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Posts from Mod requests (orders).

4.8 (4 ratings)
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8 years ago
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I was talking about the first one. You said you have creatures for the neutral factions.
In reply to Заинтересованный
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8 years ago
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Most of these creatures are taken from NCF, the rest are from other mods; I don't know how to create my own from scratch. So, collaborating with NCF isn't for me.

By the way, does anyone know how to give a hero the model and animation of a creature? I've searched through the game's resources so many times, and once the game even crashed because I messed things up, and only then did I realize that I hadn't extracted the folders from Data.
In reply to Михаил Алексеевич
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8 years ago
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Mikhail Alekseevich
Most of these creatures are taken from NCF, the rest are from other mods; I don't know how to create my own from scratch. So, collaboration with NCF is not for me.

By the way, does anyone know how to give a hero the model and animation of a creature? I've searched through the game's resources so many times, and once the game even crashed because I messed things up, and only later did I realize that I hadn't uploaded the folders from Data.
You open the hero's file, and at the very beginning, there are links to (Model) and (AnimSet). There, you write the links to the (Model) file (the file that points to materials, textures, geometry, and the skeleton) and the (AnimSet) file (the file that contains a list of the model's animations. For a hero, you need animations for cast, rangeattack, move, idle00, and specability).
Further in the same file, after the links to the portraits, there will be links to the (Character) file. The first entry is the hero in battle, the second is the hero during an attack (if you are making a hero model based on a creature, then this entry is not needed), and the third is the hero on the map. You need to create links to the (Character) files, which will contain the path to the (Model) and (AnimSet) files for the map and the (AnimSet) file for the battlefield. You can also create links to models for different colors there, but if your creature doesn't have a flag, then this is not necessary.
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In reply to Гусь
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8 years ago
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Thank you, I will try.
8 years ago
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Hello! :) Is it possible to change the parameters of "increasing the size of the battlefield" somewhere in the data file? On the page: /topic/153/, there is a discussion and a vote, but it's not clear how to modify the field. 1) If anyone has the ability and knowledge on how to do this, please create a mod for "changing the battlefield" (increase the battlefield as much as possible). And also, I would like to adjust the following: Damage from ranged towers during city sieges. Because 69 from the main tower and 49 from the other two is too weak. I found where to increase the moat strength, and I also increased the health of the walls and towers, but I can't find where to increase the damage. I want the siege to be more large-scale and longer, and so that there is a significant difference between battles outside the city and inside the city. 2) Again, if someone can, please make a mod for "ranged towers." Thank you in advance!
8 years ago
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Hello again, this is Gil, who once again asks for a mod to be created that prevents the Warlock's racial ability from ignoring the magic resistance/immunity of their own creatures. I hope that these constant requests will eventually annoy someone enough to make the mod =D.
In reply to Gileraen
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8 years ago
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Gileraen
Hello again, this is Gil, and once again, I'm asking someone to create a mod that prevents the Warlock's racial ability from ignoring the magic resistance/immunity of their own creatures.

I hope that my constant requests about this will annoy someone enough to make the mod =D.

The problem is that this is a very complex mod. It already exists in large mods for character progression, but otherwise... it's difficult.
In reply to AstralLein
8 years ago
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AstralLein
It already exists in large mods focused on character progression, but otherwise...

In large mods focused on character progression? Which ones?

I would have done it myself if I knew where to make the changes. However, since it's complex, there probably isn't.
In reply to Gileraen
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8 years ago
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Gileraen
Are you talking about large mods that focus on character progression? Which ones?

I would have done it myself if I knew where to make the changes. But since it's complex, I guess it's not possible.

In Heroes 5.5. It seems to be the same in the tactical edition as well.
In reply to AstralLein
8 years ago
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AstralLein
In Heroes 5.5. I think it's also in the tactical edition.

Oh. Thank you very much. I'll try to download it and check if it's true; if so, I'll let the developers know.
8 years ago
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Hello everyone.

I tried to replace the hero's visualization, as described in one of the posts in this thread, but I'm not having any luck.

Would it be too much to ask the people who know how to do this for help?
The thing is, I really like the spell animation of the Shadow Queen, and I've always thought that the best complement to that animation would be dark magic spells.
In this regard, I would like to ask: is it possible to create a mod that replaces the Necromancer models (Dreadlords and Ravens) with the Shadow Queen model? It could even be without complex modifications to the appearance, such as pale skin, etc.

And just out of curiosity: the Necromancer hero Arantir (a mod for using heroes from the campaign) has an interesting ability - summoning the Avatar of Death.
As I understand it, it is potentially possible to create any appearance for the summoned creature? To make it a sorcerer, including giving it any spells?

Thank you for your answers!
8 years ago
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The file "Avatars of Death" is located in the same folder as the "DefaultStats" file (you must have worked with it); open it – the "Avatars" file – and do whatever your heart desires. It's more complicated with heroes. Theoretically, you can give a hero the model of a creature with all its animations by replacing just one line. The only doubt is about movement on the map, if you remember the extremely stiff walk of the Mistresses. So, find another creature...
8 years ago
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I'm having trouble saving the edited file afterward. It seems I'm using the wrong tool, so the final file doesn't have the .xdb extension like the original file. Could you suggest some common software for this purpose?
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8 years ago
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I can. I can copy the standard one, open it in Notepad, and modify it.
8 years ago
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For some reason, the lines of code didn't want to display in the message.
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