Posts from Current questions and answers regarding the map editor.
Added after 44 seconds
No, the guy has 15. Well, it might depend on the difficulty level, there's some kind of adjustment. Or am I wrong?
There's a checkbox to enable/disable the adjustment of the number based on the difficulty level.
He sees 15, not 30. 15 in the stack, where 30 are set.
Added 44 seconds later
There is a checkbox to enable/disable the number correction based on the difficulty level.
I always set it, so I don't need to?
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
another question: how do I remove the task - capture any town within a week?
At 15:40, 30 was written.
If you need to disable the dependency on difficulty, you need to set the DoesNotDependOnDifficulty property to true.
But what's happening? Now, one creature is correct (the first one in front of the hero), 30 - as I set it. But all the others are still divided by 2, or even reduced by 30 (I set skeletons to 40, and now there are only 10 :confused: )
Added after 36 seconds
They have personal checkboxes.
So, you need to set this for each creature.
Added after 36 seconds
They have personal checkboxes.
But does that mean you can't set it for everyone at once?:(
Added after 6 minutes
The number set on the map is correct for the warrior. The coefficient is 0.5 for the recruit, about 1.39 for the veteran, and 1.5 or 1.6 for the hero.
In the map properties tree, in the objectives branch, there are flags for this (they have quite descriptive names, it's hard to miss). Separately for each player, and it seems there's also a general one.
This is also a checkbox. It's separate. There's a list of tasks, and a checkbox below it. This is the quest to capture a town within 7 days. It's removed separately for each player in the general and personal tasks.
When I changed the general task to SCENARIO_INFO, neither the red player nor the blue player had a checkbox next to the "killem all" task (indicating completion). When I set it back to "KILL ALL," the checkbox appeared.
The red player doesn't have any towns, only the blue player does. That's why everything is fine for the blue player, but the red player has this terrible task: capture any town within a week...
There's still an empty town on the map, but if I don't want it to be necessary to capture it within a week—because it might not even be necessary to capture it at all...
I can describe it in more detail if needed.
Added 17 minutes later
Hooray! It worked. How did I not notice? I apologize, it was so simple.
That's it! Now I can finally build a map with my own creatures, or a hero without a town. Before, I could only do it with random ones because there was a problem with the number of creatures.
Thank you very much.
На острие меча.
Кампания "Искупление" - 15%
О кампании
"Искупление" - это мой амбициозный проект. Давняя мечта. С детства играя в героев, я восхищался персонажами и ландшафтами, сюжетом и стилем оригинальной трилогии, я мечтал привнести что-то свое в эту игру, и наконец, более-менее освоив нелегкий труд картостроителя, взялся за воплощение мечты. Кампания расскажет о будущем выживших рыцарей Кровавой Стали, о пути, который они избрали, и о том, куда этот путь их приведет. К слову, мне нужен тестер-оценщик. Если хочешь принять участие в создании и есть определенный опыт, то - добро пожаловать!
Added 1 minute ago
Does anyone know how the campaign editor works? I need to create a campaign, I open the campaign editor, I write all the names, etc., but when I try to add a map, it doesn't see any of them. It sees other maps, but not the one I need. What's the problem? What setting do I need to enable?
There should be a special file in the map file (which works like an archive) that is used by the campaign editor.
Added 48 seconds ago
How do I remove the limit on the number of heroes? It won't let me have more than 8, but I want 15-20.
It's not possible.
How to disable Monster Weeks?