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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
8 years ago
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Perhaps people don't like the skills he starts with: developed Dark Magic and Mind Control. Players who play as the Dungeon faction like to play with Chaos. Instead of focusing on education, spellcasting, or logistics, a skill slot is occupied by Dark Magic. Most likely, this is the reason, because his specialization – 15 initiative – is simply excellent. P.S. I don't choose this hero myself for the same reason.
In reply to Grekys85
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8 years ago
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Grekys85
Maybe people don't like the skills he starts with, the developed Dark Magic and Mind Control. Players who play as the Dungeon faction like to play through Chaos. And instead of Education, Sorcery, or Logistics, a slot is occupied by Dark Magic.
P.S. I don't choose this hero for the same reason.

A debuff against the opponent's initiative + a general slowdown on the highest level of Dark Magic is powerful! I don't understand why people don't take him.

If combined with Chaos, the hero will simply go very often compared to the opponent's creatures.
In reply to Ment
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8 years ago
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Ment
By the way, a question: how does this artifact interact with Raileigh's special ability? -15% - 20% = -35%, or (1 - 0.15) * (1 - 0.2) = -32%?
According to the manual, most effects that modify initiative are multiplied. The exception is artifacts: their effects are added together, but multiplied by the enemy's Staff of the Underworld.
It remains unclear what happens with the +1 initiative bonus from a random Sanctuary, specifically, at what stage it is added.
8 years ago
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If Raileigh's special ability is so overpowered in its current state, could you revert to the old version, perhaps in a slightly adjusted form? For example, +0.5% per level (give or take)?
In reply to Алексей Кобуров
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8 years ago
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Alexey Koburov
If Raileigh's special ability in its current state provides such a significant bonus, could they revert to the old version in a slightly modified form? For example, +0.5% per level (more or less)?
On the contrary, players don't want to use this hero. That's the problem.
In reply to Dyrman
8 years ago
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Dyrman
A debuff that reduces the enemy's initiative and provides an overall slow effect on the highest difficulty level is powerful! I don't understand why people don't take it.

If combined with Chaos magic, the hero will move very frequently compared to the opponent's creatures.

As an alternative, give him spellcasting or luck as skills, and let players choose which magic they want to play with, either Darkness or Chaos.
In reply to Grekys85
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8 years ago
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Grekys85
As an alternative, you could give him spellcasting or luck as skills, and let players choose which magic they want to play with – darkness or chaos.
Starting skills and abilities are chosen in such a way that they complement the hero's specialization. Or, if the specialization is weak, then strong starting skills are chosen.
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8 years ago
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Magic combines – the enemy moves less often, the hero moves more often. Another point is that magic automatically leads to chaos, making darkness a less viable option.
In reply to Ment
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8 years ago
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Ment
Magic combines well – the enemy moves less often, the hero moves more often. Another question is that magic automatically leads to chaos, making darkness a less viable option.
Three heroes already have spells. Starting skills are distributed so that they are among all the heroes of the faction. According to the lore, darkness suits Agrail better. His mother in the mod has a similar specialty. The initiative debuff works well with slowing, as both affect the enemy army relative to their own and absolutely as well.
In reply to Dyrman
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8 years ago
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Dyrman
On the contrary, they don't want to recruit the hero. That's the problem.

They don't want to recruit him – let's cut off the gas! :smile44:

Or we can use a veto! :smile10:
8 years ago
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Based on the feedback, it seems they don't want to include it because it's considered "overpowered," and it would be embarrassing. Just like any reasonable player in Heroes of Might and Magic III would feel embarrassed playing as Conflux. That's why I suggested slightly nerfing it.
In reply to Алексей Кобуров
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8 years ago
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Dyrman
According to the results of the vote https://vk.com/wall-151247596_205, he loses to Railag. Could it be that his 15% initiative debuff against the opponent is too small? It seems that 20% is already too much. What do you think?
Grekys85
Maybe people don't like the skills he starts with, developed dark magic + mind control.
Alexey Koburov
Based on the feedback, they don't want to pick him because of his "overpoweredness," because it's embarrassing. Like, for example, any reasonable player in Heroes 3 feels embarrassed to play as Conflux. That's why I suggested slightly nerfing him.

Usually, it's the other way around.
But if you still think that the problem is with the starting skills, then you can remove them altogether, and instead, increase the racial skill (irresistible magic). In this case, the player will be free to choose what kind of hero he wants. However, Sinistar has a similar situation, so you could give him some chaos skills; his specialization lends itself to that. Or, you could equalize Railag's starting stats, although this is a rather exotic method.
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8 years ago
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I'm still leaning towards the idea that this is one of those cases where voting for this particular hero can be ignored (we've discussed it and analyzed it enough – that's sufficient). However, the voting process did identify three other heroes that I will focus on.
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8 years ago
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Well, noted... I agree, otherwise it's unclear how to interpret it. Or, we could hold an additional vote on the topic of "What to do with Railag." Then, the people's sentiment will become clear.
In reply to Ment
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8 years ago
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Ment
Well, let's take that into account... I agree, otherwise it's unclear how to interpret it.
Or we can hold an additional vote on the topic of "What to do with Railag." Then it will become clear what the people's mood is.
No, it's not necessary.

A decision has been made to strengthen Tanna, Kaelin, and change Silsay (already done). Railag will not be touched.

Voting on Inferno: https://vk.com/wall-151247596_224
We are still waiting for the results.

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