Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Rules for online games in Heroes III and the seasonal Ranked Tournament.
May 20, 2018. Changes to the rules:
Section I. General.
4. Color and Castle Selection
Added item: Added
4.3. Auction method for selection. When creating a game, the host generates a random pair of cities. After that, players take turns stating the amount they are willing to give their opponent in exchange for the right to choose a city first. The minimum bidding increment is 100 coins. A similar auction procedure applies to color selection. The total amount (for the city and color) must be transferred by one player to the other before the start. If a pair of identical cities is generated, an auction takes place for the right to choose the starting hero first. Then, an auction takes place for color selection. Each player has the right to regenerate the city pair once at their discretion, paying 500 coins to their opponent for this. In this case, the player who pays 500 gold can impose a ban on generating one of the cities.
Item 6. Changed. Added item about HD-mod:Added
When using HD-mod, players must enable the following options: HD+ Save before each battle. Save all days (for tournaments) As well as the HW_rules plugin. Settings for HW_rules are at the discretion of the tournament organizer.
Section II. Rules.
1.2. Restart upon encounter: Now, a restart upon encounter means capturing an empty town.Was
1.2. Restart upon the first encounter up to 115-116-117 inclusive for fast, medium, and slow paths respectively. An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an enemy castle or mine).
Became
1.2. Restart upon the first encounter up to 115-116-117 inclusive for fast, medium, and slow paths respectively. An encounter is considered direct contact between players, i.e., any battle between them (a battle between any heroes, a battle with the garrison of an enemy castle or mine), or capturing a town/village without a fight. If an encounter occurs during the early game phase, players must load the save and replay without the early game phase. If no encounter occurs without the early game phase, the game continues.
2.1. Red-Rush. The red-rush rule will not be changed; however, item 2.1.5 has been added, which cancels the red-rush if there is an auction for color selection.Added
2.1.5 When playing with an auction for color, red-rush is allowed on all maps.
2.8. Castle restriction. For Conflux, the following item has been added:Added
To use the Grail bonus, you must build a Mage Guild of the corresponding level in any of your cities, or from the moment the player gains control over a castle that already has a Mage Guild of the corresponding level built. (similar to magic scrolls, but for all levels of magic)
2.12. Bugs. An item has been added prohibiting the use of the Grail excavation bug.Added
2.12.5. Daily excavation bug prohibited. It is forbidden to excavate if the hero moved during that day.
Section III. Maps.
For all maps, old values for the SoD timer have been removed. Road settings have been added.
3. Jebus Cross Map.
Settings:
Medium paths removed.
Differences:
The following item has been added:Added
- In the Conflux castle, you can choose any starting hero.
Restarts at the player's request:
Item b) clarified as a result of a technical restart; one 111 is always spent on the day the fact is discovered.Was
b) which does not have a continuous road leading from the starting castle to the central treasure zone along the starting area, are taken on the day these facts are discovered. If subjective restarts remain, then one of the available subjective restarts is used (i.e., with 124 remaining, the remaining 111 restart can be used). If subjective restarts run out, the player may demand an additional restart.
Became
b) which does not have a continuous road leading from the starting castle to the central treasure zone along the starting area, are taken on the day these facts are discovered. If subjective restarts remain, then one day of subjective restarts is used. If subjective restarts run out, the player may demand an additional restart.
10. Mirror Maps.
An item about mirror maps has been added to the rules.Added
10. Mirror Maps: h3dm1 and mt-diamond Map settings options: map size L+U, players – 2; computers – 0; (6 - for mt_diamond); teams – 0; no water; strong monsters; difficulty 160%, Chess timer – (21:00+08:00+01:15). Roads – medium. Additionally: - Starting cities are always identical. - Restart based on slow and fast paths. It is applied at the request of at least one of the opponents immediately after generating the map. - Only one subjective restart per day. Additionally: Passing by shifted guards between zones is prohibited for h3dm1, allowed for mt_diamond.
P.S.: There is a special thread for discussing the rules. P.P.S.: Please report any inaccuracies to me in PM.