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8 years ago
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Tournament "Новичок – 2018. Winter"
We welcome all fans of Heroes of Might and Magic 3, future participants and spectators of the traditional tournament "Новичок".
This is a traditional tournament for Новичок players. We hope it will delight us with good games and new, breakout players.
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Past tournament winners:
"Новичок-2017. Winter"graalzzz
"Новичок-2016. Summer" - caliban
"Новичок-2016. Winter" - Antiplayer
"Новичок-2015. Summer" - tun7gus7
"Новичок-2015. Winter"Socrat
"Новичок-2014. Summer" - Falcone
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer"Erdem

Requirements for Participants:

1. Players registered on heroesworld after 30.08.2016 are invited to participate in the tournament.
2. A tournament participant must have played several official games in a seasonal tournament or another official tournament on HeroesWorld, or at least 3 games with detailed reports in the fan games topic on heroesworld (games can be played and reports written even after registration).
3. Players who have taken prize places or participated in 2 or more tournaments from the Новичок series are not allowed to participate.
4. Players with a permanent HeroesWorld rating of 1700+ at the time of submitting the registration application are not accepted into the tournament.
5. Questions about accepting relatively experienced players or those with an earlier registration date on heroesworld will be considered by the organizers in coordination with the Tournament Committee.
6. The participant must be able to play 1 game every two weeks - the preferred time for playing is 19-24 Moscow time on weekdays and 12-24 Moscow time on weekends.
7. If during the tournament it is discovered that a player provided false information, they will be disqualified from the tournament, and the materials will be transferred to the Tournament Committee.

Submit applications in this topic:

There is a Detailed instruction with pictures FAQ17 on the forum on how to do this.
You need to do the following:
1. Check if an icq number is entered in your profile, add it there if it is missing.
If it is in your profile, a little green daisy - the ICQ symbol - is visible under your avatar. If it is not there, you need to follow the algorithm.
2. Leave an application in this topic. To do this, click the Sign up for tournament button, which is located at the beginning of this topic and at the top of each page.
3. 2-3 days before the draw, you must contact the host Sevan_80 (ICQ 581706700) and confirm participation. Players who have disappeared from the forum (no user activity for a week) will not be allowed into the draw.

Organizational questions:

1. Tournament host: Sevan_80 (ICQ 581706700), judge: Dima Surmay (ICQ 263293484) in the most extreme case, contact Dirty Player (ICQ 408722873).
2. The tournament is held according to the Rules for organizing, conducting and participating in HOMM3 online tournaments.
3. The regulations and rules of the tournament after the end of registration will not change during the tournament.
4. For each game played, participants must provide a detailed report and detailed confirmation in this topic. Only then will the game be counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button, which is located at the top of each page of the topic, and fill in all necessary fields according to the template. After that, you need to write your detailed comments on the game.
- To confirm the report, the second player needs to find the game report, click the Confirm report button, and also write a detailed report.
- It is considered good form to thank your opponent for the game.
5. All tournament games count towards the HoMM3 HeroesWorld player rating.
6. The tournament winner will receive the right to participate in the FB-12 tournament, provided that at the start of that tournament they have a rating of at least 1750.
7. In games not played within the set time limit, technical results will be assigned.
8. Saves and password files of all games must be kept until the end of the tournament and presented at the first request of the hosts and judges of the tournament or any member of the Tournament Committee. Forgetting or losing the game password may serve as grounds for assigning a technical defeat in the game.
9. If controversial issues arise, please discuss them off the forum. To resolve them, you need to contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The referee's decision is made primarily based on the tournament rules. If the situation is not regulated by the rules, the judges are guided by basic logic and game ethics.

Regulations


Tournament format.

