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[MOD] LEGACY CLASSIC 1.0 Quality improvement of the standard interface for HoMM V 3.1 [11.11.26]

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Mооnst@r

G0ldiel, congratulations on the mod's release. The mod turned out to be a big one. And that's without 2K textures with a patterned frame.

A couple of points:
Skills and abilities have shifted to the right (screenshot 1).
The Warlock's elements have shifted down a bit (screenshot 2).
On the black screen that appears for a second during loading, a logo showed up. It's now permanent and everywhere.
In the UI file you're using MPCreate.(WindowScreen).xdb (screenshot 3) — it's not from the a2p1-data.pak patch. The file has outdated settings. There could be issues with texture positioning, etc.
The scroll texture in Settings > Video > Battle recording and Video editor https://heroesworld.ru/post/1334029/ and the textures for the Sylvan Avenger Guild and the Horde Slave Market https://heroesworld.ru/post/1334485/ haven't been fixed. These fixes could have been (and still can be) taken from FixsToE_3.1. I've attached a mod with these fixes.
You didn't use the fix that replaces the turquoise color with your own texture for Sylvan. https://heroesworld.ru/post/1307969/
In the mod I attached below, I added the files for the Astrologer's Tower screens and mission completion (full-screen dimming (screenshot 4 before)).
The mod files for all campaigns are in the regular version of the mod (screenshot 5).
Folders and files with a dash at the end, as I understand it, are not used. And about the mipmap buttons, that was already mentioned above.

But these are all minor things. There's probably more to fix — I haven't looked at everything. Maybe something will be reworked, fixed, and added in the new version of the mod.

Of course, I would remove all unnecessary files from the mod that haven't been changed or are no longer used (with a dash at the end), and I would compress all textures (BC3/DXT5) above 4 MB. (They'll lose a little in beauty.) The mod would become significantly lighter and performance would improve. In any case, I wish you success.

Hello, thanks for the wishes and feedback! I appreciate that you wrote in and attached the links.
I looked into these points by running the mod without your fix pack, and basically understood everything.
Here's what came of it:
1. Regarding the video section scrolls, the dimming at the Astrologer's, at mission end, and the position of scrolls at special buildings and the elven symbol — when playing with your mod, these errors are absent.
I checked not on the version I've been tinkering with for myself, but by downloading it fresh from the forum. That's why I was advocating for installation — people are strongly recommended to install your fix.
I just see it as the mandatory minimum for comfortable play nowadays. Some fixes overlap. Still, I should have made it mandatory too.
Over time, the visual fixes could be moved into my mod for autonomy. Though honestly, I can't imagine the game without your fix pack.

2. I know about the game logo flashing in the menu, but I hadn't come up with anything by that point. And where else does it flash? I'll fix that.
3. Does the info from screenshot 3 and the MPCreate.(WindowScreen).xdb file concern exactly that? And where should it be taken from then?

4. The element icons can just be raised a bit — they didn't bother me, so I left them as is.

5. Regarding the last screenshot — I don't even know what situation that is. I patched All_campaignsR. And named it with the LEGACY suffix. Everything's fine there for me. I tried installing Roommy's original mod file — everything's fine in the campaign and mission menus. In battle tooltips that show effects on units too.

Are you sure you don't have something third-party lying around in your folders at the time of playing?
If you're absolutely sure there isn't, then maybe the problem is the resolution after all. I remember yours isn't very large. In some things in Heroes it does affect display. For me, despite all the fixes the community has, unit numbers in battle get cut off (by the way, you can see one example on the screenshot with the Dryads). If I switch to 1920x1080, it disappears. And the logic isn't that bigger numbers get cut more — 125 can look better than 78. Also, hero tooltip windows display stupidly for me — it depends on their position on the field, sometimes they don't want to open and flicker, asking for a different angle. At 1920x1080 that disappears too.

Based on all the above, I'm not concluding anything definitively, but that's really the picture I'm observing so far. I'd like to see more feedback from people.

Regarding file optimization — it needs further optimization; I worked on it and removed a lot of mipmaps, etc. Some files are left because they'll be scaled in a future update. That is, working materials. And some folders and files that haven't been touched at all can be removed, yes — you understood correctly about the ones deactivated with a dash.

Герои Меча и Магии V: LEGACY CLASSIC [Оригинальный интерфейс в высоком качестве]