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Which side would you find most interesting to play as?
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In reply to ToX
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14 years ago
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ToX
Spir, are there any issues with running the game after me?
Basically, if I don't run it now, it definitely won't happen until August, because June is exams, and I'm leaving in July, returning sometime in mid-August. It doesn't seem to matter to you when it's held, or does it?

And this is all, in case Visha can't do it after all.
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14 years ago
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Okay, I'll skip it.
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14 years ago
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Looking at your settings, I think I'll replace my complex Witcher build with a simpler Max Payne build with 14 roles. Otherwise, there are too many sets with a lot of NDs.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to ToX
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14 years ago
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ToX
Okay, I'll skip it.
Thank you. If Vish decides to host a game, we'll proceed in order.
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14 years ago
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Will Max Payne be a maniac or part of the mafia?
In reply to Nyashechka Kavai
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14 years ago
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Hello. I am Kirill. I would like you to make a game, 3D-action is the essence... The user can play as forest elves, palace guards, and a villain. And if the user plays as elves, then the elves are in the forest, wooden houses, palace soldiers and villains raid them. You can raid caravans...It has happened. I present the game that everyone wanted for two years. Everything is as foretold in the great revelation. You can play as forest elves, palace guards, and a villain. You can obey the commander, you can be your own commander, you can defend the palace from elves and the evil one, you can attack and raid. Most importantly: you can raid caravans!
Hard times have come for the glorious country of Nomadlandia. Elven spies have infested the palace, caravans have been raided especially frequently lately, wooden houses were raiding almost every day, and suspicious black clouds gathered over the old fort in the mountains. The Emperor summoned the soldiers and charged them with defending the palace at any cost. Stand your ground! Rid the caravans of raids! Save Nomadlandia!

Emperor

The current ruler of Nomadlandia. Ready for anything to protect his empire. Uses all resources to expose spies.
NA:
Counterintelligence: compares statuses. Cannot compare with himself or the commander.
Features:
Old Friendship: knows the commander, can communicate with him.
Palace Ruler: double vote, cannot be executed.
Round ears/does not obey

Commander

An old acquaintance of the emperor, the permanent commander of Nomadlandia's troops. Despite having been away from the battlefield for a long time, he has not yet lost his old military grit.
NA:
Commander's Will: kills a chosen player.
Order: can redirect the NA of any soldier (role) to a chosen player. Does not receive results from informational NAs.
Features:
Old Friendship: knows the emperor, can communicate with him.
Round ears/obeys

Palace Soldier 1

A brave and selfless girl who protects the emperor and caravans from enemies on an equal footing with men.
NA:
Bodyguard: protects a chosen player. Kills an arriving assassin with a 50% probability. Cannot protect against the commander. Cannot kill the commander.
Features:
Resilience: 50% protection; in case of success, kills the attacker.
Round ears/obeys

Palace Soldier 2

A combat mage from a special unit, not the most talented warrior, but a quite intelligent young man. However, prone to cheap posing.
NA:
Attentiveness: checks the ears of a chosen player.
Features:
Drawing Attention: if the target is blocked, takes the block upon himself.
Round ears/obeys

Palace Soldier 3

An elf raised among humans. Despite his origin, he is fanatically loyal to his emperor.
NA:
Loyalty to the Emperor: checks if a player obeys anyone.
Features:
Security Specialist: if they hit a spy or partisan, they kill them.
Pointy ears/obeys

Palace Soldier 4

As a supply specialist, he monitors merchants and caravans, and each of them must follow his orders and provide a detailed report upon first request.
NA:
Supply Specialist: knows the merchant. Can use caravan NAs, each no more than once every three nights. Does not know the caravans. The merchant and caravans do not know the soldier.
Features:
Connections: if the merchant dies, receives an additional clue about the killer.
Round ears/obeys

Palace Soldier 5

A resident of a distant elven kingdom who can stand up for herself, but prefers caring for the sick over battle.
NA:
First Aid: heals a chosen player.
Features:
Life in Doctor's Hands: upon successful healing, learns one of the two statuses of the saved person.
Pointy ears/obeys

Merchant

He used to think only of his wallet, but raiding caravans began to cause such losses that he took all necessary steps to avoid this.
NA:
Well-paid Guard: can protect a chosen caravan (role) from being raided. Does not know the caravans.
Round ears/obeys

Armed Caravan

These guys know their way around any weapon and supply all the surroundings with it.
NA:
Weapon Supply: if the player targeted by the NA can kill, their next kill is blocked. Can prevent a double raid and a possible kill by the villain.
Features:
Raidable: any NA directed at the caravan (except killing) blocks it. The following night, instead of their own NA, the player performs one of the raided caravan's NAs. The raided caravan will be unable to perform that NA the next night.
Round ears/does not obey

Mercenary Caravan

Concepts like "honor" and "dignity" are unknown to them, but they know firsthand what a "merry brawl" and "good pay" are.
NA:
Hardened Warriors: if one of the soldiers is killed, the caravan can resurrect them. Once per game.
Lack of Discipline: blocks target with 100% probability; disrupts all NAs of those who come to them (except informational) with a 50% probability.
Features:
Counterattack: in case of death, kills their killer. In-game this is determined as protection.
Raidable: any NA directed at the caravan (except killing) blocks it. The following night, instead of their own NA, the player performs one of the raided caravan's NAs. The raided caravan will be unable to perform that NA the next night.
Pointy ears/does not obey

Provision Caravan

If a feast is planned anywhere, this caravan is right there.
NA:
Fresh Provisions: gives target protection from killing, blocking their NA. No one dies.
Stale Provisions: for two nights the target's NAs are redirected randomly.
Features:
Raidable: any NA directed at the caravan (except killing) blocks it. The following night, instead of their own NA, the player performs one of the raided caravan's NAs. The raided caravan will be unable to perform that NA the next night.
Round ears/does not obey

Contraband Caravan

Illegal business is dangerous and condemned, but very profitable.
NA:
Smuggler's Awareness: monitors a player, learns the target of their NA. If the target was killed, learns the killer's nickname with 50% probability, but in this case, the caravan's own nickname is revealed and they lose the ability to write notes.
Features:
Outlaw: zero vote.
Raidable: any NA directed at the caravan (except killing) blocks it. The following night, instead of their own NA, the player performs one of the raided caravan's NAs. The raided caravan will be unable to perform that NA the next night.
Pointy ears/does not obey


Elf King

A ruler with three hundred years of experience decided to expand his holdings at the expense of Nomadlandia.
NA:
Royal Army: kills target and, with 50% probability, everyone who came to them. One clue per corpse. Once every two nights.
Old Grit: kill (available if alone or only with wooden houses; "royal army" is unavailable).
Authority: can disrupt an execution twice per game. On the night after disruptions, the mafia cannot perform a double raid. After the second disruption, the Elf King's nickname is revealed.
Features:
Very Thick Forest: 50% protection from killing (including counterattacks).
Pointy ears/does not obey

Elf Spy

One of the best experts on human customs in the elven kingdom.
NA:
Espionage: kills, ignoring blocks.
Spy Mischief: redirects target's NA; the spy specifies the new target. Redirects caravans without raiding them.
Pointy ears/obeys

Elf Partisan

An elusive and dangerous elven warrior.
NA:
Partisanship: kills, ignoring guarding protections, but not healing.
Features:
Thick Forest: 25% protection from killing (including counterattacks).
Pointy ears/obeys

Wooden Houses (2 pcs)

Sinister monsters who know no fear, pity, or compassion. They were created for one purpose only – to raid. And they do their job perfectly.
NA:
Raid: blocks a chosen player.
Super-raid: kill (available if alone in the team or only two wooden houses are in the team and double raiding is unavailable).
Double Raid: kills a chosen player. Both wooden houses participate in the kill. Other mafia NAs cannot be used this night. Cannot be applied if one of the wooden houses is dead. Cannot be blocked. Protection and healing do not work. They do not die from counterattacks. No hints about the killed role are given. No clues remain. Once every three nights.
Round ears/does not obey


The Evil One

An ancient spawn of darkness who settled in an old fort in the mountains, from where it is very convenient to take over the world, starting with Nomadlandia and the neighboring elven kingdom.
NA:
Own Troops: can perform any action available in the game (except double raiding and royal army), adopting the features of the chosen kill type. Clues are given for the villain, naturally.
Features:
Old Fort in the Mountains: 50% protection from killing, 50% probability of a failed execution.
Very Evil Villain: must kill at least once every two nights, otherwise the nickname of the evil one is revealed in the newspaper. Failed kills still count.
Round ears/does not obey
А, вот почему.