The tournament is held according to the following scheme: Group Stage + Playoffs
Group stage – 8 groups. Players who take first, second, third, and fourth places in the groups advance from the group to the Playoff round.
The main criterion for advancing from the group is the number of points scored (3 points for a win, 1 for a draw, 0 for a loss). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Head-to-head result
b) Berger coefficient;
c) if priority cannot be given based on additional indicators a and b between players, a play-off game is held on the template Skirmish M 200% .
Map options settings:
players – 2; computers – 0; teams – 0; map size M; no water; monsters medium; difficulty 200%; time limit per turn – 4 minutes, with a chess timer - (08:00+04:00+01:00).
Choice of castles and bonuses random.
Additional restarts:
- Restart of generations with identical castles. Taken at the request of at least one of the opponents immediately after map generation.
- Restart at the request of a player whose stone or wood mine is guarded by monsters of 3rd level and above or archers of 2nd level.
Additional rules.
- After each subjective restart, players switch colors. (112 restarts in total)
- It is forbidden to move from one zone to another through bugged passages.
- It is forbidden to use the External Market.
- It is forbidden to use the spells Fly, Town Portal, Dimensional Door, as well as the artifact Angel Wings.
- Heroes Solmyr, Dimer, and Aislinn can use their signature spell against opponent heroes only in the following cases:
a) if the player has built a Mage Guild level 4 in one of the cities or captured a city with a built Mage Guild 4. If your castles do not have the corresponding level of the Mage Guild, then you must fully build Mage Guilds of all levels in any two castles that belong to you.
Visiting these castles with a hero is not mandatory. It does not matter whether the castles with the built Mage Guild levels will be controlled later.
b) if the corresponding spell is obtained by any of your heroes from a Pandora's Box (even if that hero does not have the sufficient Wisdom skill to learn this spell);
c) if a Spellbook of the required school is found.

Well, if a, b, and c do not help, then the universally respected random will decide everything.

Playoffs – held in a BO3 format (best of 3).

Deadlines.

Registration: December 2 – December 28, 2017 (until 00:00 Moscow time)
Draw and group formation: December 29, 2017
Tournament start: December 30, 2017
Group stage: 30.12.2017-30.03.2018
Playoff round: 31.03.2018 - 31.10.2018
2 WEEKS PER GAME

Tournament games must be played within the set time frame. For violating game deadlines, at the discretion of the organizers and tournament judges, a player may be penalized up to disqualification from the tournament.

Rules.

Rule changes from 20.05.2018:
/topic/at/1098996/
Games that were started before the introduction of the new rules are played according to the old ones.

1. Game version. The tournament is held on the game version SoD 3.2(4.0) + HD mod + HW_rulez.
When using the HeroesWorld rulez mod, the default option settings are: 01110.
That is, ban on obelisks – disabled, ban on fort on the hill, cartographer, key tent huts – enabled, permanently built level 2 in the city – disabled.
2. The tournament is held according to the rules of online games in Heroes 3.
3. Restarts total 2 days (111+111 or 112).
4. Template selection is done by cut. In a deadlock situation (cannot agree on who starts), flip a coin and start the cut.
5. City selection: Trade (two castles are generated), if identical castles are generated (mirror), at the request of one of the players, it must be regenerated.
6. Color selection: Trade
*On the Skirmish template, the starting city, hero, and bonus are random. In a deadlock situation (cannot agree on who starts with which color), flip a coin.

TEMPLATES FOR PLAYOFFS: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia, 8mm6a, 8xm12a and spider

Templates.

1. Group stage and play-off round games are played on templates: Skirmish M-200, Diamond, 2sm4d(3), Jebus Cross, 6lm10a, Mini-Nostalgia and 8mm6a
3. In the playoffs, the following are added: 8xm12a and spider
2. Information about templates and recommended settings can be found in the corresponding section.
5. Games are played with a chess timer. For a more comfortable game, the chess timer option settings are increased.
Skirmish - 10:00+05:00+01:15
2sm4d(3) - 21:00+08:00+01:30
Diamond - 24:00+08:30+01:30
Mini-Nostalgia - 24:00+08:30+01:30
6lm10a, 8mm6a, 8xm12a and spider - 24:00+09:00+01:30
Jebus Cross - 28:00+09:30+01:45

Please note, when loading saves, the "save every day" checkmark sometimes gets unchecked.

