| Eli Traits Strength 2 Strength checks +2 Endurance +150 Agility 2 Agility checks +2 Evasion: +6% Movement points +4 Fortitude 2 Resistance +4 Will +2 Vitality (timer) +2 turn Perception 3 Accuracy +18% Hick -1 to intelligence checks, +1 to strength checks Pauper +1 to agility checks, -1 to strength checks Firearm Obsession Weapon learning speed +50% Skills - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Precision Shooting (Rifle) + 3-3 to firing range. - Burst Fire (Assault Rifle) The character fires five rounds instead of a full magazine. +15% accuracy; no penalty to damage and accuracy based on distance. - Weak Point Knowledge (Rifle) +30% damage - Intensive Fire (Assault Rifle) +5 to the number of shots (interception fire) - Suppression (Assault Rifle) Character's attacks reduce enemy movement speed by 5. Enemy fortitude check against value "5". - Sniper Rifle The character can use this type of weapon, requires Weaponry Basics. - Anti-Tank Rifle The character can use this type of weapon, requires Weaponry Basics. - Machine Gun The character can use this type of weapon, requires Weaponry Basics. - Critical Shot (Rifle) 10% chance of critical damage (triple) - Headshot Accuracy is halved, damage is tripled. - Precision Shooting (Pistol) + 2-2 to firing range. - Accuracy +10-5% accuracy - Return Fire (Firearms) After the enemy finishes their attack, the character performs a counterattack. - Enhancers The character has permission and can use enhancers. - Fast Reload The character performs two attacks instead of one, but only against the same target. Meridians 1: ☆ Magic 2: ☆ Air 3: ☆ Time Test Results History and Culture: E, F Weaponry: C, D, C, C Engineering and Technology: - Magic: - Melee Combat: - Combat Training: F, D, D Medicine: - Military Exercises: A Inventory ? Relationships Azarina: +10 Bervang: +10 Light: +40 Latro: +40 Mariner: +10 Ipheon: +40 Anelotta: +40 Xenomia: +100 Relgar: +10 Ymir: +10 Parfinora: +60 Romeo: +5 Linnea: +60 Shogo: +10 Bert: +65 Jaspis: 0 Marey: +5 Potential: interception fire damage +100% Friendship: interception fire damage +50% | |
Traits Blue Blood +10 attractiveness, +1 intelligence, -1 to strength checks Nobility +1 charisma +10 attractiveness Intelligence 2 Intelligence checks +2 Learning speed: +30% Strength 1 Strength checks +1 Endurance +75 Agility 4 Agility checks +4 Evasion: +12% Movement points +6 Fortitude 1 Resistance +2 Will +1 Vitality (timer) +1 turn Sadism 1 Damage is 15% higher Luck 1 Character has a 10% chance that all their attacks hit the target (ignore evasion) Silentia Company Cosmetics - 50/300 rumium per month Body and Face Care +10 attractiveness (does not stack); when using additional cosmetics and spending one event point, it further increases character attractiveness by "20". Attractiveness 1 Attractiveness +10 Perception 1 Accuracy +6% Masochism 1 Damage taken is 7% lower Skills - Enhancers The character has permission and can use enhancers. - Katana Basics Weapon license; ability to use a katana. - Melee Combat Basics Interception damage against the character is 50% lower, but if this feature activates, they cannot use any weapon other than melee weapons. Evasion +10%, movement points +5, resistance +3, will +3. - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Mastery (Assault Rifle) No penalty for distance. - Scout - Killer Instinct +10% critical damage chance. Applicable to any weapon or technology. - Dominance (Katana) Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance). - Attribute: Cute Character's health cannot drop below one; triggers only once per battle. Meridians 1: ☆ Air 2: ☆ Water 3: ☆ Water Test Results History and Culture: A, E Weaponry: E, E, C, C Engineering and Technology: - Magic: - Melee Combat: - Combat Training: D, D, D Medicine: - Military Exercises: A Inventory ? Relationships Bervang: +30 Light: +30 Latro: +30 Mariner: +30 Ipheon: +30 Anelotta: +30 Xenomia: +30 Relgar: +30 Ymir: +30 Parfinora: +35 Romeo: +80 Linnea: +31 Shogo: +30 Eli: +30 Bert: +100 Marey: +30 Potential: ? Friendship: ? | |
