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We started playing without restarts, the starting army suited me and the gold was good. On day 3, for some reason I took a Monk and he gave the Tazar "Necromancy" as the 4th skill -))) and then everything was fun — necro-Tazar with the Cloak of Undead (yes, I found 3 parts)!!!
Didn't find anything else, played like a noob, but it was fun. Thanks for the game))
I had to pay for it — run around with 4 heroes, go off-road to reach the crossroads. The Conservatories all turned out to be big ones, which was promising for the future, but the question remained — when would those rosy prospects actually kick in?
The crossroads were convenient and compact, and most importantly I figured out the layout very well, immediately understanding where all the passages led. With 4 heroes it wasn't easy. I managed to quickly grab the Dwarven Treasury and one of the layout's advantages finally started paying off. By the end of the week I didn't even hire an 8th hero because I lacked the gold to buy them out. I was building Cavaliers even without a Citadel for the same reason.
At the start of the second week, I messed up with the chains, causing Kyrre to sit idle for almost an entire turn. However, I then started clearing the Conservatories thanks to Kyrre being just brilliant — she immediately experted Earth Magic, and the Mage Guild gave me Slow. By the end of the week, I had accumulated 10 Angels, and to make everything completely comfortable — the Mage Guild gave me Town Portal on the first try.
In the third week, the layout somewhat tempered my enthusiasm — my super treasure zone turned out to be a twisted gut on sand. Apart from a very mediocre Dragon Utopia at the entrance and one Dragon Fly Hive, nothing worthwhile was found further in. I spent a lot of time clearing it but got mediocre returns.
Then I narrowly avoided a serious mistake — turns out that Advanced Logistics isn't enough to relearn Town Portal. Now I know :) I noticed it in time and managed to partially fix the situation.
In the fourth week, I ventured into the small super treasure zone on the opposite crossroads. While I was running around my side, the opponent ate "my" Dragon Utopia right at the crossroads, but didn't go into the treasure zone. It was very small, only a couple of days' worth. But I grabbed an external Angel dwelling and a large Hive. For full comfort, the Mage Guild also gave me Dimension Door on the first try.
So right after that, I flew with control into the next super treasure zone. There Kyrre had to act alone, since it was impossible to bring a scout hero. No Taverns or Prisons were found. Meanwhile, there were various skirmishes with the opponent on the disputed crossroads and in other zones over scouting. The budget for these wars was easily covered by the Dragon Utopias. And Grindan's Armageddon established my priority on territory :) Kyrre thoroughly ate through the treasure zone, raised her stats, and leveled up in an exceptionally smart way. Grindan and Coronius opened a productive second front, performed breakthroughs and scouting, and even cleared a decent Conservatory on their own. Over a few days, Kyrre cleaned up the remaining nearby objects near the towns.
After finding the Grail, I decided it was time to get a more detailed picture of the opponent's force disposition.
At the start of the second month, I jumped to his main with Dimension Door, hoping to upgrade Wyverns there for free. But on that very day, Tazar was sitting in the castle, and army-wise I wasn't ready to fight him under the towers. His stats weren't visible, and I had no way to check with a scout. I also couldn't check whether there was any magic resistance there. I had to retreat. I planned to gradually figure out the situation: whether it was possible to conduct a preliminary Armageddon with Grindan and what his real combat stats were. Using the large number of heroes with Dimension Door and the leveled Grindan with two Dimension Doors, I wanted to capture towns, dash to grab the pink player on the swamp for Wyvern upgrades. Meanwhile, I wanted Kyrre to eat through the last super treasure zone (incidentally, revealing it showed it was gorgeous). And look for the right moment to attack.
However, that moment came the very next day, when the opponent was left with Tazar outside the castle. I had to quickly adjust my plans. Due to timer shortage, I didn't do everything optimally, but the advantage in stats and army was too overwhelming, and the final fight was winnable with any mistakes and without preliminary maneuvers.
About the game overall, I can say that in all my short time playing Heroes, I've never come across such a fairy-tale layout. The opponent got a much poorer one. My main merit is simply that I managed not to screw it up on some small bump or flat ground.
P.S. Is it even legal to nuke 1k+ skeletons with Tazar?
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