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#3
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A TERRIBLE scenario. That's putting it mildly. It's just a corridor with a dozen or so monsters, and at the end, there's the enemy's garrison and Castle, which you need to reach in 3 turns. Is there anything else? No. Identical objects are arranged in rows.

I (and, frankly, any Mapmaker) could create a dozen such maps in a day. And I could (apparently) tailor Mapmaking to my liking simply by increasing the number of maps I produce.

What's the point of posting such work when any GSC (Game Scenario Creator) makes better maps, when something like this can be done in 30 minutes, when the game loads longer than it takes to complete the map? Okay, if there was noticeable progress compared to previous maps. But here, there's a clear regression.

Can the idea of completing it in 3 turns be an excuse for such work? Definitely not. Because this is the kind of map where you launch it and immediately lose. Only after 3 turns. If you get a good starting town and a "Path of War" spell, you win; otherwise, you lose. Because 2 Paladins and 1 Archangel can't carry a Castle with a bonus to towers, a Deleb in the garrison, and a decent army for the 3rd turn (upgraded Pit Fiends, etc.).

I WOULDN'T RECOMMEND ANYONE EVEN DOWNLOADING THIS MAP: IT'S A WASTE OF TIME. IT'S BETTER TO LAUNCH THE EDITOR AND CLICK "Create Random Map." IT WILL BE MORE INTERESTING.

He really tore into it, although, perhaps, he's right. I'm just curious, does the author post such maps as a joke, or does he actually want to develop in this direction?

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