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#353
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HellLighT
What about removing the simplest imbalance... for example, limiting the hero's special ability bonus to a maximum of 100% (level 20), and there won't be any Torgrim with 100% spell reduction and devilish logistics with 5k+ movement, impenetrable Tazar and full map vision from level 30 Dungeon scouts.
It's easier to remove level 30 Dungeon units with Jeb.
Tepluijja
There was no need to create new must-have skills.
It's not a must-have at all.