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If you need creatures, you might want to ask the guys from RTF for help; they've already created Djinns and Simurghs from the Academy. And also, resources from the seventh game.
Added 16 hours 45 minutes ago roman_yo_ye_ya, I made a mod for the Academy, but only for the non-upgraded creatures and the first tier, because Noide isn't working for me for some reason. Now, about the mod. I equalized the creatures' stats to the stats from the 7th game, and here's what I got. Goblins = Cabiri Gargoyles = Gargoyles Golems = Golems Mages = Apprentices (Archmages now shoot without a penalty, like Adepts) Djinns = Djinns Rakshasa = Rakshasa Titans = Titans (Colossi and Titans are now machines, like in the 7th game) I also integrated another mod into this mod, which adds resources from the 7th game. I've only done the Academy so far, but I've uploaded it so you can take a look and tell me if it's worth it for me to do the other factions for you.
In my opinion, you should have somehow equated the initiative to the ones that exist in Heroes 5. For example, if initiative in game 7 = 30, then in game 5 it's 10, if 20 = 8, if 50 = 14. Just an example. Because then you'll have to come up with something for the initiative of Heroes and war machines. And for some reason, you left the old abilities.