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I tested version 1.5.3 and have a suggestion for updating the "resistance" skill: in addition to reducing spell power in terms of damage dealt by impact spells, it should also reduce the area of effect of enemy area-of-effect spells. For example: with an expert-level berserk, the area of effect is 19 cells. With an advanced resistance skill, this area should be reduced to 7 cells, as with an advanced berserk. With an expert-level resistance, the expert-level berserk becomes the base level. With resistance, mass slow should not affect everyone, but only a certain area, depending on the level of resistance, etc. Of course, the numbers can still be adjusted.
In this case, resistance would actually be useful. What it is now, in my opinion, is not good; it's worse than it was before. These are the words of an old veteran who came up with a lot of new features.