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#294
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Mikhail Alekseevich
If you need creatures, you might want to ask the guys from RTF for help; they've already created Djinns and Simurghs from the Academy. And also, resources from the seventh game.

Added 16 hours 45 minutes ago
roman_yo_ye_ya, I made a mod for the Academy, but only for the non-upgraded creatures and the first tier, because Noide isn't working for me for some reason.
Now, about the mod.
I equalized the creatures' stats to the stats from the 7th game, and here's what I got.
Goblins = Cabiri
Gargoyles = Gargoyles
Golems = Golems
Mages = Apprentices (Archmages now shoot without a penalty, like Adepts)
Djinns = Djinns
Rakshasa = Rakshasa
Titans = Titans (Colossi and Titans are now machines, like in the 7th game)
I also integrated another mod into this mod, which adds resources from the 7th game.
I've only done the Academy so far, but I've uploaded it so you can take a look and tell me if it's worth it for me to do the other factions for you.

https://yadi.sk/d/_DnbCCLG3MKMEd
In my opinion, you should have somehow equated the initiative to the ones that exist in Heroes 5. For example, if initiative in game 7 = 30, then in game 5 it's 10, if 20 = 8, if 50 = 14. Just an example. Because then you'll have to come up with something for the initiative of Heroes and war machines. And for some reason, you left the old abilities.