Skip to content

Posts from The Empire of Reimia (3)

5.0 (1 rating)
User Avatar
7 years ago
Auto-translated
Territories
Once the Reimean Empire could boast vast territories, but since the reign of Tiaria Reime, it has lost most of them. As a result of territorial changes over the last half-century, the empire now holds the lands of Akkerwald, Laity (Eos), and partially Brightwin. Eastern Brightwin is under the control of Dreyeria, while the southern lands of its western part are still occupied by Larian.

Society
Thanks to changes once established by Sonata Reime and the subsequent civil war, the empire rid itself of the class system. Today, only the imperial family possesses privileges, while all other citizens of the empire are equal before the law.

During the long years of Kamiya Ren's reign, many prohibitive laws appeared in the empire; a cult of purity, family values, and patriotism was promoted. For example, citizens could be fined for sloppiness in both appearance and work, extramarital relations were banned, and specific standards for acceptable clothing were established. Additionally, conditions of strict censorship were created in the country. With Yugian Reime's rise to power, most of these laws were repealed, but despite this, during their existence, they managed to leave a huge mark on the traditions and culture of the empire.

Kamiya Ren
The previous emperor who raised the empire from the ashes. He spent most of his life attending to state affairs or overseeing a vast number of various projects, the majority of which were conducted in secret from the public. Despite his busy schedule, he devoted sufficient time to his family. He actively raised his sons and daughter until they turned 16, after which he allowed them to choose their own path in life and did not interfere in their affairs unless they asked him themselves. In himself, he was not cruel and took no pleasure in causing suffering to others, but if circumstances required it, he did what was necessary without remorse.
Kamiya Ren possessed a number of talents; he was considered a master of the sword, poetry, and calligraphy, and possessed colossal knowledge in biology, military strategy, history, engineering, and economics. He established favorable diplomatic relations with all the empire's neighbors except Larian and Dreyeria.
The only emperor in the country's history who did not take the family name Reime after his coronation. Assassinated in 827.

Technology
Ephemeral Industry
The production of items based on ephemeral technologies is sufficiently developed, however, most of the resources and finished parts required for this are imported from Larian.
Weaponry
After the rebirth of Reime, firearms brought from Tiaral gained great popularity in the empire. They were not as effective as ephemeral weapons, but they were not as demanding of rare resources and were generally inexpensive. The empire developed ever-newer types of such weaponry and after years became the largest producer in the world.
Mechanical Engineering
The world's first tank was created in the empire. Far surpassing simple infantry in both defensive and offensive parameters, this machine quickly gained popularity in many countries. Despite this, they are very vulnerable to Larian aviation and anti-tank weaponry.

Population
The bulk of the empire's population consists of humans and (to a lesser extent) elves. Snake-people have practically gone extinct as a result of the actions of the Larian Republic during the "Shards of Reime" era, while other peoples either migrated or significantly decreased in number due to the country's industrialization.
Reime Military Academy
Founded during the time of the Reimean Republic, about seven centuries ago. Over these years, it underwent various changes depending on modern trends and the whims of emperors. The academy's work was suspended after the end of Tiaria's tyranny, but was restored by the penultimate emperor after the rebirth of the empire. Yugian Reime, the current emperor, is a graduate of this academy and is currently actively overseeing it. He has tried to combine professionalism and efficiency with the personal freedom of staff and students, as well as high independence for the latter. Thus, as a result of the emperor's experimental methods, the academy attracted many different eccentric personalities. The effectiveness of such an education has not yet been tested.

Differences
- Regardless of cell placement, applying an action requires an equivalent number of cells for range.
- There is no initiative in this game; characters move in any convenient order as long as their side's phase lasts.
- Evasion works only once, meaning a character either evades all enemy attacks or does not evade at all.
- Base accuracy is determined by the weapon.
- If a character is on friendly terms with an ally and stands in an adjacent cell next to them during an attack, that ally supports the character with their own attack.

This image shows a character on the battle map.
- During their turn, a character can move as they wish as long as they have action points remaining. Thus, attacking and performing other actions can be done both before and after movement.
- The character faces the direction indicated by the arrow. The player specifies which way their character faces when ending their turn (if the character lacks 1 AP for this, they remain facing the direction they were moving or attacking).

This is what a character's field of vision looks like.
- The character sees what is marked in blue and attacks enemies in their field of vision (turns toward them); does not see what is marked in yellow; does not see what is marked in red and always takes critical damage if attacked.

Main Parameters
Stamina: 100
Resistance: 5
Will: 5
Movement Points: 10
Number of Actions: 1
Evasion: 0%
Accuracy: +0%
Traits: 6

Start
Player characters start the game on their first day after arriving at the imperial military academy, where they managed to enroll either as a result of excellent testing or by recommendation.

Academy
The game is divided into several phases — weeks and months. At the beginning of the month, usually, a global (for the academy) event occurs requiring mandatory participation of characters, while weeks represent a kind of "points" that players can spend to activate various events. The bulk of life and study happens off-screen (or via RP descriptions), but weekly events play a primary role in character development (both mechanically and plot-wise). Events can be of different types; for example, attending lectures on a specific subject with a chance to learn a certain skill, or heading into town to interact with others. Some events may be unique to the character.

Traits
These characteristics are chosen at the start and cannot (with rare exceptions) be changed.
Trait
Effect
RanksCost
Intelligence
Intelligence checks +1
Learning speed: +15%
5
Strength
Strength checks +1
Stamina +75
5
Agility
Agility checks +1
Evasion: +3%
Movement points +2
5
Fortitude
Resistance +2
Will +1
Survivability (timer) +1 turn
5
Perception
Accuracy +6%
3
★★
Attractiveness
Attractiveness +10
5
Affinity
Character has the ability to learn magic
1
★★★★★
Wealth
Character receives financial aid from family (3500 rumies at start and 650 at the beginning of each month)
3
★★
Genius
Additional action
1
★★★★★
Family Heirloom
The character possesses a certain rare item
1
★★★★★
Demonic Blood
Character's reputation is questioned due to kinship with demons
1
Luck
Character has a 10% chance that all their attacks hit the target (ignore evasion)
3
Berserker
During battle, the player loses control of the character, but their attacks deal 50% more damage and damage to them is 25% lower
1
★★
Light Step
Character does not activate mines
1
★★
Precision
When the character misses, their accuracy increases to 100% until the next attack.
1
Mercy
Characters defeated by the enemy do not receive fatal wounds, but because of this, accuracy is reduced by -5%.
1
Enclessian Faith
Character does not fail will and resistance checks, but refuses to attack other humans.
1
-
Ikigaism
The character has three spells and 5 special points for their use: "resurrection" (3), "restoration of strength" (1) and "consecrated weapon" (1); sometimes the character follows their "inner voice".
1
-
Cult of Flame
+1 to strength checks, +1 to agility checks, immunity to fire damage, character hates demons.
1
Nobility
+1 to charisma
+10 to attractiveness
2
★★
Savage
Character cannot use high-tech equipment, but receives +10% to evasion and +10% to accuracy
1
Country Bumpkin
-1 to intelligence checks, +1 to strength checks
1
-
Pauper
+1 to agility checks, -1 to strength checks
1
-
Blue Blood
+10 to attractiveness, +1 to intelligence, -1 to strength checks
1
Absent-mindedness
+1 trait, 30% chance to skip a turn.
1
-
Cowardice
+1 trait, if the number of enemies is greater than the number of allies (coward not counted), the character leaves the fight
1
-
Sadism
Damage is 15% higher
3
Masochism
Damage to self is 7% lower
3
Loner
When the character is alone (no allies within 9 cells): +12% to accuracy, +30% to damage, -15% to damage taken; when allies are nearby: -12% to accuracy and -20% to damage.
1
Laziness
+1 trait, 30% chance to skip an event
1
-
Narcissism
+1 to charisma if the character is the leader, -5 to will and resistance if not
1
-
Incurable Disease
+2 traits, -10% to accuracy, -20% to evasion, -1 to agility and strength checks
1
-
Sympathy for Men
Character performs a supporting attack even if they are not friends with the allied character; if they are friends, this attack deals 50% more damage
1
Sympathy for Women
Character performs a supporting attack even if they are not friends with the allied character; if they are friends, this attack deals 50% more damage
1
Hatred of Men
+1 trait, character's accuracy against male opponents is 20% lower, damage from them to self is 50% higher
1
-
Hatred of Women
+1 trait, character's accuracy against female opponents is 20% lower, damage from them to self is 50% higher
1
-
Misanthrope
+1 trait, charisma cannot be higher than 0, allied attacks do not work, character cannot become friends with anyone
1
-
Love of Civilization
Strength, agility and intelligence checks in the city +1, in nature -1
1
Love of Nature
Strength, agility and intelligence checks in nature +1, in the city -1.
1
-
Allergy
+1 trait, character has a 30% chance that all their attacks miss.
1
-
Obsession with Magic
Magic learning speed +50%
1
★★
Obsession with Ranged Weapons
Weapon learning speed +50%
1
★★
Obsession with Melee Weapons
Melee weapon learning speed +50%
1
★★
Obsession with Technology
Learning speed for technology-related skills +60%
1
★★★
Natural Leader
Learning speed for leadership skills +50%
1
★★
Curiosity
Learning speed +75%
1
★★★★
Childhood Friend
Player creates an additional character
2
★★★★★
Dynasty
After the character's death, all their property passes to a new player character
1
★★★
Energetic
+1 additional event per month
1
★★★
Enterprising
+50% to the reward amount for completed work
3
Briskness
+3 to movement points
5
User Avatar
7 years ago
Auto-translated
Moriner Leveristos
Traits
Wealth 2
Character receives financial aid from family (7000 rumies at start and 1300 at the beginning of each month)
Precision
When the character misses, their accuracy increases to 100% until the next attack.
Laziness
+1 trait, 30% chance to miss an event
Love for Civilization
Strength, Agility, and Intelligence checks in town +1, in nature -1
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Strength 1
Strength checks +1
Endurance +75
Agility 1
Agility checks +1
Evasion: +3%
Movement points +2
Fortitude 1
Resistance +2
Willpower +1
Survivability (timer) +1 turn
Benevolence
Mercy: character loses accuracy penalty; healing school spells cast on allies are always successful.
Precision: character uses two rolls for tests and takes the highest result.
Energetic: +1 additional event per month.
Luck: +20% chance to receive double experience after training.

