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Posts from Mod requests (orders). Auto-translated

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#281
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You didn't understand the question. Let's say that in the fifth installment, each point of attack gives +5% damage (for example, I don't know the exact value). And in the seventh installment, it's +10% (again, just an example). Then, 8 attack points in the seventh installment suddenly become 16 attack points in the fifth, and not 8. ---- You answered before I finished. Yes, that's what I was asking about.
 

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In reply to WizardNazyr
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#282
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Some creatures in the seventh installment have a special type of damage. Standard physical damage, fire damage, water damage, and much more. But the mechanics in the games differ slightly in places. However, if we talk about unit characteristics, then, as I already said, they differ significantly in some places, and in others they are the same or differ by 1-2 units.
Then, 8 attack units in the seventh Heroes game suddenly translates to 16 attack units in the fifth, not 8.
I didn't notice that.
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#283
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I think the damage formulas in Heroes 1-3 and Heroes 5 are roughly the same, and the developers of Heroes 7 tried so hard to make it a classic Heroes game (or at least they claimed to), that I don't think there will be a significant difference in the formulas. But, of course, this is just a guess.
In reply to WizardNazyr
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#284
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I think the damage formulas in Heroes 1-3 and Heroes 5 are roughly the same, and the developers of Heroes 7 tried so hard to make it a classic Heroes game (or at least claimed to), that I don't think there will be a significant difference in the formulas.
Exactly.
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#285
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Could you please tell me what types of mastery exist?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#286
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NONE - none
BASIC - basic
ADVANCED - advanced
EXPERT - expert
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#288
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Thanks to everyone!

Added after 33 seconds
And isn't there a fifth one?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#290
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And if a Warlock has five, someone said, and also in Might and Magic V.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#291
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There are only 4 skill levels in the skill wheel for version 3.0.
Basic
Advanced
Expert
Master
In reply to Михаил Алексеевич
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#292
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Mikhail Alekseevich
If you need creatures, you might want to ask the guys from RTF for help; they've already created Djinns and Simurghs from the Academy. And also, resources from the seventh game.

Added 16 hours 45 minutes ago
roman_yo_ye_ya, I made a mod for the Academy, but only for the non-upgraded creatures and the first tier, because Noide isn't working for me for some reason.
Now, about the mod.
I equalized the creatures' stats to the stats from the 7th game, and here's what I got.
Goblins = Cabiri
Gargoyles = Gargoyles
Golems = Golems
Mages = Apprentices (Archmages now shoot without penalty, like Adepts)
Djinns = Djinns
Rakshasa = Rakshasa
Titans = Titans (Colossi and Titans are now mechanical, like in the 7th game)
I also integrated another mod into this mod, which adds resources from the 7th game.
I've only done the Academy so far, but I've uploaded it so you can take a look and tell me if it's worth it for me to do the rest of the factions for you.

https://yadi.sk/d/_DnbCCLG3MKMEd

I looked at the mod; the resources from the seventh game are a great idea. As for the creatures, I wouldn't change their initiative yet, as they move too often if taken from the seventh game. You can change the alternate upgrade as well as the regular upgrade if you want to work with this mod; feel free to do so
In reply to roman_yo_ye_ya
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#293
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Okay, I will most likely upload the Academy with its second upgrade and another faction tomorrow. I don't know which one yet.
In reply to Михаил Алексеевич
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#294
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Mikhail Alekseevich
If you need creatures, you might want to ask the guys from RTF for help; they've already created Djinns and Simurghs from the Academy. And also, resources from the seventh game.

Added 16 hours 45 minutes ago
roman_yo_ye_ya, I made a mod for the Academy, but only for the non-upgraded creatures and the first tier, because Noide isn't working for me for some reason.
Now, about the mod.
I equalized the creatures' stats to the stats from the 7th game, and here's what I got.
Goblins = Cabiri
Gargoyles = Gargoyles
Golems = Golems
Mages = Apprentices (Archmages now shoot without a penalty, like Adepts)
Djinns = Djinns
Rakshasa = Rakshasa
Titans = Titans (Colossi and Titans are now machines, like in the 7th game)
I also integrated another mod into this mod, which adds resources from the 7th game.
I've only done the Academy so far, but I've uploaded it so you can take a look and tell me if it's worth it for me to do the other factions for you.

https://yadi.sk/d/_DnbCCLG3MKMEd
In my opinion, you should have somehow equated the initiative to the ones that exist in Heroes 5. For example, if initiative in game 7 = 30, then in game 5 it's 10, if 20 = 8, if 50 = 14. Just an example. Because then you'll have to come up with something for the initiative of Heroes and war machines. And for some reason, you left the old abilities.
In reply to WizardNazyr
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#295
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I will bring back the old feature in the next version, and I will also replace the abilities, but for now, only those that have an equivalent in the fifth game.