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I think I understand why the developers got tired of working on the project and it was put on hold:
Seriously, guys, do you realize what you're doing by turning resistance into a one-sided red aura?
A two-sided red aura was already overpowered. And after spending ten years gathering the courage to remove it from the game, you immediately add a new, even stronger, one-sided red aura?
First, you need to set a limit on the percentage, above which resistance won't go in the near future. 100% resistance, if it starts working on everything, will just be a new overpowered ability. :smile18:
For balance, the idea of Hell limiting special abilities is much more important, and a resistance percentage of 10-20-30 (or something like that), with a maximum of 2 times the special ability, would make resistance a very useful skill. Maybe we should first try looking at these numbers in action, and then think about whether we need to go for something even more powerful?
Isn't what they've done with Torgrim, and how logistics, offense, armor, and now scout special abilities have always worked, an arithmetic error? Maybe we should fix that first?