Well, the patch assembly took longer than expected, but it turned out to be very substantial and, in my opinion, well-polished, and the first version is complete. Screenshots and description have been updated. I did all the technical work and testing on my own. It's quite amusing to be at this point now, since I started because the blurry loading bars and scrolls were getting on my nerves. At that time, it seemed that the limit of improvements was adding sharpness to textures.
Over the past year, I've learned quite a lot about Nival's file structures, not just images. A great deal of work has been done. I'm satisfied with the quality. In some places I had to rack my brain, in others resort to small tricks for correct and beautiful rendering. It's funny to recall now.
I'm glad I managed to pull this off, and I hope the community will continue to develop the game's interface based on this foundation. If we unlock optimization possibilities, we could allow even higher image multipliers and texture scales. I would call this mod a conditional core for potential modification work, or for playing with the original interface, as I myself prefer, for example. The continuation and goals for 2.0 are outlined in the thread. There may be intermediate patches before the global one, but that's not a firmly committed initiative yet. By 2027, we need to finish the remaining elements and enjoy. Thanks to anyone who believed in the project and spiritually hoped something like this would come out.