I wish all participants to gain as much useful gameplay experience as possible and enjoy the tournament competition!
The tournament winner will be awarded a "Tournament "Новичок" Winner" medal under their avatar:
In reply to Nintendo
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8 years ago
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Started with two paths: one was a good treasure, the other was blocked by a box with 84 grubs. My opponent didn't give me much trouble, and we started playing. I cleared the grubs, leveled up a Gunar to 10k, and immediately got Earth. Then, I had a perfect level-up with intelligence, air experience, etc. On the fourth try, I found a teleport scroll and a damage dealer behind the monsters. I cleared everything I could, and in the last turn, I boosted my stats and cast a spell. Then, Kreg arrived, and we exchanged blows, ending in a draw in my castle. The next day, he came again, and I stupidly sat in the city without mana. However, he didn't have enough troops to kill me, even with 125 mana, and he ran away again. Later, I saw him running towards my main city. I went into the castle with a Knight Shield, and outside, I placed Aina with an Armageddon spell, 10 spells. She destroyed everything except the skeletons. He made a mistake and attacked the city with his Armageddon, hoping to retaliate (I think this was his mistake), but he failed and lost. In the end, he wrote that I didn't deserve to win, but I disagree. In the heat of the battle, I accused my opponent of cheating several times, and overall, I was left with a very unpleasant feeling after the game. Such games don't bring any enjoyment, and that's what we play for. My opponent didn't give me any breaks. I'll mention that I had several Lords with 4-5 wisdom, and a support unit with 2 damage dealers. I don't know, but I think I deserved the victory. My opponent, as I understand, only had a Hat of Control. Thanks for the game. P.S. I was too lazy to put commas.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
143 days
Game Date
1/29/2018
Reported
1/29/2018 7:38 PM
Rating Impact Archived
Godofwrcrft 1585 1595 +10 ↑
Benis_xDD 1456 1446 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/29/2018 8:11 PM

In reply to Godofwrcrft
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8 years ago
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Godofwrcrft
It started with two paths: one leading to the Guild of Thieves, the other blocked by a box containing 84 grubs. My opponent didn't give me a chance, so we started playing. I cleared the grubs, leveled up Gunar to 10k, and immediately cast Earthbind. Then, I had a perfect leveling strategy, focusing on intellect, air magic experience, and so on. On the fourth attempt, I found a teleport scroll and a damage dealer behind the monsters. I cleared everything I could, and in the last turn, I boosted my stats and cast Counterspell. Then, Kreg arrived, and we exchanged blows, ending in a draw in my castle. The next day, he came again, and I foolishly sat in the city without mana. However, he didn't have enough troops to kill me, even with 125 mana, and he retreated again. Later, I saw him heading towards my main city. I moved into the castle with a Knight and placed Aina with an Armageddon spell (10 spells) outside. She destroyed everything except the skeletons. He made a mistake and attacked the city with his Armageddon, hoping to retaliate (I think this was his mistake), but he failed and lost. In the end, he wrote that I didn't deserve to win, but I disagree.
During the game, I accused him several times of cheating, and overall, I was left with a very unpleasant feeling. Games like this are not enjoyable at all, and that's what we play for. My opponent didn't give me any space; I'll mention that I had several units with 4-5 wisdom and a support unit with two damage dealers. I don't think I didn't deserve the victory; my opponent, as I understand, only had a single powerful unit for the entire game.

Thank you for the game. P.S. I was too lazy to use commas.

I didn't say the victory was undeserved (and I don't think so); it's just another piece of nonsense from you. I've reported your behavior in the "Fair Play" thread. I hope we don't meet again!
In reply to Sevan_80
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8 years ago
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The opponent quickly recovered, but in the last generation, he had a bad roll with roads. I, on the other hand, started on the surface, and Goshanya and Shakti arrived, both with three stacks :D + a stable at the castle. You can't refuse that. Even despite five ranged units (one of which is 16 monks, with 8 upgraded). Tant managed to break through, running to the well every day. But then everything went smoothly, at the beginning of the second week, I captured my companion - the Barbarians, and a mana doubler for Tant was very useful near the castle. Gosh leveled up well - earth + log. He broke through to the treasure, scouted a couple of mermaids, and found a Necropolis amulet. By the middle of the second week, I had 330 bones, but a GG came from my opponent, and things were not looking good.

Thank you for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
6lm10a
Game Length
125 days
Game Date
1/29/2018
Reported
1/29/2018 9:22 PM
Rating Impact Archived
Nintendo 1561 1573 +12 ↑
The_Sonic 1481 1469 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/2/2018 9:44 PM

In reply to Nintendo
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8 years ago
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Regarding that conflict or misunderstanding with Benis, I want to point out that he expressed his subjective opinion, and my views on some aspects of the game, as well as our agreements regarding the day and time of the game, differ slightly. I'll note that from the very beginning of our communication, things didn't go as usual; he gave me a negative rating on the forum for an unclear reason even before the game. There were moments where I might have said too much in the heat of the moment; I'm not denying that, and I don't hold any grudges against him. I wrote to him about this and apologized for some things, but it turns out he immediately put me on ignore. Last year, a newcomer was playing, and everything was fine; there were disagreements, but they were resolved after the game in a private chat, not through ignoring and creating a thread. Well, he won, good job, and good luck in the tournament.
In reply to Godofwrcrft
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8 years ago
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Godofwrcrft
I'd like to point out that from the very beginning of our communication, things didn't go as usual. He gave me negative ratings on the forum for unclear reasons even before the game.
By the way, he rated me negatively and positively. I've noticed for a while that the morale system on Hv is quite flawed. For example, I have one negative rating for several positive ones, but the latter are displayed as "morale remained unchanged."
In reply to Benis_xDD
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8 years ago
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Benis_xDD
By the way, the system works the same for both downvotes and upvotes. I've noticed for a while that the morality system on Hv is quite flawed. For example, I have one negative rating that's offset by several positive ones, but the latter are displayed as "morale remains unchanged."
I suspect that it's not flawed, but rather a well-thought-out defense against hate and manipulation. I'm not sure, but it seems that you can't significantly affect a person's morale if it's higher than yours.
For example, your downvotes didn't affect my morale at all: p :p :p
(I could only guess that these were downvotes from the comment)

I think that if 100 haters are found who downvote Dirty 100 times, he won't care: D :D :D :D :D
In reply to sir Davos Seaworth
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8 years ago
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sir Davos Seaworth
I suspect that it's not a flaw, but rather a well-thought-out defense against hate and manipulation. I'm not sure, but it seems that you can't seriously affect a person's morale if it's higher than yours.
For example, your downvotes didn't affect my spirit in any way: p :p :p
(I could only guess that these were downvotes from the comment)

No, this is a controversial point, but it's still okay. But the fact that you can't understand whether a person is giving you a minus or a plus is not right; Warcraft got it wrong because of this.

And you too are writing "downvotes," i.e., you decided that one minus means that the rest are also minuses, but I was also giving positive votes. :rolleyes:
In reply to Benis_xDD
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8 years ago
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Benis_xDD
...
And now you're also writing about "downvotes," meaning you decided that because one was a downvote, the rest were too, while I was actually upvoting. :rolleyes:
Ah, so there was a second upvote? Well, thank you, now I'll know. I was even considering starting to downvote in retaliation. ))
By the way, it would be cool if downvoting automatically gave a counter-effect, like a shield for the Efreet. :D :D :D
In reply to Shanti
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8 years ago
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Shanti
We started playing without restarts, the starting army suited me and the gold was good. On day 3, for some reason I took a Monk and he gave the Tazar "Necromancy" as the 4th skill -))) and then everything was fun — necro-Tazar with the Cloak of Undead (yes, I found 3 parts)!!!