Skills
- City Knowledge
Cost of goods and services in the capital -10%
- Enhancers
Character has permission and can use enhancers.
- "Ifril Mini"
Character can use this type of weapon, requires knowledge of weaponry basics.
- Observational Skills
Character can determine which of their acquaintances will be present in random events.
- Comprehension 10
Spell learning speed +100%
- Focus 1
+1 to the number of spell casts
- Axe Proficiency Basics
Weapon license; ability to use an axe.
- Killer Instinct
+10% critical damage chance. Applicable to any weapon or technology.

Spells
Fortification 5
Magic Barrier 1

Meridians
1: ☆ Magic
2: ☆ Air
3: ☆ Light

Test Results
History and Culture: S, A
Weaponry: D, C, E, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, D, D
Medicine: -
Military Exercises: -

Inventory
- Key #3-16
- 6069 rumies

+1 to event points, +25% learning speed.

Peacetime: +20% learning speed, +10% learning speed for each unit of intelligence check.
Wartime: +1 to event points.

Book 1: Ataraxia (0/3)
Studying this book removes negative traits and gives the character +5 willpower.
Book 2: Search for Motivation (4/6)
Character gains "energetic", "curious", and "enterprising 3" traits.
Linnea Sherman
Traits
Intelligence 2
Intelligence checks +2
Learning speed: +30%
Strength 6
Strength checks +6
Endurance +450
Attractiveness 1
Attractiveness +10
Sadism 2
Damage increased by 30%
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)
Agility 4
Agility checks +4
Evasion: +12%
Movement points +8
Fortitude 3
Resistance +6
Willpower +3
Survivability (timer) +3 turns
Perception 1
Accuracy +6%
Silentia Company Cosmetics
-50/300 rumies per month
Body and Face Care
+10 attractiveness (cannot be combined); when using additional cosmetics and spending one event point, it further increases character's attractiveness by "20".

Skills
- Katana Proficiency Basics
Weapon license; ability to use a katana.
- Enhancers
Character has permission and can use enhancers.
- Enhancers II
Character can configure and repair enhancers.
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Grenade Throwing
Character can use grenades
- Melee Combat Basics
Intercepting damage to the character is 50% lower, but if this feature activates, they cannot use any weapon except melee weapons. Evasion +10%, movement points +5, resistance +3, willpower +3.
- Axe Proficiency Basics
Weapon license; ability to use an axe.
- Scout
- Partner (Ipheon-Linnea)
Characters share their line of sight and perform a supporting attack regardless of distance.
- Dominance (Katana)
Accuracy +15%, number of attacks +1, parry melee attacks (50% chance).
- Killer Instinct
+10% critical damage chance. Applicable to any weapon or technology.

Meridians
1: ☆ Earth
2: ☆ Earth
3: ☆ Air

Test Results
History and Culture: A, C
Weaponry: E, D, E, D
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, B, C
Medicine: -
Military Exercises: A

Inventory
- Key #3-15
- 450 rumies

Peacetime: +20% learning speed, +10% learning speed for each unit of intelligence check.
Wartime: +1 to event points.


+15% evasion, +15 attractiveness, Female only.
Leather Pants
+15 attractiveness, Female only.
Conversion (1/5)
Character can convert katana or naginata damage to air or water at their choice.
Parfinora von Flexia
Traits
Cult of Flame
+1 to strength checks, +1 to agility checks, immunity to fire damage, character hates demons.
Nobility 1
+1 charisma
+10 attractiveness
Narcissism
+1 charisma if the character is the leader, -5 willpower and resistance if not
Blue Blood
+10 attractiveness, +1 intelligence, -1 to strength checks
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Strength 3
Strength checks +3
Endurance +225
Agility 1
Agility checks +1
Evasion: +3%
Movement points +2
Fortitude 2
Resistance +4
Willpower +2
Survivability (timer) +1 turn
Perception 1
Accuracy +6%
Sadism 1
Damage increased by 15%
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Lightning Speed
Order: allies under the character's command receive +1 to the number of actions until the start of the next phase.
- Enhancers
Character has permission and can use enhancers.
- Penetration
Order: allies under the character's command ignore enemy defense; 1 turn.
- Preparedness
Immunity to features that somehow hinder the application of orders or tactics.
- Concentrated Fire
Order: enemies in area 1+6 receive double damage, accuracy against them is increased by 10%
- Tactics Basics
Character can use military ruses to gain an advantage during battle.
- Acceleration
Tactic: allied characters in area 1+6 receive +50% movement speed.
- Observational Skills
Character can determine which of their acquaintances will be present in random events.
- Counterfire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Heavy Infantryman
- Inspiration
Allies under the character's command have a 50% chance to receive an additional action at the start of the phase.

Meridians
1: ☆ Light
2: ☆ Earth
3: ☆ Nature

Test Results
History and Culture: B, D
Weaponry: D, D, D, D
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: E, C, D
Medicine: -
Military Exercises: A

Inventory
- Key #3-8
- 2246 rumies

Peacetime: +20% learning speed, +10% learning speed for each unit of intelligence check.
Wartime: +1 to event points.


+1 charisma, +10% accuracy.
Lacuna
If used by a follower of the Cult of Flame:
+500 endurance, +10 willpower, +10 resistance, ability to use identical orders in the same turn; has no combat application.
Latro Dect
Traits
Energetic
+1 additional event per month
Tech Obsession
Learning speed for technology-related skills +60%
Demonic Blood
Character's reputation is questioned due to kinship with demons
Allergy
+1 trait, character has a 30% chance that all their attacks miss
Strength 3
Strength checks +3
Endurance +225
Agility 2
Evasion: +6%
Movement points +4
Agility checks +2
Fortitude 3
Resistance +6
Willpower +3
Survivability (timer) +3 turns
Perception 1
Accuracy +6%
Devotion
Character is not susceptible to suggestion; +5 willpower, +5 fortitude; characters with "demonic blood" trait receive +100% endurance, +5% accuracy, +5% evasion.
Benevolence
Energetic: +1 additional event per month.
Sadism 1
Damage increased by 15%
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)
Silentia Company Cosmetics
-50/300 rumies per month
Body and Face Care
+10 attractiveness (cannot be combined); when using additional cosmetics and spending one event point, it further increases character's attractiveness by "20".

Skills
- Revolver Proficiency Basics
Character can use a revolver; strength check: 1.
- Feverish ☆ Time (800)
+30% accuracy
+30% evasion
Intercepting fire against self -75%
+6 movement speed
Additional action
Duration: 3 turns
Activates only once per battle; after the effect ends, the character skips a turn.
- Engineer
- Artillerist
Character can use artillery.
- Enhancers
Character has permission and can use enhancers.

