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#358
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=Lizard=
I tested version 1.5.3 and have a suggestion for updating the "resistance" skill: in addition to reducing spell power in terms of damage dealt by impact spells, it should also reduce the area of effect of enemy's area-of-effect spells. For example: with an expert-level berserk, the area is 19 cells. With an advanced resistance, this area should be reduced to 7 cells, as with a basic berserk. With an expert resistance, the area becomes the same as with a basic berserk. For mass slow, with resistance, it wouldn't affect everyone, but only a certain area depending on the resistance level, etc. Of course, the numbers can still be adjusted.

In this case, resistance would actually be useful. What it is now, personally, I don't like; it's worse than it was. These are the words of an old veteran who came up with a lot of new features.

The suggestion regarding berserk seems logical; anti-magic, blindness, teleportation, etc., could also be applied to it. However, the logic doesn't quite fit with area-of-effect spells.