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Posts from Demon invasion. Auto-translated

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Campaign Map
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Campaign
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MasteR
In reply to AstralLein
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#31
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AstralLein
Well, I don't know. I played both scenarios outside of the campaign, and everything was fine. But here, it's so hard on Veteran difficulty that I don't even know.
Maybe you just got lucky with the neutral creatures and artifacts at the start. It makes sense to maximize the buffs in the first part, but without dragging it out.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
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Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#32
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Nibros was tailing me, so I only cleared 3 zones with the elevation bonuses. I managed it pretty quickly, but I found 400 decaying zombies guarding a castle in the second part (I took them down easily, they were just zombies). I also had a horde of astral dragons, 300 gremlins, 200 fire demons, 44 death knights, etc. I killed everyone except the dragons. And from the mines, I only took the sawmill. One mine had 150 of each type of assassin, and the other had a bunch of fire elementals. That's how it went. The castle has everything up to succubi, but the last ones and the hounds haven't been upgraded.

Added after 40 seconds
Found spellbook 4 + an artifact.

Added after 1 minute
And in the second part, the hero started with just 1 cave lurker.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#33
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defeated the dwarves and completed the first mission. The war dragged on, and by the time of the decisive battle with Wulfsten, he had 700 dragons and so on, but I managed to defeat him, although almost the entire army was wiped out, except for a few hundred Temptresses. Screenshot of the battle: https://imgur.com/a/Uw3fS. After his death, by the way, crashes may occur when killing Erling and Ibby, so I had to first deal with Brand, who had a decent army and was stationed in Wulfsten's Castle, but he has no chance against the Darkness. Well, and the remaining defeated enemy heroes and refugees can be dealt with using auto-battle.
In general, the second part of the mission is not very difficult, rather it is annoying due to battles with legions of dwarves with unrealistic defense + any mistake in battles with Hangwu and Wulfsten is almost a 100% loss.
I'm starting the second mission...

Added 1 hour 13 minutes ago
in short, I'm downloading a version with uncensored spells. No chance of completing the second one
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#35
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yes, the save files from that version work with this one, and the second mission remained open after replacing the campaign file, so no.
#36
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hero level. on the first map, a lot needs to be added and moved around. it would be good to have a mentor (and not put 7th-level creatures on him, but rather low-level or 1-2 level meat for experience), because a battle to the last is needed, preferably a lucky Wizard, with a mana burst (otherwise, you won't be able to get past the Druids and others). For all of this to come together + more or less lucky neutral creatures at the start = you have to replay it constantly, which is a big hassle. it would be good to place a mine somewhere in the middle so that you can gather your army, because everywhere there are mages, or Archdevils, or something like that = you have to position your units in pairs, and then pick up the army. This requires constantly running to the city. I'm currently doing it in pairs, but without a battle to the last, and it seems to be passable. and logistics are not needed at the start; instead, develop luck and whatever they give for defense and chaos. a month has passed for me playing like this, but I would like it to be like in the Wheel https://yadi.sk/i/RXxXIDkT3PEKJW. right now, I would remove distraction and logistics, but then, before visiting the Gnomes, I would take them back. and for now, regarding neutral creatures like Viziers or Priests with fire immunity (they won't walk into Devil's Strike)... it seems that we can't afford big losses on neutral creatures. I got past the Golems, but it was very close. How can we create a list of questionable creatures and ban them from the map? Or, we can gather an army and then finish them off if we have time. I'm finishing off the neutral creatures – let's see what happens when the guys get involved; they are also busy there for now.
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#37
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The same idea, about having a mentor near the starting position, would immediately transform the first map from a completely random hardcore experience into something that depends more on the player's skill.
In reply to MasteR
#38
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MasteR
Maximize the acquisition of upgrade items in the first part, but without dragging it out.

This is unrealistic because they are guarded by 7th-level creatures... In the 2nd month, 2nd week, the library is guarded by 100+ Colossus and Titans, and even more. The School of Enlightenment is guarded by hundreds of fire-resistant Priests. If you visit the colored players through the portal, you can find various angels, and now I have 190 of them... Even randomness won't save you here. The Crystal is now guarded by hundreds of Succubi who are immune to Devil's Strike and cannot be extinguished by a wave.
Why is there a fountain near the city? Okay, if you really need to raise mana, you can spend the night there at worst. The fountain is needed not in the center, but near the second bridge, somewhere near the witch's hut. That makes sense.
In short, you need to think.
I'm going to clear out a couple more neutral creatures and just stand here until someone comes to me.
P.S. I think I've accumulated enough resources; I feel like only Crystal Dragons, a bunch of angels, and a bunch of different Titans will remain from the neutral creatures. The last important upgrade is guarded by them – that's bad
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#39
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I managed to unlock all the upgrades without any losses. It seems you didn't use the Demon Gate against neutral creatures. Killing 170 Lava Dragons is easy! But angels and titans are a problem, that's for sure. 100 priests are also not a big deal; their Fireball is weak, but you can survive.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#40
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enemies break through almost all fortifications on their territories (only a hundred banshees near the arena remained intact for the blue player, but that was easy), so it's best to clear them all. Trying to break through them yourself is a waste of time and effort, which is the most important thing.
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#42
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yes, I managed to beat the Necromancer, but it was mostly due to luck. I reloaded the mission until I got a Flesh Tunic guarded by bears, and I took them out in the first turn, leaving me with only one Imp but with 6 spells (artifact + spell boosters + level up). After that, I cleared almost everything without any losses, and by the time I reached the Necropolis, I had 11 spells, but the battle was still very difficult, and I almost lost everyone. I took out his castle, then the Manticore guarding the spell booster and the Phoenixes guarding the Robe of Sar-Issa. I used the rest of my army, and ended up with 18 spells. And in Shi'o, the neutrals are already tough, even with that many spells, it's hard to get through them. How to beat it with reduced spells is a mystery to me.
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#44
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I checked the map properties in the editor, and it seems you can only ban neutral races, not specific types of creatures.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира