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I think this idea is quite interesting, even if only for the final stage.
In my opinion, simply reducing stats isn't interesting – to achieve a certain universality (i.e., without depending on whether the enemy has an artifact or not), you could reduce their stats (or increase your own in opposition to the enemy's stats). A special ability tied to the artifacts equipped on the enemy would be interesting if it didn't just reduce basic stats, but rather effects like elemental defense/enhancement or a bonus to speed, and so on.
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...