
It's the native biome of the Orcs, and for obvious reasons, the spell shop was removed from it.
And by the way, your mod is becoming more creative than balanced.
If you had watched the previous tournament, you would know what caused the so-called creative changes.
The native biome of the Orcs; understandably, the spell shop was removed from there.
but there were still no shops in the starting areas.
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
The skill "Sabotage" coefficient has been corrected to 10 (it was 100).
ColouredText - список заклинаний и их уровень в описании существ-колдунов
It's strange, but in the original game, the coefficient isn't 100.
In 3.1, the coefficient is 10.
P.S. - Perhaps in the previous version, the Town Building Multiplier (TBM) was set to 100 by mistake.
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Added 33 seconds ago
For example, in version 3.1, the stun duration is already 2, not 3, as in version 3.0.
ColouredText - список заклинаний и их уровень в описании существ-колдунов
And also, who can I play this mod with? It would be great to have contact information for players who play this mod, so we can connect. Maybe there's a Discord group or something similar.