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#1
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Map name: Trial of the Knight
Map title: Trial of the Knight
Map size: (T)Tiny 72x72
Two-level map: no
Number of players: 2
Author: Vita gorodilov

Nicholas gave Iris a challenge: to reach the demon Castle in just 3 days. This trial will prove whether Iris is capable of reaching any location while spending as few turns as possible. That's what we'll find out.

Scenario:

Knight's Escape

Good City

[URL="/topic/14863/"Knight's Escape 2 (2.0)[/URL]

Saving the Griffin Empire
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#2
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A TERRIBLE scenario. That's putting it mildly. It's just a corridor with a dozen monsters, and at the end, there's the enemy's garrison and Castle, which you need to reach in 3 turns. Is there anything else? No. Identical objects are arranged in rows. I (and, frankly, any Mapmaking enthusiast) could create a dozen such maps in a day. And I could (apparently) tailor Mapmaking to my liking simply by increasing the number of maps I produce. What's the point of posting such work when any random map generator creates better maps, when something like this can be done in 30 minutes, when the game loads longer than it takes to complete the map? Okay, if there was noticeable progress compared to previous maps. But here, there's a clear regression. Can the idea of completing it in 3 turns be an excuse for such work? Definitely not. Because this is one of those maps where you start and immediately lose. Only after 3 turns. If you get lucky with the loot and draw "Path of War," you win; otherwise, you lose. Because 2 Paladins and 1 Archangel can't carry a Castle with a bonus to towers, a Deleb in the garrison, and a decent army for the 3rd turn (upgraded Pit Fiends, etc.). I DON'T RECOMMEND ANYONE EVEN DOWNLOADING THIS MAP: IT'S A WASTE OF TIME. IT'S BETTER TO LAUNCH THE EDITOR AND CLICK "Create Random Map." IT WILL BE MORE INTERESTING.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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#3
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}{0TT@6bI4
A TERRIBLE scenario. That's putting it mildly. It's just a corridor with a dozen or so monsters, and at the end, there's the enemy's garrison and Castle, which you need to reach in 3 turns. Is there anything else? No. Identical objects are arranged in rows.

I (and, frankly, any Mapmaker) could create a dozen such maps in a day. And I could (apparently) tailor Mapmaking to my liking simply by increasing the number of maps I produce.

What's the point of posting such work when any GSC (Game Scenario Creator) makes better maps, when something like this can be done in 30 minutes, when the game loads longer than it takes to complete the map? Okay, if there was noticeable progress compared to previous maps. But here, there's a clear regression.

Can the idea of completing it in 3 turns be an excuse for such work? Definitely not. Because this is the kind of map where you launch it and immediately lose. Only after 3 turns. If you get a good starting town and a "Path of War" spell, you win; otherwise, you lose. Because 2 Paladins and 1 Archangel can't carry a Castle with a bonus to towers, a Deleb in the garrison, and a decent army for the 3rd turn (upgraded Pit Fiends, etc.).

I WOULDN'T RECOMMEND ANYONE EVEN DOWNLOADING THIS MAP: IT'S A WASTE OF TIME. IT'S BETTER TO LAUNCH THE EDITOR AND CLICK "Create Random Map." IT WILL BE MORE INTERESTING.

He really tore into it, although, perhaps, he's right. I'm just curious, does the author post such maps as a joke, or does he actually want to develop in this direction?
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In reply to MasteR
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#4
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MasteR
It's like a steamroller went over it, although, perhaps, it's all justified. I'm just curious, does the author post such maps for fun, or does he actually want to develop in this direction?

Sorry, I couldn't resist. To see something gradually improve in the works of an inexperienced, but promising mapmaker, and then - this. So to speak, my last hope for decent content from Vita has collapsed.

P.S. If this is for fun, then it's disrespectful to users.
С уважением, }{0TT@6bI4
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Там ответы на вопросы, руководства, гайды и прочее
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