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#761
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A game with notes, yes. But maybe I'll implement them in some unusual way.
In the case where the ND is indicated as "ρ/ψ", does the player choose what type this ND will be?
The Patrol simply protects against both types.
The Huntress uses a psi ND if the target is psi-positive, otherwise a physical one.
For the ND of a psionic, there should be no obstacles to psi and physical effects.
That is, if, for example, the Huntress decides to block Hostor, and he is negative in terms of the psi factor, will her ND fail?
Then it will damage him.
God-mode on?
FUCK YEAH!
Tomorrow holds no promises
Except the ones we've made