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I tested version 1.5.3 and have a suggestion for updating the "resistance" skill: in addition to reducing spell power in terms of damage dealt by impact spells, it should also reduce the area of effect of enemy's area-of-effect spells. For example: with an expert-level berserk, the area is 19 cells. With an advanced resistance, this area should be reduced to 7 cells, as with a basic berserk. With an expert-level resistance, the area becomes the same as with a basic berserk. Mass slow with resistance would not affect everyone, but only a certain area, depending on the level of resistance, etc. Of course, the numbers can still be adjusted.
In this case, resistance would actually be useful. What it is now, personally, I don't like; it's worse than it was. These are the words of an old veteran who came up with a lot of new features.
If it's done this way, people will switch from logic to resistance.