If you need creatures, you might want to ask the guys from RTF for help; they've already created Djinns and Simurghs from the Academy. And also, resources from the seventh game.
Added 16 hours 45 minutes ago
roman_yo_ye_ya, I made a mod for the Academy, but only for the non-upgraded creatures and the first tier, because Noide isn't working for me for some reason.
Now, about the mod.
I equalized the creatures' stats to the stats from the 7th game, and here's what I got.
Goblins = Cabiri
Gargoyles = Gargoyles
Golems = Golems
Mages = Apprentices (Archmages now shoot without penalty, like Adepts)
Djinns = Djinns
Rakshasa = Rakshasa
Titans = Titans (Colossi and Titans are now mechanical, like in the 7th game)
I also integrated another mod into this mod, which adds resources from the 7th game.
I've only done the Academy so far, but I've uploaded it so you can take a look and tell me if it's worth it for me to do the rest of the factions for you.
https://yadi.sk/d/_DnbCCLG3MKMEd
I looked at the mod; the resources from the seventh game are a great idea. As for the creatures, I wouldn't change their initiative yet, as they move too often if taken from the seventh game. You can change the alternate upgrade as well as the regular upgrade if you want to work with this mod; feel free to do so