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Indeed, many often confuse the concepts of "texture" and "model" without understanding that a texture is called a "wrapper" for the model, which is stored in the game as a 2D image.
Added 2 minutes later Mikhail Alekseevich
I didn't write it correctly, but in any case, I can't create my own textures yet, I hope.
Creating textures directly is not that difficult - the question is whether it will look good. The difficulty lies in creating a new 3D model (even if it is not created from scratch, but uses ready-made "parts").
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...
Creating the textures themselves isn't that difficult – the question is whether the result will be visually appealing. The real challenge lies in creating a new 3D model (even if it's not built from scratch, but uses existing "parts").
Well, I'm more focused on balance, and if I did replace anything related to the appearance of creatures, I either took it from other creatures or from other mods.
Hello, perhaps you could try creating a mod that includes all the creature stats from Might and Magic Heroes VII in Heroes of Might and Magic V.
Hello, if you have the desire, you can definitely create such a mod yourself:
1) In the game directory, open data.pak using WinRAR (or another archiver).
2) Copy the GameMechanics folder from it.
3) In the GameMechanics folder, delete all folders except Creatures.
4) Open the game/website with the stats and abilities of the creatures.
5) Enter the necessary stats and abilities for the desired creatures.
For balance, I recommend using the NOIADE program.
6) After all this, add the GameMechanics folder to the archive, change the extension to .h5u, and place it in UserMods.
Hello, if you have the desire, you can definitely create such a mod yourself: 1) In the game directory, open data.pak using WinRAR (or another archiver). 2) Copy the GameMechanics folder from it. 3) In the GameMechanics folder, delete all folders except Creatures. 4) Open the game/website with creature stats and abilities. 5) Enter the desired stats and abilities for the desired creatures. I recommend using the NOIADE program for balancing. 6) After all this, add the GameMechanics folder to the archive, change the extension to .h5u, and put it in UserMods.
I know all this, thank you for the program.
Added 43 minutes later Mikhail Alekseevich
I'll try (if you, of course, let me). But it's difficult, considering that these games have different factions and a different number of them.
Not just for you, but for everyone who is interested.
This mod includes all the creature stats from Might and Magic Heroes VII in Heroes of Might and Magic V.
If you need my help, I can create models for the Academy, Dungeon, Humans, and possibly Dwarves, and adjust the stats for the Demons. I haven't figured out the other factions yet, but if you don't mind, I can simply adjust the stats for the remaining factions as well and upload them within 2-3 days (if I have free time, possibly even tomorrow evening). However, I can't help with abilities from the seventh game, or with the creatures from it; it's better to ask someone who knows more about it.
I also have a request. A long time ago, I found a large mod (I don't remember the name) in which Nicholas looked like he did in the video where he was killed by Argail, with a model and recolored textures of himself as a vampire. I need that (not the mod, but Nicholas himself). Any help would be appreciated.
P.S. I think I write too many clarifications in parentheses.
If you need my help, I can create the Academy, Dungeon, Humans, and possibly Dwarves, and adjust the stats for the Demons. I haven't quite figured out the other factions yet, but if you don't mind, I can also adjust the stats for the remaining factions and upload them within 2-3 days (if I have some free time, maybe even tomorrow evening). However, I won't be able to help with abilities from Heroes of Might and Magic VII, or creatures from it; it's better to ask someone who knows more about that.
I can handle the stats myself; but thanks for the offer of help, I'll need to work on the abilities and it will require a lot of effort.
If you need creatures, you might want to ask for help from the guys at RTF; they have already created Djinns and Simurghs from the Academy. And also resources from the 7th installment.
Added 16 hours 45 minutes ago
roman_yo_ye_ya, I made a mod for the Academy, but only for the non-upgraded creatures and for the first tier, because Noide doesn't work for me for some reason.
Now, about the mod.
I equated the creatures' stats to the stats from the 7th installment, and here's what I got.
Goblins = Cabiri
Gargoyles = Gargoyles
Golems = Golems
Mages = Apprentices (Archmages now shoot without penalty, like Adepts)
Djinns = Djinns
Rakshasa = Rakshasa
Titans = Titans (Colossi and Titans are now mechanisms, like in the 7th installment)
I also integrated another mod into the mod for resources from the 7th installment.
I've only done the Academy so far, but I've uploaded it so you can take a look and tell me if it's worth it for me to do the rest of the factions for you.
https://yadi.sk/d/_DnbCCLG3MKMEd
So, did you make the stats exactly the same as in Heroes of Might and Magic VII? And are the attack and defense parameters equivalent in terms of mechanics in Heroes of Might and Magic V and Heroes of Might and Magic VII?
Similar, but different. For example, the creatures in the seventh game have higher minimum and maximum damage, but lower attack stats, and the cost of hiring creatures in the seventh game is significantly higher than in the fifth, and so on. In general, to achieve some kind of balance, the other factions need to be adjusted as well.
They are similar, but different. For example: creatures from the seventh game have higher minimum and maximum damage, but lower attack stats, and the cost of hiring creatures in the 7th part is significantly higher than in the 5th, and so on. In general, in order to have some kind of balance, the other factions need to be adjusted as well.
The officer was asking about the mechanics of the stats, not their differences.
Added 5 minutes later For example, in Heroes 5, the damage is calculated using the following formulas:
- If the "Attack" of the attacking squad is greater than the "Defense" of the defending squad, then: Total damage = number of attacking creatures * damage * [1 + 0.05 * (attack - defense)] - If the "Attack" of the attacking squad is less than the "Defense" of the defending squad, then: Total damage = number of attacking creatures * damage / [1 + 0.05 * (defense - attack)]
Added 2 minutes later In Heroes 6, units don't have attack; they only have damage, and defense reduces damage in percentages (i.e., if physical defense = 9, then physical damage is reduced by 9%). I don't know about games 1-3, 4, and 7.