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| Territories Once the Reimean Empire could boast vast territories, but since the reign of Tiaria Reime, it has lost most of them. As a result of territorial changes over the last half-century, the empire now holds the lands of Akkerwald, Laity (Eos), and partially Brightwin. Eastern Brightwin is under the control of Dreyeria, while the southern lands of its western part are still occupied by Larian. Society Thanks to changes once established by Sonata Reime and the subsequent civil war, the empire rid itself of the class system. Today, only the imperial family possesses privileges, while all other citizens of the empire are equal before the law. During the long years of Kamiya Ren's reign, many prohibitive laws appeared in the empire; a cult of purity, family values, and patriotism was promoted. For example, citizens could be fined for sloppiness in both appearance and work, extramarital relations were banned, and specific standards for acceptable clothing were established. Additionally, conditions of strict censorship were created in the country. With Yugian Reime's rise to power, most of these laws were repealed, but despite this, during their existence, they managed to leave a huge mark on the traditions and culture of the empire. Kamiya Ren The previous emperor who raised the empire from the ashes. He spent most of his life attending to state affairs or overseeing a vast number of various projects, the majority of which were conducted in secret from the public. Despite his busy schedule, he devoted sufficient time to his family. He actively raised his sons and daughter until they turned 16, after which he allowed them to choose their own path in life and did not interfere in their affairs unless they asked him themselves. In himself, he was not cruel and took no pleasure in causing suffering to others, but if circumstances required it, he did what was necessary without remorse. Kamiya Ren possessed a number of talents; he was considered a master of the sword, poetry, and calligraphy, and possessed colossal knowledge in biology, military strategy, history, engineering, and economics. He established favorable diplomatic relations with all the empire's neighbors except Larian and Dreyeria. The only emperor in the country's history who did not take the family name Reime after his coronation. Assassinated in 827. Technology Ephemeral Industry The production of items based on ephemeral technologies is sufficiently developed, however, most of the resources and finished parts required for this are imported from Larian. Weaponry After the rebirth of Reime, firearms brought from Tiaral gained great popularity in the empire. They were not as effective as ephemeral weapons, but they were not as demanding of rare resources and were generally inexpensive. The empire developed ever-newer types of such weaponry and after years became the largest producer in the world. Mechanical Engineering The world's first tank was created in the empire. Far surpassing simple infantry in both defensive and offensive parameters, this machine quickly gained popularity in many countries. Despite this, they are very vulnerable to Larian aviation and anti-tank weaponry. Population The bulk of the empire's population consists of humans and (to a lesser extent) elves. Snake-people have practically gone extinct as a result of the actions of the Larian Republic during the "Shards of Reime" era, while other peoples either migrated or significantly decreased in number due to the country's industrialization. |
Founded during the time of the Reimean Republic, about seven centuries ago. Over these years, it underwent various changes depending on modern trends and the whims of emperors. The academy's work was suspended after the end of Tiaria's tyranny, but was restored by the penultimate emperor after the rebirth of the empire. Yugian Reime, the current emperor, is a graduate of this academy and is currently actively overseeing it. He has tried to combine professionalism and efficiency with the personal freedom of staff and students, as well as high independence for the latter. Thus, as a result of the emperor's experimental methods, the academy attracted many different eccentric personalities. The effectiveness of such an education has not yet been tested.
Differences
- Regardless of cell placement, applying an action requires an equivalent number of cells for range.
- There is no initiative in this game; characters move in any convenient order as long as their side's phase lasts.
- Evasion works only once, meaning a character either evades all enemy attacks or does not evade at all.
- Base accuracy is determined by the weapon.
- If a character is on friendly terms with an ally and stands in an adjacent cell next to them during an attack, that ally supports the character with their own attack.
This image shows a character on the battle map.
- During their turn, a character can move as they wish as long as they have action points remaining. Thus, attacking and performing other actions can be done both before and after movement.
- The character faces the direction indicated by the arrow. The player specifies which way their character faces when ending their turn (if the character lacks 1 AP for this, they remain facing the direction they were moving or attacking).
This is what a character's field of vision looks like.
- The character sees what is marked in blue and attacks enemies in their field of vision (turns toward them); does not see what is marked in yellow; does not see what is marked in red and always takes critical damage if attacked.
Main Parameters
Stamina: 100
Resistance: 5
Will: 5
Movement Points: 10
Number of Actions: 1
Evasion: 0%
Accuracy: +0%
Traits: 6
Start
Player characters start the game on their first day after arriving at the imperial military academy, where they managed to enroll either as a result of excellent testing or by recommendation.
Academy
The game is divided into several phases — weeks and months. At the beginning of the month, usually, a global (for the academy) event occurs requiring mandatory participation of characters, while weeks represent a kind of "points" that players can spend to activate various events. The bulk of life and study happens off-screen (or via RP descriptions), but weekly events play a primary role in character development (both mechanically and plot-wise). Events can be of different types; for example, attending lectures on a specific subject with a chance to learn a certain skill, or heading into town to interact with others. Some events may be unique to the character.
Traits
These characteristics are chosen at the start and cannot (with rare exceptions) be changed.