Meridians
1: ☆ Light
2: ☆ Darkness
3: ☆ Water

Test Results
History and Culture: B, F C
Weaponry: D, E, E, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: F, D, D
Medicine: -
Military Exercises: A

Inventory
- Key #3-4
- 1504 rumies
- Goro+
Accuracy: 60%-50%
Firing range: 10-16
Damage: 125-75
Number of shots: 6
Intercepting fire: 4
Size: 1x3

Peacetime: +20% learning speed, +10% learning speed for each unit of intelligence check.
Wartime: +1 to event points.

Silver Chain
+1 strength, +1 fortitude, +5 attractiveness, Male only.
Xenomia Neriss
Traits
Family Heirloom
Character has a certain rare item in their possession
Mercy
Characters defeated by the enemy do not receive fatal wounds, however, because of this, accuracy is reduced -5%.
Strength 3
Strength checks +3
Endurance +225
Agility 3
Evasion: +9%
Movement points +6
Fortitude 1
Resistance +2
Willpower +1
Survivability (timer) +1 turn
Perception 2
Accuracy +12%
Silentia Company Cosmetics
-50/300 rumies per month
Body and Face Care
+10 attractiveness (cannot be combined); when using additional cosmetics and spending one event point, it further increases character's attractiveness by "20".
Benevolence
Mercy: character loses accuracy penalty; healing school spells cast on allies are always successful.
Precision: character uses two rolls for tests and takes the highest result.
Energetic: +1 additional event per month.
Luck: +20% chance to receive double experience after training.

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Weak Point Knowledge (Rifle)
+30% damage
- Enhancers
Character has permission and can use enhancers.
- Enhancers II
Character can configure and repair enhancers.
- Medicine Basics
Character has permission and knows how to use medical instruments.
Survivability +2.
- Engineer
- Repair
Character restores 20% health units to technology or brings damaged equipment back to working condition. Consumes an action.
- Sniper Rifle
Character can use this type of weapon, requires knowledge of weaponry basics.
- Fast Reload
Character performs two attacks instead of one, but only against the same enemy.
- Counterfire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Critical Shot
10% critical damage chance (triple)
- Intercept (Sniper Rifle)
Character performs an intercepting attack on an enemy during their movement, but only once per action.
- Paralysis
Paralyzes the enemy in melee combat for one phase if they fail a fortitude check against the combined value of the character's strength and agility checks.
- Unarmed Combat
Character can fight without weapons.
Accuracy: 80%. Damage formula: (strength check*15), number of hits equals agility check.
- Advanced Medicine
After being healed by a medic, the character can return to battle via a base belonging to their faction. This action requires three full phases and cannot be canceled once it has started.

Meridians
1: ☆ Nature
2: ☆ Nature
3: ☆ Water

Test Results
History and Culture: B, C
Weaponry: E, D, E, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: - E, C, D
Medicine: -
Military Exercises: A

Inventory
- Key #3-5
- 70 rumies
- Silver bracelet in the shape of a thorny plant
Willpower value is added to fortitude; intelligence checks are added to strength checks; +50% learning speed.
Cannot be removed by ordinary means; the wearer suffers punishment for transgressions.

Peacetime: +20% learning speed, +10% learning speed for each unit of intelligence check.
Wartime: +1 to event points.


Xenomia's Luck: E
Part 1: Loyalty (0/5)
+2 strength, +2 agility, +2 resistance if the character has a monarch to whom they are devoted.
Part 2: Basics of Perfection (0/5)
Endurance +200, Resistance +5, Willpower +5, Movement points +5, number of actions +1.
Part 3: Binding Flame (0/2)
A talisman thrown by the character explodes and paralyzes enemies for one turn in area 1+1. Resistance check against value 10.
Machete
Bertrand De'Lart
Traits
Wealth 1
Character receives financial aid from family (3500 rumies at start and 650 at the beginning of each month)
Luck 5
Character has a 50% chance that all their attacks hit the target (ignore evasion)
Enterprising
+50% to the total reward for completed work
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Strength 3
Strength checks +3
Endurance +225
Agility 2
Evasion: +6%
Movement points +4
Fortitude 2
Resistance +4
Willpower +2
Survivability (timer) +2 turns
Perception 2
Accuracy +12%
Sadism 1
Damage increased by 15%
Benevolence (600)
Mercy: character loses accuracy penalty; healing school spells cast on allies are always successful.
Precision: character uses two rolls for tests and takes the highest result.
Energetic: +1 additional event per month.
Luck: +20% chance to receive double experience after training.

Skills
- City Knowledge
Cost of goods and services in the capital -10%
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Weak Point Knowledge (Rifle)
+30% damage
- Enhancers
Character has permission and can use enhancers.
- Aimed Shot (Rifle)
+ 3-3 firing range
- Critical Shot (Rifle)
10% critical damage chance (triple)
- Doll Knowledge
Damage to dolls +50%
- Counterfire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Infantryman
- Observational Skills
Character is able to detect a camouflaged enemy within five cells of them, provided they fall into the blue part of their field of vision.
- Sniper Rifle
Character can use this type of weapon, requires knowledge of weaponry basics.
- Intercept (Sniper Rifle)
Character performs an intercepting attack on an enemy during their movement, but only once per action.
- Killer Instinct
+10% critical damage chance. Applicable to any weapon or technology.
- Battle control
Character can use binoculars, a flare gun, and tripwires.

Meridians
1: ☆ Water
2: ☆ Light
3: ☆ Water

Test Results
History and Culture: C, E
Weaponry: D, D, E, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: E, D, D
Medicine: -
Military Exercises: A

Inventory

Oni figure. For an unclear reason, increases learning speed of weaponry skills by 50%.

The realization that his room is tidy and clean allows the student to concentrate on more important matters. +1 event point per month.
- Key #3-7
- 6507 rumies
- Mars (Rifle)
Accuracy: 70%-50%
Firing range: 10-18
Damage: 35
Number of shots: 6
Intercepting fire: 3
Weight: 3.0
Size: 1x6

Peacetime: +20% learning speed, +10% learning speed for each unit of intelligence check.
Wartime: +1 to event points.

Lottery Ticket (835/12/28)
+3 luck
Marei Mainz
Traits
Affinity
Character has an aptitude for learning magic
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Fortitude
Resistance +2
Willpower +1
Survivability (timer) +1 turn
Magic Obsession
Magic learning speed +50%
Incurable Disease
+2 traits, -10% accuracy, -20% evasion, -1 to agility and strength checks
Misanthrope
+1 trait, charisma cannot be higher than 0, allied attacks do not work, character cannot make friends with anyone
Strength 1
Strength checks +1
Endurance +75
Agility 1
Evasion: +3%
Movement points +2
Diligence
Strength: endurance +25.
Agility: evasion +1%.
Fortitude: magic resistance +5%.
Light Step: evasion +6%.
Affinity: +100% learning speed in the chosen direction of magic.
Magic Obsession: magic learning speed +50%.
Firearm Obsession: weapon learning speed +50%.
Cold Weapon Obsession: cold weapon learning speed +50%.
Tech Obsession: learning speed for technology-related skills +60%.

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Enhancers
Character has permission and can use enhancers.
- Comprehension 10
Spell learning speed +100%

Spells
- Summon — Insect
Character summons an insect that they can control.
Rank: F
Used only outside of combat; has no restrictions or levels.
- Summon — Eagle
Rank: E
Level: 1
Summon — Wolf
Rank: D
Level: 4
- Summon — Rats
Rank: C
Level: 2

Meridians
1: ☆ Magic
2: ☆ Light
3: ☆ Darkness

Test Results
History and Culture: B, A
Weaponry: E, F, F, F
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, F, F
Medicine: -
Military Exercises: -

Inventory
- Key #5-13
- 416 rumies

Peacetime: +20% learning speed, +10% learning speed for each unit of intelligence check.
Wartime: +1 to event points.

