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hero level.
on the first map, a lot needs to be added and moved around.
it would be good to have a mentor (and not put 7th-level creatures on him, but rather low-level or 1-2 level meat for experience), because a battle to the last is needed, preferably a lucky Wizard, with a mana burst (otherwise, you won't be able to get past the Druids and others). For all of this to come together + more or less lucky neutral creatures at the start = you have to replay it constantly, which is a big hassle.
it would be good to place a mine somewhere in the middle so that you can gather your army, because everywhere there are mages, or Archdevils, or something like that = you have to position your units in pairs, and then pick up the army. This requires constantly running to the city. I'm currently doing it in pairs, but without a battle to the last, and it seems to be passable.
and logistics are not needed at the start; instead, develop luck and whatever they give for defense and chaos.
a month has passed for me playing like this, but I would like it to be like in the Wheel
https://yadi.sk/i/RXxXIDkT3PEKJW.
right now, I would remove distraction and logistics, but then, before visiting the Gnomes, I would take them back.
and for now, regarding neutral creatures like Viziers or Priests with fire immunity (they won't walk into Devil's Strike)... it seems that we can't afford big losses on neutral creatures. I got past the Golems, but it was very close. How can we create a list of questionable creatures and ban them from the map? Or, we can gather an army and then finish them off if we have time.
I'm finishing off the neutral creatures – let's see what happens when the guys get involved; they are also busy there for now.