Posts from UNIT - Creature Balance + Visual Changes
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That is, spearmen, I mean the same thing as Interested.
If protection against fleeing is needed, then it's the "wall of shields" ability. Everything else is unrealistic.
The problem with peasants is that they are not soldiers, but just random meat that somehow ended up in the army, and of very low quality. In the second Heroes game, at least there were 5 slots out of 6, and peasants could be safely removed from the army, but here you can't just get rid of them. Personally, for me, the problem with peasants is not in the visuals; I've never liked them in any of the games, but in the fact that they are not warriors. They should lower the morale of the allied army just by their presence.
Added 3 minutes later
Regarding units – it’s better not to make Vestals, otherwise retraining will change the unit’s gender. But it’s better to replace the “puzans” – peasants shouldn’t be fat.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
[/U]It would be better to replace the chubby peasants – farmers shouldn't be fat.
И пусть Эльрат осветит твой путь
But it would be better to replace the chubby peasants – farmers shouldn't be fat.

I remember the peasant from the third game, with a pitchfork, thin, and it seems like a woman.
Added 4 minutes later
And in my opinion, it looked terrible. They also had such rags... These were truly peasants from a grim medieval setting.
И пусть Эльрат осветит твой путь
Added 46 minutes later
They fit well into the more devout Haven faction, while the fifth-tier units are more generic in that regard.
I never understood what the problem was with both peasants and zombies; they aren't magic stools...
Peasants are still somewhat acceptable, but zombies are disgusting in themselves; I would like something that wouldn't make your eyes bleed instead of them. I like the mummy model; I think they could fit in as a second-tier unit for Necropolis. And what don't you like about gargoyles? I think they are quite amusing creatures :)
There are zombies based on mummies somewhere, but they are still zombies – thin, half-decayed, and without bandages.
Removing or changing some elements of the creatures is not a problem. The question is whether users will appreciate such an innovation.
As for the people, it's better not to make vestals; otherwise, retraining will change the unit's gender.
Vestals will undergo retraining in Thailand:smile52:
But it's better to replace the chubby ones – peasants shouldn't be fat.
It would be good to have something to replace them with... Vestals really can't be placed on the 1st tier. There were suggestions to replace them with spearmen, but I agree with comrade Ment; spearmen and armored men are approximately equal in strength, and the difference between their tiers is not very logical.
In that case, make vestals a 4th-tier unit, or somehow make it so that they don't participate in this chain.
If vestals are placed on the 4th tier, then archers and armored men would have to be moved to lower tiers, and this is already a very controversial change that greatly affects the balance of the faction.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
It would be nice to have something to replace them with... Vestaloks really can't be placed in the 1st tier. There were suggestions to replace them with pikemen, but I agree with comrade Ment here; pikemen and halberdiers are roughly equal in strength, and the difference between their tiers doesn't make much sense.
If Vestaloks were placed in the 4th tier, it would be necessary to move archers and halberdiers to lower tiers, and this would be a very controversial change that would greatly affect the faction's balance.
Secondly, peasants should be hungry, impoverished, and generally belong in the fields (what about the army and the bourgeoisie? What will we feed them with?). Infantry can be represented by two types of units: basic, numerous units and elite, more trained units. For example, in Heroes 7, humans have legionaries and justiciars (there are also landsknechts, but they belong not in the champions, but in the elite, and even then, perhaps only as a replacement for justiciars).
In Heroes 4, there is infantry on levels 1, 2, and 3 (I don't remember what the first one is called, the second is halberdiers, and the third is crusaders).
I think we can give them different roles – some to protect allies (an ability to protect allies from arrows and the like), others as an attacking unit (abilities similar to stun, cleave, charge, and the like).
Added 8 minutes later
In fact, I'm planning to do this myself – the 1st and 3rd tiers will be infantry, NOT peasants. The 1st tier will be defensive (either the entire unit or one of the upgrades), and the 3rd tier will be attacking (either the entire unit or one of the upgrades).
We can also try giving the 1st tier the visual of a halberdier, and the 3rd tier the visual of a swordsman based on a vampire (replace the head with a helmet, recolor the textures, and it will look good) – I've also thought about this; there are screenshots in the "Harmony" topic – I've already tried something similar
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
It would be nice to have something to replace them with... Vestals really shouldn't be in Tier 1. There were suggestions to replace them with pikemen, but I agree with comrade Ment; pikemen and armored infantry are roughly equal in strength, and the difference between their tiers doesn't make much sense.
So, the advantage of swordsmen (specifically those depicted in Heroes 5) is that they are guaranteed to have excellent equipment (elite heavy infantry). Pikemen, on the other hand, can vary freely, from elite (Tier 3) to poorly trained militia (Tier 1). Although the number and strength of individual creatures will still need to be adjusted, because a pikeman, in any case, is many times stronger than a peasant with a pitchfork.
Vestals will undergo retraining in Thailand.
Then all questions about why they are on the battlefield are automatically resolved. :)
In Heroes 4, there is infantry on levels 1, 2, and 3 (I don't remember what the first ones are called, the second are halberdiers, and the third are crusaders).
You could also try giving the visual of armored infantry to Tier 1, and the visual of a vampire-based swordsman to Tier 3 (replace the head with a helmet, recolor the textures, and it will be fine) - I've thought about this too - there are screenshots somewhere in the "Harmony" thread - I've already tried something similar.