??+⛓️♿=?
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14 years ago
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Like, I've already put together a setting for the next Mafia game, even though my first one hasn't finished yet. I haven't found images yet, actually (but there won't be as many problems with them as last time... probably). Any recommendations on balance? The setting is overloaded, right?

Town:


1. Vagni Arnsten
The city ruler who, however, doesn't do much for its benefit and will practically abandon attempts to catch the syndicate head. Despite this, he is still respected, although only because he is the ruler.
ND: -
DD: Extreme Measures - executes a chosen player, once per game.
Traits: Ruler - double vote.
Status: Idler/Respected

2. Gest Yetterhorn
A young and gifted skald who recently arrived in town. And while his poetry appealed to the city residents, he hasn't had time to make a name for himself yet. However, this doesn't stop him from composing things that can change people's opinions about others.
ND 1: Sing Praises - changes target's status to "Respected".
ND 2: Blacken Name - changes target's status to "Despised".
ND 3: Gathering Materials - learns one of the target's statuses (of choice).
Traits: -
Status: Hard-working/Despised

3. Vegeir Grimnes
Captain of the city guard, zealously performing his duty. His actions resonate even among the townspeople. A noble and honest man who has no intention of giving this city to the syndicate. Alas, Vegeir is no longer young, which takes a toll on his work.
ND 1: Guard Squad - protects and blocks a chosen player.
ND 2: Throw into Dungeon - strips a player of their ND and voting rights until the end of the game; does not work on those with "Respected" status. Once per game.
Traits: -
Status: Hard-working/Respected

4. Gisli Eidsvag
A miner famous, primarily, for loving to drink. Gisli is not a diligent worker and absolutely no one respects him. Few people like being near this drunkard, and it's rarely required.
ND: Surveillance - watches a chosen player and, if they are attacked (or attack themselves), learns the killer's nickname.
Traits: Pauper - immune to Halfsen's redirection.
Status: Idler/Despised

5. Modi Myrbakken
The town healer who often has to treat workers. However, he's grown quite tired of it all, and therefore tends to shirk his duties. Nevertheless, Modi remains a skilled physician, even if he is not the most pleasant person.
ND: Treatment - heals target; if they were poisoned, nullifies the poisoning effect.
Traits: Antidote - immune to Rungerd's poisoning.
Status: Idler/Despised

6.Rind Tronstad
A hunter who has achieved much in making traps. She is rarely seen in crowded places. She lost her parents because of the syndicate, and therefore strives to catch them. Thus, she tends to use skills acquired during hunting against criminals as well, setting ambushes.
ND 1: Trap - sets a snare on the target; any person coming to the target is blocked and stripped of natural defenses; no more than one trap can be on a target at a time.
ND 2: Deadly Shot - kills target, once per game.
Traits: Protected Dwelling - protected from the first kill.
Status: Hard-working/Despised

7. Gudne Stallare
A waitress in the tavern and a great lover of gossip. Alas, she wags her tongue more than she works. She often loosens the tongues of already intoxicated patrons, and therefore knows much more about people than those around her think.
ND 1: Gossip - learns a chosen status of the target.
ND 2: Loosen Guard's Tongue - receives an additional clue for a murder.
Traits: Tavern Worker - possesses immunity to Helga's ultimate.
Status: Idler/Respected

8. Egil Kvarme
A young miner who loves sticking his nose into other people's business. Work in the mines hardened his body, but Egil suffers from his overly hot temper. Most other miners perceive him as an unfledged youth, but one thing you can't take away is his sincere desire to rid the city of the syndicate's evil influence and his desire to make a name for himself as a great warrior.
ND: Secret Protection - follows target and if they are attacked (or attack themselves), protects the victim and kills the killer with 50% probability (in case of failure, dies himself).
Traits: Relentless Training - 50% protection from attacks.
Status: Hard-working/Despised