Magic Tome (0/7)
Character can open a second magic direction
User Avatar
7 years ago
Auto-translated
Eli
Traits
Strength 2
Strength checks +2
Endurance +150
Agility 2
Agility checks +2
Evasion: +6%
Movement points +4
Fortitude 2
Resistance +4
Will +2
Vitality (timer) +2 turn
Perception 3
Accuracy +18%
Hick
-1 to intelligence checks, +1 to strength checks
Pauper
+1 to agility checks, -1 to strength checks
Firearm Obsession
Weapon learning speed +50%

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Precision Shooting (Rifle)
+ 3-3 to firing range.
- Burst Fire (Assault Rifle)
The character fires five rounds instead of a full magazine.
+15% accuracy; no penalty to damage and accuracy based on distance.
- Weak Point Knowledge (Rifle)
+30% damage
- Intensive Fire (Assault Rifle)
+5 to the number of shots (interception fire)
- Suppression (Assault Rifle)
Character's attacks reduce enemy movement speed by 5. Enemy fortitude check against value "5".
- Sniper Rifle
The character can use this type of weapon, requires Weaponry Basics.
- Anti-Tank Rifle
The character can use this type of weapon, requires Weaponry Basics.
- Machine Gun
The character can use this type of weapon, requires Weaponry Basics.
- Critical Shot (Rifle)
10% chance of critical damage (triple)
- Headshot
Accuracy is halved, damage is tripled.
- Precision Shooting (Pistol)
+ 2-2 to firing range.
- Accuracy
+10-5% accuracy
- Return Fire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Enhancers
The character has permission and can use enhancers.
- Fast Reload
The character performs two attacks instead of one, but only against the same target.

Meridians
1: ☆ Magic
2: ☆ Air
3: ☆ Time

Test Results
History and Culture: E, F
Weaponry: C, D, C, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: F, D, D
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Azarina: +10
Bervang: +10
Light: +40
Latro: +40
Mariner: +10
Ipheon: +40
Anelotta: +40
Xenomia: +100
Relgar: +10
Ymir: +10
Parfinora: +60
Romeo: +5
Linnea: +60
Shogo: +10
Bert: +65
Jaspis: 0
Marey: +5

Potential: interception fire damage +100%
Friendship: interception fire damage +50%
Azarina Eisenbach
Traits
Blue Blood
+10 attractiveness, +1 intelligence, -1 to strength checks
Nobility
+1 charisma
+10 attractiveness
Intelligence 2
Intelligence checks +2
Learning speed: +30%
Strength 1
Strength checks +1
Endurance +75
Agility 4
Agility checks +4
Evasion: +12%
Movement points +6
Fortitude 1
Resistance +2
Will +1
Vitality (timer) +1 turn
Sadism 1
Damage is 15% higher
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)
Silentia Company Cosmetics
- 50/300 rumium per month
Body and Face Care
+10 attractiveness (does not stack); when using additional cosmetics and spending one event point, it further increases character attractiveness by "20".
Attractiveness 1
Attractiveness +10
Perception 1
Accuracy +6%
Masochism 1
Damage taken is 7% lower

Skills
- Enhancers
The character has permission and can use enhancers.
- Katana Basics
Weapon license; ability to use a katana.
- Melee Combat Basics
Interception damage against the character is 50% lower, but if this feature activates, they cannot use any weapon other than melee weapons. Evasion +10%, movement points +5, resistance +3, will +3.
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Mastery (Assault Rifle)
No penalty for distance.
- Scout
- Killer Instinct
+10% critical damage chance. Applicable to any weapon or technology.
- Dominance (Katana)
Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance).
- Attribute: Cute
Character's health cannot drop below one; triggers only once per battle.

Meridians
1: ☆ Air
2: ☆ Water
3: ☆ Water

Test Results
History and Culture: A, E
Weaponry: E, E, C, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, D, D
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Bervang: +30
Light: +30
Latro: +30
Mariner: +30
Ipheon: +30
Anelotta: +30
Xenomia: +30
Relgar: +30
Ymir: +30
Parfinora: +35
Romeo: +80
Linnea: +31
Shogo: +30
Eli: +30
Bert: +100
Marey: +30

Potential: ?
Friendship:
?
Bervang
Traits
Hick
-1 to intelligence checks, +1 to strength checks
Energetic
+1 additional event per month
Savage
Character cannot use high-tech equipment, but gains +10% evasion and +10% accuracy
Agility 3
Agility checks +3
Evasion: +9%
Movement points +6
Fortitude 1
Resistance +2
Will +1
Vitality (timer) +1 turn
Strength 2
Strength checks +2
Endurance +150
Bravery
Character is not susceptible to fear; nullifies negative effects of savage, absent-mindedness, cowardice, loner, laziness traits.
Sadism 1
Damage is 15% higher
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Scout
- Infantryman
- Return Fire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Observational Skills
Character can detect a camouflaged enemy within five cells of them, provided they fall into the blue part of their field of vision.
- Enhancers
The character has permission and can use enhancers.
- Killer Instinct
+10% critical damage chance. Applicable to any weapon or technology.

Meridians (unable to learn how to use enhancers)
1: ☆ Darkness
2: ☆ Air
3: ☆ Air

Test Results
History and Culture: F, F
Weaponry: D, C, E, B
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: F, C, C
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Azarina: +36
Light: +35
Latro: +36
Mariner: +15
Ipheon: +46
Anelotta: +16
Xenomia: +50
Relgar: +45
Ymir: +45
Parfinora: +16
Romeo: +60
Linnea: +36
Shogo: +20
Eli: 15
Bert: +100
Jaspis: +15
Marey: +15

Potential: Bervang loses "cowardice" trait, +8% evasion, +5 movement points.
Friendship: +8% evasion, +5 movement points.
Ipheon Masaoka
Traits
Intelligence 3
Intelligence checks +3
Learning speed: +45%
Strength 10
Strength checks +10
Endurance +750
Agility 7
Agility checks +7
Evasion: +21%
Movement points +14
Fortitude 4
Resistance +8
Will +4
Vitality (timer) +4 turns
Perception 1
Accuracy +6%
Sadism 1
Damage is 15% higher
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Sniper Rifle
The character can use this type of weapon, requires Weaponry Basics.
- Machine Gun
The character can use this type of weapon, requires Weaponry Basics.
- Enhancers
The character has permission and can use enhancers.
- Enhancers II
The character can configure and repair enhancers.
- Return Fire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Heavy Infantryman
- Partner (Ipheon-Linnea)
Characters share their line of sight and perform a supporting attack regardless of distance.
- Paralysis
Paralyzes an opponent in melee combat for one phase if they fail a fortitude check against the sum of the character's strength and agility checks.
- control
Interception fire uses a full attack on the enemy.
- Intercept (Sniper Rifle)
The character performs an interception attack on an enemy during their movement, but only once per action.

Meridians
1: ☆ Nature
2: ☆ Water
3: ☆ Air

Test Results
History and Culture: C, D
Weaponry: D, D, D, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, A, B
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Azarina: 0
Bervang: +21
Light: +30
Latro: +31
Mariner: 0
Anelotta: +1
Xenomia: +25
Relgar: +10
Ymir: +10
Parfinora: -50
Romeo: 0
Linnea: +100
Shogo: 0
Eli: +20
Bert: +31
Jaspis: -10
Marey: +10

Potential: Fruits of Training
+2 strength, +2 agility, +2 fortitude
Friendship: Ipheon's friends gain +1 strength, +1 agility, +1 fortitude.
Light Darkinson
Traits
Energetic
+1 additional event per month
Loner
When the character is alone (no allies within 9 cells): +12% accuracy, +30% damage, -15% damage taken; when allies are nearby: -12% accuracy and -20% damage.
Misogyny
+1 trait, character's accuracy against female opponents is 20% lower, damage from them to self is 50% higher
Intelligence 4
Intelligence checks +4
Learning speed: +60%
Perception 2
Accuracy +12%
Strength 3
Strength checks +3
Endurance +225
Agility 2
Evasion: +6%
Movement points +4
Fortitude 2
Resistance +4
Will +2
Vitality (timer) +2 turns
Sadism 1
Damage is 15% higher
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)

Skills
- Enhancers
The character has permission and can use enhancers.
- Enhancers II
The character can configure and repair enhancers.
- Repair
Character restores 20% health units to technology or brings damaged equipment back into working order. Costs an action.
- Combat Vehicle Operator
Character can operate combat vehicles.
- Barricade
Character places a sandbag barricade in 1x3 cells in front of them. Characters behind the barricade take 50% less damage and accuracy against them is reduced by 20%. Costs an action.
- Trench
Character places a 1x3 trench in front of them. Characters behind the barricade can "hide" and avoid enemy fire. However, when using this action, they cannot fire from it themselves. Destroyed by certain types of weapons. Costs an action.
- Demining
Character defuses a previously detected explosive device. Up to three mines can be defused in one action.
- Engineer
- "Ifrit Mini"
The character can use this type of weapon, requires Weaponry Basics.
- Mine Detection
Character can detect mines (active action) within 2 cells of them if a mine detector is in the inventory. Using this skill does not cost an action but limits movement speed to 5 until the end of the turn.

