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It's all quite simple because for experienced players, this isn't overpowered. The stats increase very slowly, but +22.5% defense, and that's only at a reasonable level 30, which can be reached in a longer game, is incredibly powerful... If you adjust everything based on percentages, as you suggest, people who are used to playing the regular Heroes games will get frustrated trying to understand the intricacies of these fixes. A slight, common-sense limit of 100% skill enhancement is still easy to grasp, which is why 20% is a good number. And one person's opinion isn't as important as the overall vision of the project, so I don't want to argue about individual opinions anymore. I've made my suggestion; it's up to the team to decide whether to accept it (perhaps with their own modifications) or reject it.