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Posts from Mod requests (orders).

4.8 (4 ratings)
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14 years ago
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Want a mod for the game, but don't know how to make it and are too lazy to figure it out? Then this is the place for you. Submit a request for the desired mod, specifying all the changes, and maybe one of the many kind people on the forum will help you.
P.S. Requests are not a mandatory condition for fulfillment. Either party may refuse their obligations at any time.:D
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14 years ago
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Dear modders! Please create a mod that would unlock the levels, so that you could level up to 99 instead of 40. I want to try playing with a single peasant with 100 defense and defeating 10 archangels. I have a level 1 Kha-Beleth here, but I want something more powerful.
14 years ago
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I would be happy if someone from among those kind people took the time to gather a small number of artifacts and decided to increase their quantity. Indeed, there is an extremely limited amount of various types of equipment.
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14 years ago
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It won't be possible to significantly increase the number of artifacts, as there are few free IDs available. However, in theory, it could be possible to create several artifact sets based on existing artifacts.
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14 years ago
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could you make a mod that would replace
the elven troops with modern ones, like dragons with bombers? :D
(if there's a tank hero, then you can also make the troops modern)

Added after 30 seconds
archers with machine gunners.
In reply to denk28
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14 years ago
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I want a mod that adds the Conflux city to the game. There is already a second Haven city in the game, and it could be replaced with Conflux.
In reply to Повелитель молнии
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14 years ago
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Lord of Lightning
I want a mod that adds the Conflux city to the game. There is already a second Haven city in the game, and it could be replaced with the Conflux.
There is NO second Haven city in the game. Attempts to add an additional city to the game have also not been successful. Somewhere on the internet, there is a mod that replaces the Academy with the Conflux.
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14 years ago
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Please make it so that regular, non-upgraded Monks become spellcasters.
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14 years ago
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JonnyP
What prevents it from being made into a town?
I don't know how to make mods, but I know it can be turned into a decent town.
By the way! Level 1 units won't be some elemental spirits, but elemental servants.
Elemental Servant - Dark Elf
1 Elemental Servant (unupgraded) - skills: Living, Archer.
2.1 Elemental Priest - skills: Living, Archer, Mage - Fire Wall (the unit has enough mana to use the spell only once).
2.2 Elemental Warrior - skills: Living, Archer. Attacks twice.
14 years ago
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I would like a mod with a minor change – allowing gremlins to constantly repair golems, instead of just once per battle. This needs to be implemented in both the original game and the expansion (Hammers of Fate). Game version: 1.50 Silver Edition, expansion 2.1. And if this change can be made without much effort or additional programs, please tell me what needs to be added or deleted in which file.
In reply to Wano
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14 years ago
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Please replace the Fire Dragons, Magma Dragons, and Lava Dragons with the Sea Lord (it's okay if there's only one model for all three dragons, as long as their stats are different). There's a mod that does this; here's the link: http://hmmp.ru/load/24-1-0-209. I've tried to do it myself for a long time, changing files in the data, but nothing worked. I hope you can help, as the Stronghold faction is my favorite, but this dragon really annoys me. If you can't change it to the Sea Lord, please change it to some kind of flying dragon (but not just a dragon from another faction), and not to this two-legged monster with a speed of only 5, when even the Archdemon has 6. Also, please change the model for the spells, at least. I'm really counting on your help! Thank you in advance.
14 years ago
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Hello! Dear administrators! I am asking you to create a mod that would change, or rather, recolor the creatures (monsters) of the Necropolis. There is a mod like that, but it's not exactly what I want. Here is a link to a screenshot of this mod: http://radikal.ru/F/s53.radikal.ru/i141/0809/81/cc83822d3ae3.jpg.html. But I want the new mod to be similar to this one, but only recolor the creatures, and not change them into Knights, etc. Here is a link to the creature mod: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1150358578&start=250#254. Skeletons, etc., should remain as in the screenshot, as well as plague zombies. However, specters, ghosts, and spirits should not receive the models of undead, death messengers, and banshees, and most importantly, the ghosts should look exactly like the ones in this picture: http://bm.img.com.ua/img/prikol/images/large/7/3/74237_71717.jpg. Vampires, higher vampires, and vampire princes should remain as in the screenshot. Liches, archliches, and higher liches should be arranged on 4 squares, like the standard ones. Undead, death messengers, and banshees should remain as in the screenshot: http://radikal.ru/F/s53.radikal.ru/i141/0809/81/cc83822d3ae3.jpg.html. Bone dragons, spectral dragons, and astral dragons should remain unchanged, but spectral dragons should have red eyes. Here is another screenshot with Necropolis creatures that have been modified: http://dreamworlds.ru/uploads/posts/2009-03/1236689782_870710851.jpg. I think that's all! I really hope you can create such a mod! Thank you in advance!
14 years ago
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I would also like to request this. When creating a map, I encountered a problem: if neutral creatures are given an external dwelling but no 128x128 icon is assigned to the dwelling, a white square appears instead of the dwelling's icon in the caravans within the castle. I created a mod that adds an icon for neutral creatures, but it only works on my map. I tried to figure it out, but I couldn't. "\data\UI\HireCreatures\HireWindow\Item\Dwelling" contains the 64x64 icon for neutral creatures, which should be displayed instead of the white square by default.

In short, I need to make it so that when any external dwelling without a 128x128 icon is present in the castle, the icon for neutral creatures is displayed in the hiring menu instead of a white square.
In reply to Vasya11
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14 years ago
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A mod is needed to disable the level cap.
In reply to Nargott
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13 years ago
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Nargott
There's a mod somewhere online that replaces the Academy with the Conflux.
Can you provide a link? I'd like to try it out.

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