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[MOD] LEGACY CLASSIC 1.0 Quality improvement of the standard interface for HoMM V 3.1 [11.11.26]

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G0ldiel
Mооnst@r

G0ldiel, congratulations on the mod release. The mod turned out to be big. And that's without 2k textures with a patterned frame.

A couple of things:
Skills and abilities shifted to the right (screenshot 1).
The Warlock's elements shifted down a bit (screenshot 2).
On the black screen that appears for a second during loading, a logo showed up. It's now permanent and everywhere.
In the UI file MPCreate.(WindowScreen).xdb you're using (screenshot 3) is not from the a2p1-data.pak patch. The file has outdated settings. There could be issues with texture positioning, etc.
The scroll texture in Settings > Video > Battle recording and Video editor https://heroesworld.ru/post/1334029/ and the textures of the Sylvan Avenger Guild and the Horde Slave Market https://heroesworld.ru/post/1334485/ haven't been fixed. These fixes could have been (and still can be) taken from FixsToE_3.1. I've attached a mod with these fixes.
You didn't use the fix with replacing the turquoise color texture for Sylvan with your own. https://heroesworld.ru/post/1307969/
In the mod I attached below, I added the files for the Astrologer's Tower screens and mission completion (full-screen darkening (screenshot 4 before)).
Mod files for all campaigns in the regular version of the mod (screenshot 5).
Folders and files with a dash at the end, as I understand, are not used. Well, and about the buttons with mipmaps, already mentioned above.

But these are all minor things. Probably, there's more to fix, I haven't looked at everything. Maybe something will be redone, fixed, and added in the new version of the mod.

Of course, I would remove all unnecessary files from the mod that haven't been changed or are no longer used (with a dash at the end), and compress all textures (BC3/DXT5) above 4 MB. (they'll lose a bit of beauty). The mod will significantly slim down and performance will improve. In any case, I wish you success.

Hello, thanks for the wishes and feedback! I appreciate you writing and attaching the links.
I looked into these things by running the mod without your fix pack and basically understood everything.
Here's what happened:
1. Regarding the video section scrolls, the darkening at the Astrologer, at mission end, and the position of scrolls at special buildings and the elf symbol — when playing with your mod, these errors are absent.
I checked not on the version I've been tinkering with for myself, but by downloading fresh from the forum. That's why I was advocating for installation, because people are highly recommended to install your fix.
I just see it as a mandatory minimum for comfortable play nowadays. Some fixes overlap. Still, I should have made it mandatory too.
Over time, the visual fixes can be moved into my mod for autonomy. Though honestly, I can't imagine the game without your fix pack.

2. I know about the game logo flashing in the menu, but I hadn't come up with anything at that point. And where else does it flash? I'll fix that.
Does the info from screenshot 3 and about the MPCreate.(WindowScreen).xdb file relate to this? And where should it be taken from then?

3. The element icons can just be raised a bit; they didn't bother me, so I left them as is.

4. Regarding the last screenshot — I don't even know what situation that is. I patched All_campaignsR. And named it with the LEGACY suffix. Everything's fine there for me. I tried installing Roommy's original mod file, and everything's fine in the campaign and mission menu. In battle tooltips that show effects on units too. Are you sure you don't have something third-party lying in your folders at the time of playing?
If definitely not, then maybe it's a resolution issue after all. I remember yours isn't very big. In some things in Heroes, it does affect display. For me, despite all the fixes the community has, there's clipping of unit numbers in battle (by the way, you can see one example on the screenshot with the Dryads). If I switch to 1920 by 1080, it disappears. And the logic isn't that bigger numbers get clipped more. 125 can look better than 78.

Regarding file optimization, it needs further optimization; I was working on it and removed a lot of mipmaps, etc. Some files are left because they'll be scaled in a future update. So they're working materials. And some folders and files that are completely untouched can be deleted, yes.

  1. I figured, since the mod is about interface textures, it should be self-sufficient in such matters, without third-party fix mods. Especially since it weighs hundreds of MB.

  2. For example, you press start game, a black screen with the logo appears for a second. You press exit to main menu, again a black screen for a second with the logo in it.

No, that's not it. The third screenshot is a file from data.pak, but it should be from a2p1-data.pak. Make it a rule: when making a mod, you look at the needed files in data.pak, find them, then open a2p1-data.pak and look at the same files; if they're not there, use from data.pak; if they are, always take from a2p1-data.pak.

  1. In z_UI_11_11_26_LEGACY_CLASSIC_GameInterface_1_0.pak. I installed only that and showed what's on the fourth screenshot. I didn't install any all-campaigns or other mods.

In your screenshots, the icons shifted to the right, as I showed. It's not about resolution. In my first screenshot, the shifted ones are on the left, the original on the right.