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#2
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A TERRIBLE scenario. That's putting it mildly. It's just a corridor with a dozen monsters, and at the end, there's the enemy's garrison and Castle, which you need to reach in 3 turns. Is there anything else? No. Identical objects are arranged in rows. I (and, frankly, any Mapmaking enthusiast) could create a dozen such maps in a day. And I could (apparently) tailor Mapmaking to my liking simply by increasing the number of maps I produce. What's the point of posting such work when any random map generator creates better maps, when something like this can be done in 30 minutes, when the game loads longer than it takes to complete the map? Okay, if there was noticeable progress compared to previous maps. But here, there's a clear regression. Can the idea of completing it in 3 turns be an excuse for such work? Definitely not. Because this is one of those maps where you start and immediately lose. Only after 3 turns. If you get lucky with the loot and draw "Path of War," you win; otherwise, you lose. Because 2 Paladins and 1 Archangel can't carry a Castle with a bonus to towers, a Deleb in the garrison, and a decent army for the 3rd turn (upgraded Pit Fiends, etc.). I DON'T RECOMMEND ANYONE EVEN DOWNLOADING THIS MAP: IT'S A WASTE OF TIME. IT'S BETTER TO LAUNCH THE EDITOR AND CLICK "Create Random Map." IT WILL BE MORE INTERESTING.

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