Didn't find anything else, played like a noob, but it was fun. Thanks for the game))
We started playing immediately without resets. The gold income was very scarce, the starting army wasn't great either. The only road to the treasure zone was behind brutal guards, which is a pretty serious setup for the red color, but the respawn was on the edge, a Dwarven Treasury, and most importantly — 3 Griffin Conservatories right on the respawn. I couldn't turn down that kind of prospect.
I had to pay for it — run around with 4 heroes, go off-road to reach the crossroads. The Conservatories all turned out to be big ones, which was promising for the future, but the question remained — when would those rosy prospects actually kick in?
The crossroads were convenient and compact, and most importantly I figured out the layout very well, immediately understanding where all the passages led. With 4 heroes it wasn't easy. I managed to quickly grab the Dwarven Treasury and one of the layout's advantages finally started paying off. By the end of the week I didn't even hire an 8th hero because I lacked the gold to buy them out. I was building Cavaliers even without a Citadel for the same reason.
At the start of the second week, I messed up with the chains, causing Kyrre to sit idle for almost an entire turn. However, I then started clearing the Conservatories thanks to Kyrre being just brilliant — she immediately experted Earth Magic, and the Mage Guild gave me Slow. By the end of the week, I had accumulated 10 Angels, and to make everything completely comfortable — the Mage Guild gave me Town Portal on the first try.
In the third week, the layout somewhat tempered my enthusiasm — my super treasure zone turned out to be a twisted gut on sand. Apart from a very mediocre Dragon Utopia at the entrance and one Dragon Fly Hive, nothing worthwhile was found further in. I spent a lot of time clearing it but got mediocre returns.
Then I narrowly avoided a serious mistake — turns out that Advanced Logistics isn't enough to relearn Town Portal. Now I know :) I noticed it in time and managed to partially fix the situation.
In the fourth week, I ventured into the small super treasure zone on the opposite crossroads. While I was running around my side, the opponent ate "my" Dragon Utopia right at the crossroads, but didn't go into the treasure zone. It was very small, only a couple of days' worth. But I grabbed an external Angel dwelling and a large Hive. For full comfort, the Mage Guild also gave me Dimension Door on the first try.
So right after that, I flew with control into the next super treasure zone. There Kyrre had to act alone, since it was impossible to bring a scout hero. No Taverns or Prisons were found. Meanwhile, there were various skirmishes with the opponent on the disputed crossroads and in other zones over scouting. The budget for these wars was easily covered by the Dragon Utopias. And Grindan's Armageddon established my priority on territory :) Kyrre thoroughly ate through the treasure zone, raised her stats, and leveled up in an exceptionally smart way. Grindan and Coronius opened a productive second front, performed breakthroughs and scouting, and even cleared a decent Conservatory on their own. Over a few days, Kyrre cleaned up the remaining nearby objects near the towns.
After finding the Grail, I decided it was time to get a more detailed picture of the opponent's force disposition.
At the start of the second month, I jumped to his main with Dimension Door, hoping to upgrade Wyverns there for free. But on that very day, Tazar was sitting in the castle, and army-wise I wasn't ready to fight him under the towers. His stats weren't visible, and I had no way to check with a scout. I also couldn't check whether there was any magic resistance there. I had to retreat. I planned to gradually figure out the situation: whether it was possible to conduct a preliminary Armageddon with Grindan and what his real combat stats were. Using the large number of heroes with Dimension Door and the leveled Grindan with two Dimension Doors, I wanted to capture towns, dash to grab the pink player on the swamp for Wyvern upgrades. Meanwhile, I wanted Kyrre to eat through the last super treasure zone (incidentally, revealing it showed it was gorgeous). And look for the right moment to attack.
However, that moment came the very next day, when the opponent was left with Tazar outside the castle. I had to quickly adjust my plans. Due to timer shortage, I didn't do everything optimally, but the advantage in stats and army was too overwhelming, and the final fight was winnable with any mistakes and without preliminary maneuvers.

About the game overall, I can say that in all my short time playing Heroes, I've never come across such a fairy-tale layout. The opponent got a much poorer one. My main merit is simply that I managed not to screw it up on some small bump or flat ground.

P.S. Is it even legal to nuke 1k+ skeletons with Tazar?
In reply to MicroElf
8 years ago
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MicroElf

P.S. Is it legal to deal 1k+ damage with Taz'ar's Bone Throw?
As many Heroes players like to say, anything that isn't directly prohibited by the rules is allowed! ))
In reply to Benis_xDD
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8 years ago
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Generated on dirt; second building from start, ~150 Troglodytes, stable near the castle and an external dwelling of Minotaurs, the only downside is a 3-hero spread.
Captured 4 villages; scouted many hives, 2 Dragon Utopias, КЗ behind Silver Pegasi.
On the second week, I ran around with 20 Minotaurs and they easily broke through many things; later, their upgrade and purchase of Troglodytes with Eyestalks were planned.
Killed 2 heroes of the brown player and captured his castle. Along the way, scouted a Griffin Conservatory, possibly at maximum level.
Shakti got Earth Magic in the 4th slot, and there was little experience left to expert it.
Plans included building Angels in the brown player's castle, taking КЗ, upgrading Minotaurs, buying up Troglodytes and Eyestalks, hopping with Town Portal between castles, collecting hives and other goodies, then entering the 2 Dragon Utopias.
At 125, the opponent wrote that he had lost his entire army/ГГ.
Thanks to ZeReBro for the game!
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Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Diamond
Game Length
125 days
Game Date
1/31/2018
Reported
1/31/2018 3:51 PM
Rating Impact Archived
AViLovePlay 1486 1502 +16 ↑
ZeReBro SS 1516 1500 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/3/2018 11:46 AM

