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In reply to Уриэль Септим Х
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#94
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Uriel Septim X
My friend, "March of the Golems," when I saw it, I was stunned because they marched across the entire map, they started attacking units, and this was in the first version of Heroes 5, where the letters in the menu were still in uppercase, and gremlins repaired an unlimited number of times, so the golems were almost invincible, with infinite retaliation and a pretty decent speed. They walked around and beat my loyal soldiers. The situation was complicated by the fact that the enemy hero was Razazak. In this way, using only 300 golems and 500 gremlins, he defeated my 40 archangels, 50 cavalry, and about a hundred monks (Of course, later I figured out to check the skills, and there was defense and attack, luck, etc.)
I made a typo. I don't like it.
Yes, obsidian golems with an initiative of 11 are tough. Therefore, the initiative bonus should be replaced with something else.

Added 4 minutes later
Maybe, instead of initiative, they should be given immunity to slowing and enhance the enchanted armor
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#95
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Golems are a terrible unit; I wouldn't call them good in any situation, whether in attack or defense. They are only effective under Razazak with the March ability; in other situations, they are useless. Their only useful trait is their ability to repair/heal through chaos, i.e., through abilities rather than characteristics. The initiative of magnetic golems is increased because it is an "attacking" upgrade (reduced durability and defense), as well as to allow them to run more often through fire walls, restoring health. If you are going to reduce the initiative to 7, you will have to increase the damage by 1.5 times. Enhancing their abilities will not help much, as neutrals still don't use them, and golems are already an easy stack to break through (free experience). They are already immune to slowing effects, as well as other magic (except for healing from chaos), thanks to their "enchanted armor."
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#96
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Finally, I've made update 0.2.2. But I still have some doubts about certain creatures. So, please share your feedback and comments. I'm especially concerned about the Rakshasa.
>>Download<<


I'm also starting to accept suggestions for Inferno.
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#97
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List of planned text changes
Creatures:
Humans
1. Volunteers - Militiamen - Fanatics
2. Archers - Elite Archers - Arbalesters
3. Guards - Guardsmen - Legionnaires
4. Griffins - Royal Griffins - ?
5. Priests - Chaplains - Inquisitors
6. Cavalry - Knights - Champions
7. -
Demons
1. Imps - Devils - Parasites
2. Demons - Fire Demons - Horned Demons
3. Hell Hounds - Cerberuses - Fire-Breathing Hounds
4. Succubi - Greater Succubi - Succubi
5. Hell Steeds - Nightmare Steeds - Steeds of the Underworld
6. Hellspawn - Hellish Spawn - Fiends
7. Devils - Archdevils - Shaitans
Undead:
1. Skeletons - Skeleton Archers - Skeleton Warriors
2. Zombies - Contagious Zombies - Rotting Zombies
3. -
4. Vampires - Higher Vampires - Primordial Vampires
5. Liches - Archliches - Demiliches
6. Specters - Reapers - Banshees
7. Bone Dragons - Dread Dragons - Phantom Dragons
Elves
1. Fairies - Nymphs - Dryads
2. ???
3. Elven Archers - Elven Hunters - ? (???)
4. Druids - High Druids - Archons
5. Unicorns - Silver Unicorns - Radiant Unicorns
6. -
7. Emerald Dragons - Golden Dragons - Crystalline Dragons
Dwarves
1. Defenders - Shieldbearers - Guards
2. Pikemen - Javelin Throwers - Harpooners
3. ???
4. Bonecrushers - Berserkers - Vikings
5. Rune Priests - Arkat Rune Priests - Elders
6. Thanes - ? - ?
7. Fire Dragons - Lava Dragons - Ice Dragons
Orcs.
1. Goblins - Goblin Archers - Goblin Shamans
2. -
3. ???
4. -
5. -
6. Wyverns - Poison Wyverns - Paoka
7. -

Buildings:
...coming soon...
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#98
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"Andrail"
6. Knights - Paladins - Cuirassiers
However, there is one caveat: historically, cuirassiers are a downgrade from knights, a cheaper knight substitute.
They appeared in the 16th century in many European countries as heavy cavalry, created to compensate for the small number of knightly cavalry and dressed in relatively inexpensive incomplete armor, covering two-thirds of the body – from head to knees, and called cuirassier armor.
+
They used horses of heavy breeds weighing 600–700 kg.
+
light cavalry (classic hussars, chevau-légers, Mamluks, light dragoons, horse rangers, lisowczycy, equites) used horses weighing up to 450–500 kg;
medium (linear) cavalry (winged hussars, dragoons, lancers, cataphracts, hetairoi) – from 450-500 to 600 kg;
heavy cavalry (cuirassiers, carabiniers, horse grenadiers, cavalry guards, reiters) – over 600 kg; (knights, gendarmes) – over 800 kg.
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#99
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Yes, it would be better to make paladin cuirasses (they became more religious) – knights (they received the title).
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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#100
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Yes, it would be better to make paladin cuirassiers (these have embraced religion) – knights (these have received a title).
I said it in WGE, I'll repeat it here just in case.
From my point of view, paladins cannot be an alternative to knights, because paladins are knights, they are a specific case. There could be paladin champions, for example.
 

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#101
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Yes, in the Middle Ages, cavalry consisted of nobles. Essentially, a knight is just another name for cavalry. In the game, everything is logical: the Knights of Isabel are royal knights, and paladins are knight-mages.
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#103
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If it's an empire, then imperial knights would be more logical than royal knights.
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#104
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I would call the Crusaders legionaries.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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In reply to Заинтересованный
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#105
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Interested
I would call the knights Legionnaires.
Then, you could make Isabelle's knights into Legionnaires.

Added 1 minute ago
You could also consider renaming all the swordsmen.
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#106
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3. Swordsmen - Guards - Legionnaires 6. Cavalry - Knights - Crusaders
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#107
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Legionnaires are soldiers serving in a legion, meaning they are infantry, while guards are elite soldiers.
У меча предназначения два острия, одно из них ты.

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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
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In reply to Заинтересованный
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#108
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Interested
Legionaries are soldiers serving in a legion, meaning infantry, while a guardsman is an elite soldier.
I agree, and in general, why rename everyone? It's important to do it where there's an obvious mistake or where there have been radical changes to the unit itself. For example, downgrading the Paladin to tier 5 and removing his magical "lay on hands" ability, turning him into a purely physical unit – in that case, Cavalier/cuirassier/knight would be appropriate. There's room for debate about the last one.
Regarding the armored infantry – if it's elite infantry, the following terms could be used: guardsman/justiciar/crusader/zealot/swordmaster/landsknecht, but again, staying within the lore of Ashan, guardsman probably wouldn't fit (in Heroes 7, it's tier 1), although that seems a bit unappealing. Following the rule: "...where there is an obvious mistake..." (see above), a guardsman could also be used here.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...