Trait | Effect | Ranks | Cost |
Intelligence | Intelligence checks +1 Learning speed: +15% | 5 | ★ |
Strength | Strength checks +1 Stamina +75 | 5 | ★ |
Agility | Agility checks +1 Evasion: +3% Movement points +2 | 5 | ★ |
Fortitude | Resistance +2 Will +1 Survivability (timer) +1 turn | 5 | ★ |
Perception | Accuracy +6% | 3 | ★★ |
Attractiveness | Attractiveness +10 | 5 | ★ |
Affinity | Character has the ability to learn magic | 1 | ★★★★★ |
Wealth | Character receives financial aid from family (3500 rumies at start and 650 at the beginning of each month) | 3 | ★★ |
Genius | Additional action | 1 | ★★★★★ |
Family Heirloom | The character possesses a certain rare item | 1 | ★★★★★ |
Demonic Blood | Character's reputation is questioned due to kinship with demons | 1 | ★ |
Luck | Character has a 10% chance that all their attacks hit the target (ignore evasion) | 3 | ★ |
Berserker | During battle, the player loses control of the character, but their attacks deal 50% more damage and damage to them is 25% lower | 1 | ★★ |
Light Step | Character does not activate mines | 1 | ★★ |
Precision | When the character misses, their accuracy increases to 100% until the next attack. | 1 | ★ |
Mercy | Characters defeated by the enemy do not receive fatal wounds, but because of this, accuracy is reduced by -5%. | 1 | ★ |
Enclessian Faith | Character does not fail will and resistance checks, but refuses to attack other humans. | 1 | - |
Ikigaism | The character has three spells and 5 special points for their use: "resurrection" (3), "restoration of strength" (1) and "consecrated weapon" (1); sometimes the character follows their "inner voice". | 1 | - |
Cult of Flame | +1 to strength checks, +1 to agility checks, immunity to fire damage, character hates demons. | 1 | ★ |
Nobility | +1 to charisma +10 to attractiveness | 2 | ★★ |
Savage | Character cannot use high-tech equipment, but receives +10% to evasion and +10% to accuracy | 1 | ★ |
Country Bumpkin | -1 to intelligence checks, +1 to strength checks | 1 | - |
Pauper | +1 to agility checks, -1 to strength checks | 1 | - |
Blue Blood | +10 to attractiveness, +1 to intelligence, -1 to strength checks | 1 | ★ |
Absent-mindedness | +1 trait, 30% chance to skip a turn. | 1 | - |
Cowardice | +1 trait, if the number of enemies is greater than the number of allies (coward not counted), the character leaves the fight | 1 | - |
Sadism | Damage is 15% higher | 3 | ★ |
Masochism | Damage to self is 7% lower | 3 | ★ |
Loner | When the character is alone (no allies within 9 cells): +12% to accuracy, +30% to damage, -15% to damage taken; when allies are nearby: -12% to accuracy and -20% to damage. | 1 | ★ |
Laziness | +1 trait, 30% chance to skip an event | 1 | - |
Narcissism | +1 to charisma if the character is the leader, -5 to will and resistance if not | 1 | - |
Incurable Disease | +2 traits, -10% to accuracy, -20% to evasion, -1 to agility and strength checks | 1 | - |
Sympathy for Men | Character performs a supporting attack even if they are not friends with the allied character; if they are friends, this attack deals 50% more damage | 1 | ★ |
Sympathy for Women | Character performs a supporting attack even if they are not friends with the allied character; if they are friends, this attack deals 50% more damage | 1 | ★ |
Hatred of Men | +1 trait, character's accuracy against male opponents is 20% lower, damage from them to self is 50% higher | 1 | - |
Hatred of Women | +1 trait, character's accuracy against female opponents is 20% lower, damage from them to self is 50% higher | 1 | - |
Misanthrope | +1 trait, charisma cannot be higher than 0, allied attacks do not work, character cannot become friends with anyone | 1 | - |
Love of Civilization | Strength, agility and intelligence checks in the city +1, in nature -1 | 1 | ★ |
Love of Nature | Strength, agility and intelligence checks in nature +1, in the city -1. | 1 | - |
Allergy | +1 trait, character has a 30% chance that all their attacks miss. | 1 | - |
Obsession with Magic | Magic learning speed +50% | 1 | ★★ |
Obsession with Ranged Weapons | Weapon learning speed +50% | 1 | ★★ |
Obsession with Melee Weapons | Melee weapon learning speed +50% | 1 | ★★ |
Obsession with Technology | Learning speed for technology-related skills +60% | 1 | ★★★ |
Natural Leader | Learning speed for leadership skills +50% | 1 | ★★ |
Curiosity | Learning speed +75% | 1 | ★★★★ |
Childhood Friend | Player creates an additional character | 2 | ★★★★★ |
Dynasty | After the character's death, all their property passes to a new player character | 1 | ★★★ |
Energetic | +1 additional event per month | 1 | ★★★ |
Enterprising | +50% to the reward amount for completed work | 3 | ★ |
Briskness | +3 to movement points | 5 | ★ |