In reply to AViLovePlay
8 years ago
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AViLovePlay
31.01.2018 AViLovePlay (Red, Dungeon, Shakti, Shakti) def ZeReBro SS (Blue, Necropolis, Tant, Tant) Diamond 125

Generated on dirt, with a second building from the start, ~150 Troglodytes, a stable near the castle and an external dwelling of minotaurs, the only downside was a spread of 3 heroes.
Captured 4 villages, scouted many beehives, 2 Dragon Utopias, КЗ behind the silver pegasi.
On the second week I ran around with 20 minotaurs and they easily broke through many things, then I planned to upgrade them and buy Troglodytes with eyes (Infernal Troglodytes).
Killed 2 brown heroes and captured his castle. Along the way I scouted a Griffin Conservatory, possibly a maximum-level one.
Shakti got Earth Magic in the 4th slot and was a little short of experience to get it to Expert.
The plan was to build Angels in the brown castle, take КЗ, upgrade the minotaurs, buy out Troglodytes and Infernal Troglodytes, jump via Town Portal between castles and collect the beehives and other goodies, then enter the 2 Dragon Utopias.
On 125 the opponent wrote that he had lost his entire army/ГГ.
Thanks to ZeReBro for the game!

I confirm. I in my turn generated in the Dungeon with a small respawn, an external dwelling of Liches and Dragons. On one of the first days I got Earth Magic with Tant, by 114 I had Expert Earth Magic, although I only found Slow by 125. In the first week Liches were built in the Citadel. On 122 I took the external dwelling of Dragons. Foolishly I attacked a Griffin Conservatory guard with a scout hero and lost.
In reply to Benis_xDD
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8 years ago
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Surrendered with nice blocks for Castle, Dragon Fly Hive, and Griffin Conservatory one, repelled two secondaries, one of which was Castle, saw a path to the opponent's secondary, roughly understood how to break into his respawn, simultaneously discovered the approximate location of the Grail and gathered to dig, on turn 123 attempted to rush with shooters, Angel, 5 Champions, and 6 Wyverns, but unfortunately couldn't reach his main; however, there was an undefended mini-hive under his main, the opponent sat in town with Grindan, shooters, and a semi-buyout; after the capture of the main, he surrendered, thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
2sm4d(3)
Game Length
124 days
Game Date
2/1/2018
Reported
2/1/2018 7:48 PM
Rating Impact Archived
Мирон 1449 1465 +16 ↑
Fatal1ty 1485 1469 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/1/2018 8:04 PM

In reply to Мирон
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8 years ago
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Myron
A surrender with nice blocks for Castle, a lone Dragon Fly Hive and Griffin Conservatory, I took down two secondary towns, one of which was Castle, spotted a path to the opponent's secondary, roughly understood how to break into his respawn, simultaneously discovered the approximate location of the Grail and rushed to dig, on day 123 tried to rush with archers, an Angel, 5 Champions, and 6 Wyverns, but unfortunately couldn't reach his main, however there was an unguarded mini Hive right next to his main, the opponent settled in the town with Grindan, archers, and a half-recalled army, after losing the main he surrendered, thanks for the game!

Confirmed, that's exactly how it went, financially it was quite bleak, the level 3 Griffin Conservatory wasn't taken in week two, I was leveling Tamika, earth magic just wouldn't appear, Grindan at level 1 couldn't level up to Expert Earth before the final battle, lost 100 skeletons clearing a path with low-tier units to the opponent's secondary and rare chests, in the end couldn't put up decent resistance in the final fight. Thanks for the game, I'll be banning SMAC one of the first from now on, since this template is way too grindy for me. There's a real lack of dynamics and action in the early stage of the game, due to the absence of computer players and the limited space for movement options. Thanks for the game.

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