Meridians
1: ☆ Nature
2: ☆ Darkness
3: ☆ Light

Test Results
History and Culture: B, F
Weaponry: B, B, D, S
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: C, D, E
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Azarina: -45
Bervang: +15
Latro: +100
Mariner: +20
Ipheon: +10
Anelotta: -100
Xenomia: -45
Relgar: -50
Ymir: 0
Parfinora: -90
Romeo: 0
Linnea: -40
Shogo: 0
Eli: -45
Bert: +10
Jaspis: 0
Marey: 0

Potential: +100% learning speed, "laziness" trait is replaced by "energetic".
Friendship: +60% learning speed.
Ymir Spring
Traits
Attractiveness 4
Attractiveness +40
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Agility 1
Agility checks +1
Evasion: +3%
Movement points +2
Strength 1
Strength checks +1
Endurance +75
Fortitude 1
Resistance +2
Will +1
Vitality (timer) +1 turn

Skills
- Enhancers
The character has permission and can use enhancers.

Spells
- Basic Restoration
- Regeneration 1
- Advanced Restoration 1
- Purification 1

Meridians
1: ☆ Magic
2: ☆ Nature
3: ☆ Fire

Test Results
History and Culture: C, C
Weaponry: D, E, F, E
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, E, D
Medicine: -
Military Exercises: -

Inventory
?

Relationships
Azarina: ?
Bervang: +40
Light: -10
Latro: +100
Mariner: +85
Ipheon: +20
Anelotta: +10
Xenomia: +10
Relgar: +20
Toutar: +20
Parfinora: +100
Romeo: +10
Linnea: +20
Shogo: +20
Eli: +10
Bert: +10
Jaspis: 0
Marey: +10

Potential: additional action
Friendship: 50% chance to receive an additional action at the start of the phase
Naru Enemkar
Traits
- Dreyeria
+2 to intelligence, strength, and agility checks, +10 attractiveness, +8 will, +2 vitality, ability to learn magic; +150% magic learning speed.
- Intelligence 4
Intelligence checks +4
Learning speed: +60%
- Attractiveness 2
Attractiveness +20
- Strength 2
Strength checks +2
Endurance +150
- Agility 2
Agility checks +2
Evasion: +6%
Movement points +4
Fortitude 2
Resistance +4
Will +2
Vitality (timer) +2 turn

Skills
- Enhancers

Spells
- ?

- ?

- ?

- Ignition
- Fireball 11

Meridians
1: ☆ Magic
2: ☆ Light
3: ☆ Darkness

Test Results
History and Culture: C
Weaponry: D, E, F, E
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: C, D, D
Medicine: -
Military Exercises: -

Inventory
- Naru's Staff
Action 1: deals 500 magic damage to a character on the selected cell and 250 to characters in adjacent cells; critical damage chance: 25%.
Range: 15
Action 2: character moves to any cell provided it is within the line of sight of one of their allies; 50% chance not to spend a charge.
Action 3: magic attack on a selected character; critical damage chance: 25%.
Accuracy: 50%
Firing range: 5
Damage: 100
Number of shots: 20
Staff charges: intelligence check*2.

Relationships
Mariner: 0
Linnea: 0
Parfinora: +5
Latro: 0
Xenomia: 0
Bertran: 0
Marey: +50
Eli: 0
Azarina: 0
Shogo: 0
Bervang: 0
Anelotta: 0
Ipheon: 0
Light: 0
Ymir: 0

Potential: ?
Friendship: ?
User Avatar
7 years ago
Auto-translated
Yuki Kamiya, 31, history and culture
The first son of Kamiya Ren and, consequently, the elder brother of the current emperor of our country. Although this information is not hidden by anyone, few people nowadays know that Yuki Kamiya was meant to become the next ruler of the empire, but by his own wish, he ceded the right of succession to his younger brother. The reasons for such a decision were never disclosed, but it is presumed to be related to his desire to study history and work as a teacher, as well as the incompatibility of his personal system of beliefs with the structure of the empire. According to information provided by the "Secrets of the Empire" magazine (interview #27, 830), Yuki Kamiya holds the opinion that it is necessary to limit the power of the monarch and introduce democratic principles into the society, culture, and political system of the empire based on the approach described by Larian Twice, a prominent political figure of the second half of the last century. At the same time, the monarchy as such should be preserved as a symbol of the country's unity, with roots reaching back to centuries of history and the very foundation of the country in its current form. To the question of why he ceded the title of emperor to his brother instead of using it to achieve these described goals, he answers that he did not wish to impose his ideals on millions of empire residents using tools inherited from a system whose liquidation he advocates for.

According to Yuki Kamiya's approach to his own subject at the academy, history sometimes needs to be seen and felt firsthand; therefore, in the past, he traveled extensively to familiarize himself with culture and history—first only within the empire and its former territories, and later in other countries. In addition to history, he is interested in fiction, calligraphy, and kyudo. From 829 to 834, he taught at Calvad University of Higher Technology and Humanities, but this year, for "unknown reasons," he transferred to the Reime military academy.
If rumors are to be believed, he maintains warm relations with the emperor and antagonistic ones with his sister. He is married and raising a son and a daughter.
Realgar Muscari, 45, weaponry own mastery
Rank in the empire's armed forces — brigadier general; he went on an unplanned "leave" due to disagreements with senior officers, and thus ended up as a teacher at this academy.

Realgar Muscari's career growth began in 809 when he was twenty years old. During a brief military conflict with the Ixian Empire, although he was a simple soldier at the time, he showed heroism and tactical ingenuity to protect the capital and its residents from elite overseas detachments, demonstrating a high level of competence in military affairs, a magnificent ability to command, and unparalleled knowledge of weapons and military equipment. As a result, after the cessation of hostilities, Realgar was promoted in rank and entered the personal service of the emperor. However, he could not immediately begin performing his new duties, as an eye injury sustained during a duel with the Ixian emperor made him unfit for service until recovery. Many historians do not recognize this bout as a duel per se since it began and ended in an instant, but we consider it fair to draw readers' attention to the fact that at that time, the overseas ruler had known no defeat and was rightfully considered one of the strongest warriors not only of modern times, but of the history of our continent in general. Therefore, we simply note another moment of heroism from the life of one of the most brilliant officers of the empire's armed forces.

The Muscari family has a long history with the armed forces of the Reime Empire. Its members have often held various officer positions over the centuries. Realgar's ancestors participated in the rebellion against the tyranny of Archon, resisted the power of Reisen, and supported Sonata during her illegal ascension to the throne. This fact, combined with Realgar's rapid career growth, caused a number of ill-wishers to appear.

Married to an Astian woman, has three children; details of his personal life are not disclosed. He became addicted to tobacco in his youth and to alcohol after the assassination of the previous emperor.
Avion Craig, 28, engineering and technology
An extraordinarily gifted but somewhat asocial self-taught engineer from the eastern regions of the country. Despite his family's poverty, he loved reading complex scientific literature in his city library and always found ways to build something, even from junk found in landfills.

By age sixteen, his high intelligence and capacity for invention did not go unnoticed, and he was hired by one of several Reime companies engaged in the development of ephemeral technologies. In this new place, he could provide not only for himself but also for his family; furthermore, he could devote himself to his favorite work where no one would distract him. After working for this company for five years, Avion, who previously knew nothing of economics, realized that the payment for his work at this company was disproportionate to the value of his labor and the product he produced. Being a man who, while not greedy, was proud, he demanded from the company director a twenty-fold increase in his salary based on his own calculations, to which, naturally, he received a refusal. Deciding not to tolerate such treatment, Avion quit the very next day and soon encountered human cruelty for the first time. Without the intellectual power of the hardworking Avion, this company quickly went bankrupt, leaving its director, who was its sole owner, with nothing. In revenge, he ambushed Avion in the evening, crept up behind him, struck him on the head with a club, and dragged him into the now-vacant company building. There, Avion Craig was subjected to hours of torture until police officers freed him in the morning. As a result of this incident, the young engineer had to undergo quite lengthy treatment, but to the surprise of psychologists, he bore what happened to him rather easily, and physical injuries were the main problem for him. This story ended with the death sentence of the criminal and its swift execution.

