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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
In reply to Ment
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#3869
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Ment
Possibly. In this regard, it's definitely better when a special ability is useful both for clearing obstacles and for fighting the enemy. But sometimes it's difficult.
I agree – it's unfair when one hero's special ability is not applicable in most cases, while another hero's ability is always applicable (by the way, I think Dyrael and Leto are also disadvantaged – their special ability is useless against the undead).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
#3870
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SRD
With my current pace, you guys will get tired of waiting, so I'm posting what's ready. Otherwise, we only have two Factions left before everything is complete!!!
There are some minor issues with the models that psatkha hopefully will fix, for example, the hero Kifrah might lose his head while casting a spell.
Oh, it's been a while. I haven't had time to read the forum or work on anything...((( In short, I will finish all the heroes that were in version 0.85. I don't know how soon, but I'll try to upload everything by July. I've been a bit stuck here, haven't done anything for over a week. Basically, I only have the Dark Elves left. Yesterday and today, I made two new female models. I'm planning to make one more, but I need to find a new MAX file. I have a good model, but it seems to be made in a newer version of Max, so it won't open...((( For now, I've made two models in short and long dresses. I want to add one more with more exposed body parts to the game.
Regarding the other Factions:
Inferno - has been ready for a long time.
For the Academy, I've added distinguishing marks (flags) to everyone and optimized the files in the mod by removing unnecessary ones and changing the texture weights. - 100% ready.
The Light Elves are almost 100% ready too. After the last time I posted here, I made two more female models. Now there are 6 unique ones, and that's without counting the variations with cloaks))) There are characters who only have one model used in the game. That is, it is 100% unique for now. That's a good start. In the future, some of these models can be used to create new heroes from version 0.86. In short, there are a lot of options!))) I also gave the Druids "flags".
Let's see what happens next... Most likely, I'll finish the Dark Elves and upload them. And then I'll gradually work on the Necromancers and Humans. Well, then it depends on how things go... If new models are needed for new heroes, I'll also work on them gradually. Right now, it's important for me to finish the Dark Elves. I think I'll be done in about two weeks....

Dwarves and Orcs are not in the plans for the foreseeable future...((( I'll put them aside for better times...(((
In reply to RedHeavenHero
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#3871
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RedHeavenHero
I think this idea is quite interesting, even if only for the final result.
Interesting. We need to categorize them based on the main parameters. But then, we need a database of all the artworks with their parameters.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to SRD
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#3873
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SRD

There are some minor issues with the models...
Basically, there's a typo in the Shadya-arena-cast.xdb file, in the line - I've already fixed it, but I won't re-upload everything:p
Roman RRR wrote to me about it, and I only fixed it for one hero, and forgot about the rest - I have a leaky memory:smile04:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Dyrman
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#3874
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Dyrman
Interesting. It's about applying effects to the main stats. But then, you'll need a database of all artifacts, sorted by parameters.
That's not a problem. Additionally, you can extend the effect to bonuses from sets. {
[STAT_ATTACK] = {2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 1, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4, 0},
[STAT_DEFENCE] = {0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, -1, 0, 1, 0, 0, 0, 0, 1, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1, 1, 0, 0, 0, 0, 0},
[STAT_SPELL_POWER] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 0, 1, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, 2, 0, 5, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
[STAT_KNOWLEDGE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 3, 1, 0, 0, 0, 6, 0, 0, 0, 4, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
[STAT_MORALE] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
[STAT_LUCK] = {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
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Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#3875
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RedHeavenHero
I think this idea is quite interesting, even if only for the final stage.
In my opinion, simply reducing stats isn't interesting – to achieve a certain universality (i.e., without depending on whether the enemy has an artifact or not), you could reduce their stats (or increase your own in opposition to the enemy's stats). A special ability tied to the artifacts equipped on the enemy would be interesting if it didn't just reduce basic stats, but rather effects like elemental defense/enhancement or a bonus to speed, and so on.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3876
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SRD
in my opinion, simply reducing stats isn't interesting – it could be done to achieve a certain level of universality (i.e., without depending on whether the enemy has or doesn't have artifacts) by lowering their stats (or increasing your own in opposition to the enemy's stats). A special ability tied to the artifacts worn by the enemy would be interesting if it reduced not just basic stats, but effects such as elemental defense/enhancement or speed bonus, and so on.
Changing the speed bonus can be (and should be) implemented; elemental defense effects cannot. Simply reducing enemy stats by a percentage is banal unless some interesting mechanic is devised.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#3877
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RedHeavenHero
It is possible (and necessary) to implement a change to the speed bonus, but not the elemental protection effects. Simply reducing enemy stats by a percentage is banal unless you come up with some interesting mechanics.
Maybe, instead of reducing stats by a percentage, you could reduce an entire specific parameter? For example, reducing defense and attack to 0 from artifacts.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#3878
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Dyrman
Maybe instead of reducing stats by a percentage, we could reduce the entire specific parameter? For example, setting the defense and attack stats to 0 from artifacts.
That is, leave all the effects of the artifacts, but remove their stat bonuses? - Or maybe it would be better the other way around?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3879
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SRD
that is, keep all the effects of artifacts, but remove their stat bonuses? - or maybe it's better the other way around?
It is not possible to implement it the other way around.

Added 1 minute ago
Dyrman
Maybe, instead of reducing stats by a percentage, reduce a specific parameter entirely? For example, set the defense and attack of artifacts to 0.
I would like the hero to be effective not only against melee units but also against mages.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#3880
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RedHeavenHero

I would like the hero to be effective not only against melee units but also against mages.
Then everything is simple. Reduce all four main parameters. Mana will still remain. Effects not based on parameters will also remain.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#3881
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Idea: a hero who will increase the army size by 10% on the condition that each week grants an increase to one of the units of that faction.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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#3882
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RedHeavenHero, it could be even more interesting: instead of destroying the stats of an opponent's artifacts, you could take them for yourself, as if drawing the power of the artifacts to yourself.
Uriel Septim X
Idea: a hero who will increase the army size by 10% if the week provides a bonus to one of the units of that race.
The week may not provide a bonus.
SRD

I agree - it's unfair when a special ability is not applicable in most cases for one hero, and always applicable for another (by the way, I think Direal and Letos are also disadvantaged - their special ability is useless against the undead).
Undead are only about 1/8 of the game. Not that much. Other heroes are in a much worse situation.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#3883
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when will the Inferno review be available?