Exactly 20 years ago — May 19, 2006 — the official premiere of the legendary Heroes of Might and Magic V took place in the CIS.
You can have different opinions about this installment, but it's worth admitting that these are still the same Heroes, and probably the best part of the series in 3D format, as well as the most alive part of the forum.
The game went through a real production hell and a real battle with the publisher Ubisoft, and despite everything, it is a powerful hit of nostalgia and the era of 2000s games.
In honor of this big anniversary in our RU-community, I decided to celebrate it in a special way.
I took on an extremely large task alone: to completely update the quality of the original game interface without globally changing the structure itself, that is, to improve quality while preserving the UI concept.
The project was given the name Legacy Classic.
Legacy — this is a fact of heritage; players kept the game alive with mods, created a mass of content, and deserve to see one more global comfortable mod.
Classic — this is the vector of preserving the spirit of classic style and the original.
Since the amount of work for one person is simply colossal, the modification will be released in stages, in the form of large patches.
Nival's archives have plenty of everything — chaos, unnecessary files, errors, and connections of one element to several places, etc.
And today, on the anniversary day in the CIS, I am glad to present you information about the first patch.
🛠️LARGE-SCALE UPSCALE:
Almost the entire main UI has been upscaled to new pixel sizes, with the same style as in 2006.
Some small elements have been touched up or redrawn from scratch, some have been replaced with new ones that visually fit the design solution.
Buttons, backgrounds, tooltips, rendering elements for all sections in all modes (including campaigns) and options, all main working interface categories have been updated.
Hero and town portraits, various interface icons have been increased in size. Some interface elements have gained a new visual that fits the design, because some originals looked bad when enlarged. This usually concerned small elements. I strove to preserve the original elements, so mostly successful upscaling and sometimes forced replacements that look organic.
A group of old Nival visual errors has been fixed.
Minor display fixes, including my own.
High-resolution hero and neutral unit skirts + Collectors Edition skirt added.
Fixed the position of menu scrolls in some categories.
Improved texture coordination after upscales.
New, absolutely canonical faction crests above buildings.
Added a background around the stained glass when searching for Asha's tear.
Adjusted the excessive yellowness of the interface.
Launcher backgrounds created from scratch based on internet images and in-game screenshots.
The interface scroll sound has been changed to a more pleasant one with a shorter tail, which slightly changed the frequency.
Targeted at modern monitors, but also works on older ones; the difference will vary but remain noticeable compared to the original.
Other minor visual fixes.
⚜️A NEW ROUND OF MODDING
The value of this release is not only in the updated visuals, but also in the technical foundation. The assembled file structure opens the way for further development: now we can make edits, redraw individual elements, and experiment with high-definition visuals, which can be increased further if needed, should additional game optimization paths open up.
We have obtained an excellent foundation with great possibilities.
🔎SIDE BY SIDE SCREENSHOT COMPARISON:
⚙️Technical comments
📜REQUIREMENTS:
HoMM V Tribes of the East 3.1
LAA Patch
All Campaings Remastered
TotE 3.1 fixes
The last modification fixes many broken text positions, the texts themselves, and other errors of the original game. You will guaranteed see Nival's flaws without this mod.
🧱STABILITY:
The mod is stabilized and does not cause freezes or crashes.
The only places where FPS drops are the Kingdom mode / global hiring from a number of castles, and as I found out, this happens almost even without the mod.
The culprit is one thing — the improved quality of unit icons. When there are many castles, there is a drop in the global hiring mode.
👀COMPATIBILITY:
The modification is not compatible with those that do the same job. Texture sizes were increased, scales in files were rewritten, so a conflict is inevitable.
But adaptations are possible by working with these very files, comparing and disabling a line of files, for example when it comes to an alternative battle UI.
I did not touch the construction icons at all; they look fine in my opinion.
⚡⚙️INSTALLATION:
Download LEGACY CLASSIC 1.1. Place the archive in the data folder.
Place the «For Launcher» folder into the game folder. From it you can copy the desired splasha2.bmp into the game folder as you wish.
VERSION HISTORY:
Release 1.0: 11.11.26
QoL patch: 15.11.26
⚔️⚔️⚔️⚔️⚔️⚔️⚔️ Google Drive link: https://drive.google.com/file/d/14IiYd3gNXvdE5_jQfLOAir3hNykPpta_/view?usp=sharing⚔️⚔️⚔️⚔️⚔️⚔️⚔️
Patch 2.0 plans (year 27)
Thematic pictures in interaction menus on the global map (bartender, rumors, escape, sphinx, tree of knowledge, victory/defeat, scales, etc.)
Switchable interface tabs (pages): tavern, hiring, hero menu
Buttons in command roses (the roses themselves are done in 1.0)
Cursors
Artifacts
ATB battle log viewing (possibly)
Buff and debuff icons in battle when viewing creatures (fury/soldier's luck/poisoned/stunned/weakened, etc.)
Campaign loading screens in real HD state; we will consider the possibility
Scrollbar sliders that are part of large scroll textures and were not a separate element (there is one drawn by hand)
Cosmetic fixes of improved elements.
Discuss with other modders the possibility of implementing an HD font, the specifics of fonts in H5
Remove the "mods" item from the main menu
Stained glass shards for all 8 factions — maybe.
Spell icons — a very large job. They look acceptable, especially the higher your resolution.
Ability icons — the same. I don't know if I'll take it on.
ACKNOWLEDGMENTS:
Mооnst@r for help and information at the beginning of the journey and for the scroll materials of UpdatedInterfaceTextures and the extended battle log (I fixed minor Nival flaws and added them to the project)
His explanations at the start allowed me to begin working on the project, where by absorbing the material further, I managed to do a lot of work.
And also for other minor fixes, participation in helping forum members, and contribution to the community as a whole.
Rommy for the huge work on the updated version of the campaign merge pack and fixing various shortcomings.
The build contains minor fixes made by other forum members. Some things I did myself and then came across similar ones on the forum; some of the small things already created by people were included. A number of such micro-decisions were added even before the clear start of work on the mod; these are usually not obvious big changes when considered individually, and unfortunately a list of absolutely every fix cannot be provided. So thanks to everyone whose traces can be noticed here; no offense.