Having recovered from the consequences, Avion Craig decided to found his own company, but soon realized that business management was not for him and abandoned the idea. Eventually, he entered government service and over time found himself at the Reime military academy, where he was provided with a personal workshop and practically unlimited resources to implement his ideas. In return, he had to compile regular reports on the results of his research as well as teach students. And while he could accept the former as a necessary evil, the latter brings him great dissatisfaction to this day. Unmarried.
Astilba, 43, magic
Life behind the safe walls of Visteria was not for the curious Sorceress, so she left her homeland with one single goal — to gather as much knowledge as possible about magical sciences that were not available in the vast libraries of Visteria. Initially, she planned to limit herself to the magic of Tiaraal, but the failed Ixian invasion of the Sarseid Empire forced her to change plans and head overseas, where new discoveries awaited her.

After a long sea voyage and arriving at her destination, Astilba soon encountered a number of problems. Firstly, the industrialization of the countries on this continent led to once-widespread magic falling into the background, and now those who practiced it were extremely few. Secondly, in the more developed north, according to international treaties, it was forbidden to practice magical sciences without being a member of the Mages Association. Of course, she could have done this in secret, but that was not only risky but also contrary to her views. In other words, since she had come to foreign lands, she had to play by the local rules.

Having considered various options, Astilba went to Reime, where she obtained an audience with the emperor and told him about the goals of her visit to this continent. In response, Kamiya Ren offered a recommendation necessary for obtaining membership in the Association and access to the empire's magical archives, but in return demanded that she teach the young talents of the empire. This contract was concluded for a term of thirty years. Astilba continues to fulfill it to this day, working as a teacher at the Reime military academy.
Maya Nothaft, 19, melee combat
One of the most successful graduates in the history of the Reime military academy. During her years of study at the academy, she held the position of president of the student council and acted as the leader of her class during military exercises and competitions between academies. In the final of the international Competitive events, her class lost to representatives of the Larian Military Academy named after Sonata Reime, but Maya Nothaft was named the most valuable player of the tournament.

She was loved by both teachers and peers. After completing her studies, despite being very young for it, she was recognized as a master of the sword. This spring, she begins her work as a teacher in the same academy where she studied herself. Unmarried.
Mari Kamiya, 29, combat training
Mari was born and raised in the capital of the empire in a middle-income family. Until sixteen, she lived with her parents and two younger brothers, maintaining warm family relations with all of them. At age sixteen, she entered the Reime military academy and graduated with honors.

After graduating from the academy, Mari joined the "Hegon" organization, named after the second king of Reime. This organization engaged in mercenary work, but unlike the traditional field of mercenaries, it helped not the parties to a conflict in exchange for reward, but directly civilians who fell into trouble during wartime and peacetime. Funding was carried out through voluntary donations from different countries, including the empire. Of course, despite the selfless intentions of the organization, its employees often got into trouble, entered armed conflicts with mercenaries, bandits, marauders, and sometimes ungrateful wards. Thus, combat training was extremely important for those who worked in this organization.

After five years of working at "Hegon," Mari decided to leave the organization. This work was undoubtedly a noble cause, but Mari felt she had already seen enough wars and tragedies; she wanted a peaceful and happy life, wanting to become a wife and mother.
After returning home, she moved to Calvad, where she began teaching military science at one of the local universities. At a teachers' meeting, she met Yuki; they started dating, married after a few months, then had children, and after a couple of years, they moved back to the capital.
Phisalis, 43, medicine
Phisalis's main areas of work in the medical field are surgery and toxicology, but he is more than competent in other medical professions. Despite this, for a very long time, medicine was merely a secondary science in his sphere of interests; before his skills were recognized within the empire, Phisalis gained worldwide fame through his contribution to the development of botany. His work "The Plant World of Tiaraal" collected information on all plants of the overseas continent, including such rare information as the influence of these plants on the human body and their possible applications in medicine.

He arrived in the empire after completing the aforementioned book in search of his childhood friend — Astilba. Learning that she did not plan to return home anytime soon, he decided to stay in the empire and study the local flora. He began working at the academy first to support himself in a foreign land, but then settled in and made it his main occupation. After a couple of years of living in the empire, he also opened his own clinic, which over time began attracting people from all over the country, and later from abroad. Realizing that he could not handle such a volume of work alone, he began accepting only patients with exceptionally severe diseases and injuries.

Despite the fact that life in Reime turned out to be more comfortable for Phisalis than he had initially assumed, he still plans to return to his homeland. As he confessed in the only interview he agreed to over these years, "there is nothing closer or dearer to the heart than one's native land."
Euryala Grace, 35, history and culture
Euryala Grace graduated from Calvad University of Higher Technology and Humanities with a degree in history, where she subsequently worked as a teacher from 822 to 829. During this time, she decided to try herself in something else and in 831 obtained the position of manager for a group of idols assembled from academy graduates, supervised by Kamiya Rinze (now — Empress Rinze Reime). In the summer of 834, Rinze decided that Euryala's strict methods were better suited for raising future soldiers of the empire and transferred her to the Reime military academy.

Euryala Grace is an excessively pedantic person prone to perfectionism. According to rumors, it is because of these character traits that her relationships with men never worked out.

Few know about this, but in reality, Euryala is boundlessly devoted to the interests of the empire and worships Rinze Reime.
Engressa Roselit, 28, leadership and tactics
Like the ruling dynasty of the empire, Engressa's family are descendants of Lapis Reime, the first king. For long centuries, the Roselits remained loyal to the reigning emperor regardless of circumstances and stepped back from affairs only during the reign of Vagael, as the head of the family at that time did not recognize him as a bearer of imperial blood. The Roselits supported Sonata during her reign and Tiaria after her overthrow, but they were driven not by opportunism, but by a special code of honor. The family crest of the Roselits is a red rose enveloped in flame.

From 822, Engressa Roselit worked as an adjutant to Emperor Kamiya Ren, but lost this position due to the latter's assassination. Her subsequent life was spent in the empire's armed forces, and she currently holds the rank of colonel. In the summer of 834, Empress Rinze Reime appointed her as an instructor at the Reime military academy.
User Avatar
7 years ago
Auto-translated
---
User Avatar
7 years ago
Auto-translated
Class Representative, Preliminary Voting

April
Week 1
- Ceremonial Opening of the New Year at the Reima Military Academy
- Capital Tour (1, 2, 3, 4)
- Introduction to Weaponry Course (1, 2)
Week 2
- Rifle Artistry 1 — Precision Shooting
- Introduction to Medicine Course
- Larian Republic (1, 2, 3)
Week 3
- Introduction to Engineering and Technology Course
- Introduction to Magic Course (1, 2)
- Introduction to Close Combat Course
- Pistol Artistry 1 — Precision Shooting
Week 4
- Assault Rifle Artistry 1 — Burst Fire
- Ixian Empire
- Enhancers (1, 2)
- Combat Training — Test

Day of Rest

May
Week 1
- Selection of Class Representative (Yuki Kamiya) (1, 2)
- Rifle Artistry 2 — Knowledge of Weak Points (Realgar Muscari)
- Magic — Specialization Choice (Astilba)
Week 2
- Pistol Artistry 2 — Accuracy (Realgar Muscari)
- Role of the Engineer (Avion Craig)
- Basics of Close Combat (Maya Nothaft)
Week 3
- Combat Training — Strength (Mari Kamiya), mandatory for students with F results
- Combat Training — Counter-fire (Mari Kamiya)
- Combat Equipment Operator (Avion Craig)
Week 4
- Assault Rifle Artistry 2 — Intensive Fire (Realgar Muscari)
- Combat Training — Test (Mari Kamiya)
- Combat Training — Test (Mari Kamiya)
- History and Culture — Test (Yuki Kamiya) (1, 2)

Day of Rest

June
Week 1
-
Week 2
- Rifle Artistry 3 — Critical Shot (Realgar Muscari)
- Artillery (Avion Craig)
- Mines (Realgar Muscari)
- Combat Training — Strength (Mari Kamiya), mandatory for students with F results
Week 3
- Pistol Artistry 3 — Headshot (Realgar Muscari)
- Darkiria (Kamiya Yuki)
- Puppets (Avion Craig)
- Combat Training — Agility (Mari Kamiya), mandatory for students with F results
Week 4
- Assault Rifle Artistry 3 — Suppression (Realgar Muscari)
- Combat Training — Test (Mari Kamiya)
- Combat Training — Test (Mari Kamiya)
- Combat Training — Test (Mari Kamiya)

