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UNIT - Creature Balance + Visual Changes

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#317
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"Frozensoull"
It would be nice to have something to replace them with... Vestals really shouldn't be in Tier 1. There were suggestions to replace them with pikemen, but I agree with comrade Ment; pikemen and armored infantry are roughly equal in strength, and the difference between their tiers doesn't make much sense.
In the Wargame Edition thread, in the latest post, I made a detailed overview of historical units (based on MTW2).
So, the advantage of swordsmen (specifically those depicted in Heroes 5) is that they are guaranteed to have excellent equipment (elite heavy infantry). Pikemen, on the other hand, can vary freely, from elite (Tier 3) to poorly trained militia (Tier 1). Although the number and strength of individual creatures will still need to be adjusted, because a pikeman, in any case, is many times stronger than a peasant with a pitchfork.
Vestals will undergo retraining in Thailand.
Thai Vestals (with that name) - that's okay :)
Then all questions about why they are on the battlefield are automatically resolved. :)
"SRD"
In Heroes 4, there is infantry on levels 1, 2, and 3 (I don't remember what the first ones are called, the second are halberdiers, and the third are crusaders).
Squires. And the second are pikemen.
You could also try giving the visual of armored infantry to Tier 1, and the visual of a vampire-based swordsman to Tier 3 (replace the head with a helmet, recolor the textures, and it will be fine) - I've thought about this too - there are screenshots somewhere in the "Harmony" thread - I've already tried something similar.
Well, that's too much, and it already feels wrong that one knight takes down so many armored infantry (a fairytale hero), and now to make them even weaker by a factor of 4 in Tier 1.
Разработчик Heroes 5.5 WarGame Edition.
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