9. Eymund Dahle
A wealthy merchant and quite a reveler. Famous for his cheerful nature and loved by many city residents. Alas, despite this, Eymund is rather cowardly, and therefore fears speaking out against the syndicate.
ND: Spree - blocks a chosen player and learns one of their statuses.
Traits: -
Status: Idler/Respected

Mafia:

10. Helga Leffler
A serious and experienced middle-aged woman. She is the owner of the "Troll's Belly" tavern and, secretly, the leader of the syndicate that holds the entire city in fear. Smart enough to remain above suspicion while managing to keep the members of her organization under a tight rein.
ND 1: Drinks on the House - blocks all players with "Idler" status. Once per game.
ND 2: Thugs - sends a squad of tough guys who kill a chosen player.
Traits: Experience - 50% chance to leave no clues.
Status: Hard-working/Respected

11.Bruni Mittog
A sturdy and strong worker, who also happens to be one of the syndicate's enforcers. Moderately intelligent, but due to active "behind the scenes" work he is not often seen working in the mines, thus being known as a terrible slacker. Nevertheless, in some circles he is respected, as he has proven himself to be a good bare-knuckle fighter.
ND 1: Head against the Doorframe - blocks a chosen player.
ND 2: Bonebreaker - kills a chosen player.
Traits: Skilled Fighter - 50% protection from attacks.
Status: Idler/Respected

12. Halfsen Ulving
A card shark who makes his living this way, recently recruited into the syndicate. Naturally, with such a line of work, you're unlikely to be respected or considered a hard-working person, so Halfsen is not particularly liked in town. Nevertheless, his skills should be reckoned with, as no one has ever left Halfsen as a winner.
ND 1: Card Debt - Halfsen selectively transfers the target's ND.
ND 2: "Greetings" from the Syndicate - kills a player.
Traits: -
Status: Idler/Despised

13. Rungerd Godal
A young waitress who is also a member of the syndicate. However, she performs more as a liaison agent than doing "dirty" work. The girl is hard-working and has a certain circle of admirers, who, however, only get on her nerves.
ND 1: Get Information - learns one of the target's statuses (of choice).
ND 2: Poison Food - blocks target next night if they have "Idler" status, or kills ignoring protection if they have "Hard-working" status.
Traits: Crowd of Admirers - several admirers always follow Rungerd, simply making it difficult to get close to her, due to which she cannot be blocked.
Status: Hard-working/Respected

14.Sigurd Bragstad
An overseer working for the syndicate. Known as a formidable and unfriendly man, ready to throw someone in solitary confinement for the slightest offense. In reality, he throws people in solitary not for offenses, but because they cross the syndicate's path. Which, however, doesn't change the reputation he has already managed to earn.
ND 1: Throw into Solitary - blocks target for one night if their status is "Idler" or "Despised". If the target has both statuses, they are blocked for two nights.
ND 2: Send Patrol - protects a chosen player.
ND 3: Payment for Offenses - kills a player.
Traits: -
Status: Hard-working/Respected

Maniac:

15. Kobold
In search of precious metals, miners began working a new, recently found vein. The place they found, to everyone's surprise, turned out to be extremely rich in rare minerals; however, by accident, the miners awakened a kobold, one of the mythical inhabitants of dungeons. Enraged by the intrusion of humans, he intends to level the entire city to the ground. Or, at least, drive the workers away from the vein.
ND 1: Transmutation - turns target into a pile of precious metals. Essentially, a basic kill.
ND 2: Cave-in - sets a trap near the target's dwelling; any player coming to them (regardless of the day) dies (after this, the trap naturally disappears). Leaves no clues. No more than four times per game.
Traits: Spirit of the Mines - is not human, and therefore does not participate in voting. His vote is not counted when calculating results.
Mirage - determines his own status.
Status: -
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14 years ago
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These are role names. X)
Isn't it better than having nameless roles like "blacksmith," "hunter," and so on?
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14 years ago
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Yeah, with a hint of Scandinavian influence.
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14 years ago
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It won't work without pictures.
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14 years ago
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Well, I’ll look for them soon.
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14 years ago
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I DON'T EVEN READ POSTS WITHOUT PICTURES! THAT'S THE TRUTH!

Added 45 seconds later
The most important thing in a post is the pictures!
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14 years ago
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We need to create a setting based on Crysis. :D

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