| Bervang Traits Hick -1 to intelligence checks, +1 to strength checks Energetic +1 additional event per month Savage Character cannot use high-tech equipment, but gains +10% evasion and +10% accuracy Agility 3 Agility checks +3 Evasion: +9% Movement points +6 Fortitude 1 Resistance +2 Will +1 Vitality (timer) +1 turn Strength 2 Strength checks +2 Endurance +150 Bravery Character is not susceptible to fear; nullifies negative effects of savage, absent-mindedness, cowardice, loner, laziness traits. Sadism 1 Damage is 15% higher Luck 1 Character has a 10% chance that all their attacks hit the target (ignore evasion) Skills - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Scout - Infantryman - Return Fire (Firearms) After the enemy finishes their attack, the character performs a counterattack. - Observational Skills Character can detect a camouflaged enemy within five cells of them, provided they fall into the blue part of their field of vision. - Enhancers The character has permission and can use enhancers. - Killer Instinct +10% critical damage chance. Applicable to any weapon or technology. Meridians (unable to learn how to use enhancers) 1: ☆ Darkness 2: ☆ Air 3: ☆ Air Test Results History and Culture: F, F Weaponry: D, C, E, B Engineering and Technology: - Magic: - Melee Combat: - Combat Training: F, C, C Medicine: - Military Exercises: A Inventory ? Relationships Azarina: +36 Light: +35 Latro: +36 Mariner: +15 Ipheon: +46 Anelotta: +16 Xenomia: +50 Relgar: +45 Ymir: +45 Parfinora: +16 Romeo: +60 Linnea: +36 Shogo: +20 Eli: 15 Bert: +100 Jaspis: +15 Marey: +15 Potential: Bervang loses "cowardice" trait, +8% evasion, +5 movement points. Friendship: +8% evasion, +5 movement points. | |
| Ipheon Masaoka Traits Intelligence 3 Intelligence checks +3 Learning speed: +45% Strength 10 Strength checks +10 Endurance +750 Agility 7 Agility checks +7 Evasion: +21% Movement points +14 Fortitude 4 Resistance +8 Will +4 Vitality (timer) +4 turns Perception 1 Accuracy +6% Sadism 1 Damage is 15% higher Luck 1 Character has a 10% chance that all their attacks hit the target (ignore evasion) Skills - Weaponry Basics Weapon license; ability to use a pistol, rifle, and assault rifle. This skill is required to learn other firearm skills. - Sniper Rifle The character can use this type of weapon, requires Weaponry Basics. - Machine Gun The character can use this type of weapon, requires Weaponry Basics. - Enhancers The character has permission and can use enhancers. - Enhancers II The character can configure and repair enhancers. - Return Fire (Firearms) After the enemy finishes their attack, the character performs a counterattack. - Heavy Infantryman - Partner (Ipheon-Linnea) Characters share their line of sight and perform a supporting attack regardless of distance. - Paralysis Paralyzes an opponent in melee combat for one phase if they fail a fortitude check against the sum of the character's strength and agility checks. - control Interception fire uses a full attack on the enemy. - Intercept (Sniper Rifle) The character performs an interception attack on an enemy during their movement, but only once per action. Meridians 1: ☆ Nature 2: ☆ Water 3: ☆ Air Test Results History and Culture: C, D Weaponry: D, D, D, C Engineering and Technology: - Magic: - Melee Combat: - Combat Training: D, A, B Medicine: - Military Exercises: A Inventory ? Relationships Azarina: 0 Bervang: +21 Light: +30 Latro: +31 Mariner: 0 Anelotta: +1 Xenomia: +25 Relgar: +10 Ymir: +10 Parfinora: -50 Romeo: 0 Linnea: +100 Shogo: 0 Eli: +20 Bert: +31 Jaspis: -10 Marey: +10 Potential: Fruits of Training +2 strength, +2 agility, +2 fortitude Friendship: Ipheon's friends gain +1 strength, +1 agility, +1 fortitude. | |
| Light Darkinson Traits Energetic +1 additional event per month Loner When the character is alone (no allies within 9 cells): +12% accuracy, +30% damage, -15% damage taken; when allies are nearby: -12% accuracy and -20% damage. Misogyny +1 trait, character's accuracy against female opponents is 20% lower, damage from them to self is 50% higher Intelligence 4 Intelligence checks +4 Learning speed: +60% Perception 2 Accuracy +12% Strength 3 Strength checks +3 Endurance +225 Agility 2 Evasion: +6% Movement points +4 Fortitude 2 Resistance +4 Will +2 Vitality (timer) +2 turns Sadism 1 Damage is 15% higher Luck 1 Character has a 10% chance that all their attacks hit the target (ignore evasion) Skills - Enhancers The character has permission and can use enhancers. - Enhancers II The character can configure and repair enhancers. - Repair Character restores 20% health units to technology or brings damaged equipment back into working order. Costs an action. - Combat Vehicle Operator Character can operate combat vehicles. - Barricade Character places a sandbag barricade in 1x3 cells in front of them. Characters behind the barricade take 50% less damage and accuracy against them is reduced by 20%. Costs an action. - Trench Character places a 1x3 trench in front of them. Characters behind the barricade can "hide" and avoid enemy fire. However, when using this action, they cannot fire from it themselves. Destroyed by certain types of weapons. Costs an action. - