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Posts from Throne

5.0 (1 rating)
In reply to Грима
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9 years ago
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Well, you could say I "almost" completed it. It took 3 evenings, and I had to replay it several times. I played as the Hero. Here's what I can say.

About the cities:

1. I took the first city, Gorem, literally one day before the deadline. Although, if you miss the deadline, the game somehow doesn't end. The console displays something like "Cannot perform step... task has only 28 steps."

The city was taken through general "carelessness" and a general "plague."

2. The second city, White House. After taking the first city and wandering around without looking for the second hero, I immediately headed in its direction. It's also taken without much difficulty; I already had a group of thirty Vampire Princes (formerly Bone Dragons).

3. The third city, Eyamos – about 3-4 days before the deadline. This is where things get tough. I arrived with a decent army, and luckily, the small neutral monsters join you quite readily after a week of monsters.
(70 Vampire Princes, 18 Archliches, 185 Ghosts, 524 Rotting Zombies, 136 Vampire Skeletons, and 2 Undead).

In the end, there were 2 Veteran Liches and 500+ Zombies left.
After 5-6 attempts, thanks to the Berserker.

4. The fourth city. Seeing the army in it, I got a little nervous. (Yes, by the way, the garrison guarding it is taken calmly, thanks to the same Berserker, Ghosts, Phantoms, and mass castings of Dark magic).

The quest says Lorio must die. The deadline is not specified, but it EXISTS.
And it's not enough time to build up an army/conquer the rest of the map.
I received the quest on day 5, week 4, month 3.
At the end of day 6, week 4, month 6, a defeat is SUDDENLY registered.
Perhaps I could have tried taking the city by freeing an ally, developing him in Dark (Wisdom) and Defense (Fight to the Last), equipping him with a Berserker and Ghosts in each slot, which could have reduced the ranks of the villain. And then the main character could finish him off in the same way. But there's no time to develop the second hero, and in the Dungeon, where worthy mobs remain at that time, he is not allowed in). And so, monks and crossbowmen destroy 40 Banshees and 1,000 Zombies each. Even so, I brought the enemy army down to 1 unit of Seraphs (200+), and I had only a handful of Zombies left. The result is obvious. Fail.

Although, maybe the mod "Hof Renegades" (Seraphs with Vampirism) played a role, but even so, the legions of archers and monks make taking the city almost impossible (and if the AI were a little smarter, it would be definitely impossible), and the mod for summoning undead dragons, which was supposed to be a countermeasure, didn't help.

Out of desperation, I summoned an army using codes and took the city. But the game didn't end with Lorio's death. And it's unclear if it will. In the Thieves' Guild, I see another hero, a clone of Vittorio (Leras, I think), but he can't be found anywhere.

Now, just some observations/impressions:

1. An interesting, albeit somewhat unusual concept – a Necromancer in the early game without "raising the dead." But there is a tent. It's difficult to adapt, but it's possible.

2. Although Dark and Summoning spells are not readily available, and guarding the altars is expensive, and it's a long way to get to them, learning the "Secret Knowledge" skill, combined with Archliches raised from Inquisitors, helped. They provided the much-needed "plague." Without it, taking the first city is impossible. Similarly, I later learned "Raise Dead," but I took the first two cities without it).

3. In general, the fact that there are friendly troops on the roads is not obvious. And by the time you figure it out, Myron will come along and destroy all the skeletons (which are vital for fighting the armored units) on the way to the city. Only thanks to Izanagi (ugh, replaying) was I able to get to them and outrun the enemy.

4. What's the point of the "defend the cities" quest if no one attacks them, and it becomes completed immediately after it's given? Something is wrong. At least, no one attacked me.

5. You can't get to the red dungeon, where the staff and cloak are located, which are also vital for taking the last city.

6. The Mausoleum doesn't work!!!

7. Up to the last city, everything is generally good, and the shortage of vampires also adds extra interest.

P.S. I'm attaching screenshots of the final development of Voltchen, the exploration of the dungeons, and Lorio's army.
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Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
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9 years ago
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Screenshots
Attachments 3
3 files attached • Total size: 178.7 KB
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
9 years ago
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It's unclear how to proceed; as soon as I leave the starting point, Rutger immediately attacks with an army, leaving no chance for survival (difficulty level: Warrior). If I hide from him, he goes to Goren, but it's unclear where to get troops there.
In reply to sergeyh2
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9 years ago
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Regarding Rutger, you need to immediately run from the starting point towards Gorem. There are warrior skeletons standing on the road; they will join him, and then he will run further into the town. As far as I understand, he doesn't have a script for 'hunting' the player.
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
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8 years ago
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Update from 10.01.2018, version 1.5

The mausoleum has been changed (now it gives +5 to random hero stats once)
After completing the "Dark Mage" quest, you will receive the Tome of Dark Magic
Sulfur has been added to the secret passages
Now, entering the underground in a random location is not a one-time event; you can re-enter several times

Added 2 minutes ago
Markel the Imperor
You cannot get to the red Dungeon, where the staff and cloak are located, which are also vital for capturing the last city.

These Dungeons appear randomly when a hero enters through the entrance in the north, so you were just unlucky (now you can enter the underground again and again)

P.S. the same applies to the secret passage under the garrison.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
In reply to KioM
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8 years ago
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Seriously? I already thought you wouldn't fix the map bugs. But thanks anyway for fixing the map. Unfortunately, we definitely won't replay it.
Author, you could at least have mentioned that the dungeons are random; how are regular players supposed to know that? Add a marker before the dungeon with a description, or in a text document.
Why is the buff located in such an inconvenient place? You could have added more chests in the sea, branches, etc. Why put just one oasis in the desert? Too many questions...
Walkthrough of the "THRONE" scenario (hero difficulty): https://www.youtube.com/watch?v=thXKDiCQDw0
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
In reply to Remix
8 years ago
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Hello everyone! Tell me, is there no ending to the map? I killed everyone I could on the map, but there's no victory. What's the problem?:smile14:
In reply to Владимир_22
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8 years ago
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Vladimir_22
Hello everyone! Tell me, is there no ending to the map? I killed everyone I could on the map, but there's no victory. What's the problem?
I've finally fixed the victory condition and the obelisks.

Update from 09.02.2018, version 1.6

Fixed the scenario ending when capturing the main city.
Fixed the calculation of obelisks for obtaining the Tome of Darkness.
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация
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5 years ago
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Update from 06/10/2021, version 1.7

Ladders to the Dungeon have been improved
The Royal Mausoleum has been modified
The army in the main garrison has been increased
The armies of neutral creatures on the map have also been increased
Added the Tear of Ashi / Beacon / Utopia of Dragons
The landscape has been slightly improved

Download the Throne map, version 1.7
Карты для Heroes V: Повелители орды:
Multiplayer: Господство, Извечное противостояние, Война за Магию, Торговая империя, Анатомия войны, Эксперимент
SingleScenario: Последний Рубеж, Трон, Элиралис, Вернуться домой!, Лабиринты разума
Campaign: Колонизация

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