July
Week 1
-
Week 2
- Combat Training — Test (Mari Kamiya)
- Combat Training — Strength (Mari Kamiya), mandatory for students with F and E results
- Sniper Rifle (Realgar Muscari)
- Leadership and Tactics — Introduction (Engressa Roselit)
- Alait (Euryala Grace)
Week 3
- Combat Training — Agility (Mari Kamiya), mandatory for students with F and E results
- Enhancers (Avion Craig), mandatory for students who have not covered this material
- Anti-tank Rifle (Realgar Muscari)
- Leadership and Tactics — Weather Conditions (Engressa Roselit)
Week 4
- Combat Training — Strength (Mari Kamiya), mandatory for students with F and E results
- Combat Training — Endurance (Mari Kamiya), mandatory for students who failed the endurance test
- Machine Gun (Realgar Muscari)
- Grenades (Realgar Muscari)
- Combat Training — Test (Mari Kamiya)
- Combat Training — Test (Mari Kamiya)

Day of Rest

August
Week 1
- Combat Training — Strength (Mari Kamiya), mandatory for students with F and E results
- Festival (any number of event points may be spent at the festival provided they are not required for red events)
Week 2
- Oath of Allegiance
- Combat Training — Agility (Mari Kamiya), mandatory for students with F and E results
- Amplifiers (Avion Craig), mandatory for all except those unable to use enhancers
- Magic Affinity Check (Astilba), mandatory for those not yet checked
- Basic Spells (Astilba)
- Protective Gear (Mari Kamiya), mandatory for all
- Intensive Training (Mari Kamiya) (any number of event points may be spent during intensive training on any item or one of the three characteristics provided they are not required for red events; experience gained is twice as high as usual)
Week 3
- Competitive trials for the right to represent the academy at national competitions
Week 4
- Combat Training — Endurance (Mari Kamiya), mandatory for students who failed the endurance test
- Vacation

September
Week 1
- Start of the Second Half-Year
- Corridor (?)
- Combat Training — Endurance (Mari Kamiya), mandatory for students who failed the endurance test
- Mine Detection (Avion Craig)
- Killer Instinct (Realgar Muscari)
- Intensive Training (Mari Kamiya)
- National Competitions (1/8)
Week 2
- Auxiliary Techniques (Astilba)
- Dominance (Maya Nothaft)
- Intensive Training (Mari Kamiya)
- National Competitions (1/4)
Week 3
- Battle control (Mari Kamiya)
- Rapid Recovery (Physalis)
- Intensive Training (Mari Kamiya)
- National Competitions (1/2)
Week 4
- Dreieria (Euryala Grace)
- Expert Leadership (Engressa Roselit)
- Expert Tactics (Engressa Roselit)
- National Competitions (Final)
- Combat Training — Test
- Combat Training — Test
- Combat Training — Test
- Weaponry Course — Test
- History and Culture — Test

Day of Rest

October
Week 1
- Combat Training — Strength (Mari Kamiya), mandatory for students with F and E results
- Intensive Training (Mari Kamiya)
Week 2
- Idol Academy (Kanade Ohara), mandatory for Linnea and Azarina.
- Combat Training — Agility (Mari Kamiya), mandatory for students with F and E results
- Machine Gun — control (Realgar Muscari)
- Essential Spells (Astilba)
Week 3
- Combat Training — Strength (Mari Kamiya), mandatory for students with F and E results
- Sniper Rifle — Interception (Realgar Muscari)
Week 4
-
Combat Training — Agility (Mari Kamiya), mandatory for students with F and E results
- Anti-tank Rifle — Interception (Realgar Muscari)

Day of Rest

November
Week 1
- Accelerated Training (Mari Kamiya, Engressa Roselit)(x3 experience without penalties)
Week 2
- Special Lecture (Euryala Grace), mandatory for Latro, Bertrand, Eli, Azarina, Bervang, Anelotta, Lait)
- Idol Academy (Kanade Ohara), mandatory for Linnea and Azarina.
- Combat Training — Test (Strength, Agility, Intelligence)
- Weaponry Course — Test
Week 3
- Specialization Determination (Engressa Roselit)
Week 4
- Special Training 1

December
Week 1
- Special Training 2
Week 2
- Special Training 3
Week 3
- Special Training 4
- Intensive Training
Week 4
- Vacation (R)
User Avatar
7 years ago
Auto-translated
M&O-830
Accuracy: 60%-35%
Range: 7-12
Damage: 30
Number of shots: 5
Interception fire: 2
Size: 1x2

Z23
Accuracy: 65%-45%
Range: 8-16
Damage: 30
Number of shots: 5
Interception fire: 2
Size: 1x5

Macera
Accuracy: 40%-15%
Range: 5-10
Damage: 45-25
Number of shots: 20
Interception fire: 5
Size: 2x4

Axe
Accuracy: 70%
Attack range: 1
Damage: 200
Number of attacks: 1
Interception attack: 1
Size: 1x3

Katana
Accuracy: 50%
Attack range: 1
Damage: 130
Number of attacks: 1
Interception attack: 1
Size: 1x4

Alebaster-21C.

Durability: 1000
Protection: 300 (front armor), 150 (side armor), 50 (rear armor).
Movement speed: 5
Armament
1. Cannon
Accuracy: 50%-30%
Range: 8-22
Damage: 500
Number of shots: 1
Interception fire: 0
2. Machine gun
Accuracy: 80%-20%
Range: 3-10
Damage: 35
Number of shots: 25
Interception fire: 10

(Blue indicates the front of the tank, red - the rear, green - the weapon).
(Tanks are deadly to infantry, so when it runs into them, they automatically move away from it).

Ifrit
Range: entire map
Damage: 500 (center) - 125 (around)
Durability: 800
Protection: 30
Number of shots: 5
Interception fire: 0
Movement points: 2
Area of effect: a random point in the selected area, plus around it.


Azusa
Accuracy: 30%-75%
Range: 10-38
Damage: 500
Number of shots: 1
Interception fire: 0
Size: 2x5
Damage against vehicles is reduced by 80%.
Strength check: 2

RX-002
Accuracy: 65%
Range: 25
Damage: 150
Number of shots: 3
Interception fire: 0
Size: 1x5
Damage against vehicles is reduced by 80%.
Strength check: 1

Grenade
Accuracy: 50% (hits either the indicated cell or, if missed, on a cell next to it)
Throw range: 4
Area of effect: 1+1
Damage: 250/100
Size: 1x2
Destroys barricades, can be thrown into trenches.

XD-660
Accuracy: 30%
Range: 6
Damage: 50
Number of shots: 50
Interception fire: 20
Size: 3x5
10% chance to reduce enemy protection by 1 with each shot.
Strength check: 4

Alarion's Wrath
Accuracy against vehicles: 70%-40%
Accuracy against infantry: 30%-30%
Range: 10-20
Damage: 650
Number of shots: 1
Interception fire: 0
Size: 3x5
Strength check: 3

Mine
100 damage to vehicles, bypassing armor
100% damage from maximum health, bypassing armor
Size: 1x1

Standard equipment
Protection: 5
Inventory: 1: 6x3, 2: 1x2, 2: 1x1.

Scout equipment
Protection: 5
Speed: +6
Evasion: +5%
Inventory: 1: 2x5, 1: 1x3, 1: 1x2.

