Posts from NHF – new heroes for Heroes V 3.1.
Auto-translated
Maybe people don't like the skills he starts with, the developed Dark Magic and Mind Control. Players who play as the Dungeon faction like to play through Chaos. And instead of Education, Sorcery, or Logistics, a slot is occupied by Dark Magic.
P.S. I don't choose this hero for the same reason.
A debuff against the opponent's initiative + a general slowdown on the highest level of Dark Magic is powerful! I don't understand why people don't take him.
If combined with Chaos, the hero will simply go very often compared to the opponent's creatures.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
By the way, a question: how does this artifact interact with Raileigh's special ability? -15% - 20% = -35%, or (1 - 0.15) * (1 - 0.2) = -32%?
It remains unclear what happens with the +1 initiative bonus from a random Sanctuary, specifically, at what stage it is added.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
If Raileigh's special ability in its current state provides such a significant bonus, could they revert to the old version in a slightly modified form? For example, +0.5% per level (more or less)?
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
A debuff that reduces the enemy's initiative and provides an overall slow effect on the highest difficulty level is powerful! I don't understand why people don't take it.
If combined with Chaos magic, the hero will move very frequently compared to the opponent's creatures.
As an alternative, give him spellcasting or luck as skills, and let players choose which magic they want to play with, either Darkness or Chaos.
As an alternative, you could give him spellcasting or luck as skills, and let players choose which magic they want to play with – darkness or chaos.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Magic combines well – the enemy moves less often, the hero moves more often. Another question is that magic automatically leads to chaos, making darkness a less viable option.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
On the contrary, they don't want to recruit the hero. That's the problem.
They don't want to recruit him – let's cut off the gas! :smile44:
Or we can use a veto! :smile10:

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
According to the results of the vote https://vk.com/wall-151247596_205, he loses to Railag. Could it be that his 15% initiative debuff against the opponent is too small? It seems that 20% is already too much. What do you think?
Maybe people don't like the skills he starts with, developed dark magic + mind control.
Based on the feedback, they don't want to pick him because of his "overpoweredness," because it's embarrassing. Like, for example, any reasonable player in Heroes 3 feels embarrassed to play as Conflux. That's why I suggested slightly nerfing him.
Usually, it's the other way around.
But if you still think that the problem is with the starting skills, then you can remove them altogether, and instead, increase the racial skill (irresistible magic). In this case, the player will be free to choose what kind of hero he wants. However, Sinistar has a similar situation, so you could give him some chaos skills; his specialization lends itself to that. Or, you could equalize Railag's starting stats, although this is a rather exotic method.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Well, let's take that into account... I agree, otherwise it's unclear how to interpret it.
Or we can hold an additional vote on the topic of "What to do with Railag." Then it will become clear what the people's mood is.
A decision has been made to strengthen Tanna, Kaelin, and change Silsay (already done). Railag will not be touched.
Voting on Inferno: https://vk.com/wall-151247596_224
We are still waiting for the results.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...