Infantry equipment
Protection: 10
Resilience: +2
Damage resistance: +5%
Fire resistance: +10%
Water resistance: +10%
Air resistance: +10%
Inventory: 6x3
Requirements: strength 2

Heavy infantry equipment
Protection: 15
Movement speed bonuses are 50% less effective
Resilience: +5
Damage resistance: +10%
Fire resistance: +25%
Water resistance: +25%
Air resistance: +25%
Inventory: 6x3
Requirements: strength 3

Anti-tank equipment
Damage from cannons and artillery -50%
Protection: 8
Resilience: +3
Inventory: 1: 6x3
Requirements: strength 2

Medical equipment
Medic insignia
Protection: 5
Inventory: 1: 4x2, 6: 1x2

Engineering equipment
Damage from cannons and artillery -20%
Damage from mines does not exceed 50% of the character's health
Inventory: 1: 6x5

First aid kit
Size: 1x2

Toolbox
Size: 3x3

Shovel
Size: 1x5

Sacks
Size: 1x3

Wood
Size: 2x2

Disposal kit
Size: 1x1

Cartridge (Azusa)
Size: 1x1

Clip (RX-002)
Size: 1x1

Shell (anti-tank rifle, tank, artillery)
Size: 1x2

Combat knife
Accuracy: 75%
Attacks from an invisible state kill the enemy.
Attack range: 1
Damage: 50
Number of attacks: 2
Interception attack: 2
Size: 1x2

Stimulants
1: +300 to health until the end of the battle
2: +10% to accuracy until the end of the battle
3: +10% to evasion until the end of the battle
4: +8 to movement speed until the end of the battle
5: +5 to will and resilience until the end of the battle
Size: 1x2

Explosives
Damage: 5000
Setting takes action
Area of effect: 1+3
Timer: 3 turns
Size: 2x2
User Avatar
7 years ago
Auto-translated
ALL ABOARD THE HYPE TRAIN
I haven't read anything except the topic title.
User Avatar
7 years ago
Auto-translated
History and Culture
- City Knowledge (100)
Cost of goods and services in the capital -10%
- Penetration (150)
Order: allies under the character's command ignore enemy defense; 1 turn.
- Observance (150)
The character can determine which of their acquaintances will be present in random events.
- Evacuation (100)
Order: a selected ally under the character's command leaves the battle even if they were incapacitated.
- Lightning Speed (500)
Order: allies under the character's command receive +1 to the number of actions until the start of the next phase.
- Ambush (500)
Order: allies in area 1+3 become invisible until they are detected or reveal themselves.
- Leadership Basics (500)
+1 to charisma
- Concentration of Fire (500)
Order: enemies in area 1+6 take double damage, accuracy against them is increased by 10%
- Retreat (800)
Order: the character and allies under their command leave the battle.
- Tactics Basics (300)
The character can use military ruses to gain an advantage during battle.
- Advanced Tactics (1000)
Total number of tactic points is doubled.
- Camouflage (300)
Tactic: allied characters in area 1+1 become invisible until the start of the next turn.
- Confusion (300)
Tactic: a selected character skips a turn (will check against value 10)
- Slow (300)
Tactic: characters in area 1+6 receive -75% to movement speed (resistance check against value 12)
- Haste (300)
Tactic: allied characters in area 1+6 receive +50% to movement speed.
- Suggestion Resistance (500)
The character resists attempts to suggest something to them.
- Snow Storm (500)
Order: the character and allies under their command ignore winter climate effects for three turns.
- Superiority (500)
+10-5% accuracy against empire enemies, +30% damage and +5% critical hit chance against them.
- Expert Leadership (750)
+1 to charisma
- Absolute Defense (1000)
Order: allies under the character's command take no damage, lasts 1 action, requires 2 charisma points.
- Reconnaissance (600)
Order: scouts territory in area 1+6, reveals camouflaged enemies, traps, and mines.
- Inspiration (1500)
Allies under the character's command have a 50% chance to receive an additional action at the start of the phase.
- Supply — Ammunition (300)
Tactic: fills the character's inventory with the selected type of ammunition or other limited-use items.
- Supply — Equipment (300)
Tactic: adds a selected type of weapon or other equipment to the character's inventory.
- Healing (300)
Tactic: restores 300 health units to a selected character.
- Guidance (300)
Tactic: a selected character receives +10% accuracy until the end of the phase.
- Flanking (300)
Tactic: a selected character receives +10% evasion until the end of the phase.
- Defense (500)
Tactic: a selected character receives +50 and +50% defense for one action.
- Annihilation (300)
Tactic: a selected character deals 50% more damage until the end of the phase.
- Destruction (800)
Tactic: a selected character ignores enemy defense until the end of the phase.

Weaponry
- Weaponry Basics (125)
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Precision Shooting (Rifle) (100)
+ 3-3 to firing range.
- Weak Point Knowledge (Rifle) (150)
+30% damage
- Critical Shot (Rifle) (150)
10% chance of critical damage (triple)
- Precision Shooting (Pistol) (150)
+ 2-2 to firing range.
- Accuracy (Pistol) (150)
+10-5% accuracy
- Headshot (Pistol) (150)
Accuracy is halved, damage is tripled.
- Burst Fire (Assault Rifle) (175)
The character fires five cartridges instead of a full magazine.
+15% accuracy; no penalty to damage and accuracy based on distance.
- Intensive Fire (Assault Rifle) (125)
+5 to the number of shots (interception fire)
- Suppression (Assault Rifle) (175)
Character attacks reduce enemy movement speed by 5. Enemy fortitude check against value "5".
- Mining (500)
The character can set mines.
- Sniper Rifle (400)
The character can use this type of weapon, requires Weaponry Basics.
- Anti-Tank Rifle (400)
The character can use this type of weapon, requires Weaponry Basics.
- Machine Gun (400)
The character can use this type of weapon, requires Weaponry Basics.
- Grenade Throwing (100)
The character can use grenades
- Killer Instinct (900)
+10% critical damage chance. Applicable to any weapon and vehicle.
- control (Machine Gun) (500)
Interception fire uses a full attack against the enemy.
- Intercept (Sniper Rifle) (500)
The character performs an interception attack on an enemy during their movement, but only once per action.
- Intercept (Anti-Tank Rifle) (500)
The character performs an interception attack on an enemy during their movement, but only once per action.

Engineering and Technology
- Enhancers (125)
The character has permission and can use enhancers.
- Enhancers II (125)
The character can configure and repair enhancers.
- Repair (200)
The character restores 20% health units to a vehicle or returns damaged equipment to working condition. Costs an action.
- Barricade (200)
The character places a sandbag barricade on 1x3 cells in front of them. Characters behind the barricade take 50% less damage and accuracy against them is reduced by 20%. Costs an action.
- Trench (200)
The character places a 1x3 trench in front of them. Characters behind the barricade can "hide" and avoid enemy fire. However, when using this action, they cannot fire from it themselves. Destroyed by certain types of weapons. Costs an action.
- Demining (500)
The character defuses a previously detected explosive device. Up to three mines can be defused in one action.
- Combat Vehicle Operator (500)
The character can operate combat vehicles.
- Artillerist (500)
The character can use artillery.
- Doll Knowledge (125)
Damage against dolls +50%
- Mine Detection (500)
The character can detect mines (active action) within 2 cells of them if a mine detector is in the inventory. Using this skill does not cost an action, but limits movement speed to 5 until the end of the turn.

Magic
- Fundamental Spells
- Basic Spells
- Essential Spells
- Tactical Spells

Melee Combat
- Axe Proficiency Basics (100)
Weapon license; ability to use an axe.
- Katana Proficiency Basics (225)
Weapon license; ability to use a katana.
- Melee Combat Basics (500)
Interception damage against the character is 50% lower, but if this feature activates, they cannot use any weapon other than melee weapons. Evasion +10%, movement points +5, resistance +3, will +3.
- Domination (Axe) (700)
Melee attacks paralyze the enemy for one turn (fortitude check against value "15").
The attacked enemy cannot move as long as the attacker is near them.
- Domination (Katana) (700)
Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance).

Combat Training
- Return Fire (Firearms) (300)
After an enemy finishes their attack, the character performs a counterattack.
- Scout (300)
- Infantryman (300)
- Heavy Infantryman (300)
- Anti-Tank Infantryman (300)
- Medic (300)
- Engineer (300)
- Battle control (750)
The character can use binoculars, a flare gun, and tripwires.

Medicine
- Medicine Basics (400)
The character has permission and knows how to use medical instruments.
Vitality +2.
- Advanced Medicine (500)
After being healed by a medic, the character can return to battle via a base belonging to their faction. This action requires three full phases and cannot be canceled once it has begun.
User Avatar
7 years ago
Auto-translated
Ugh, the combat system looks brutal. I have a feeling it will cause a lot of frustration.
User Avatar
7 years ago
Auto-translated
Light Footed
We take this trait.
User Avatar
7 years ago
Auto-translated
It ultimately looks like an expansion for Mortal Kombat... In the sense that the mechanics are given the main focus, and role-playing is relegated to the background. Yes, I remember that even before this, there were 200 posts of gray discussions about combat tactics! Still, it's a bit disappointing.
User Avatar
7 years ago
Auto-translated
I think it will be the other way around here. Both the mechanics (at least the generator) will be simpler, and the game should turn out to be more engaging (in theory). And role-playing is encouraged with this mechanic.
User Avatar
7 years ago
Auto-translated
We'll see.
We take this trait.
I can suggest an alternative! We all create male characters, become close friends, and take the "Affinity for Men" trait!
User Avatar
7 years ago
Auto-translated
At school, they told me that I was magically gifted.

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1593 guests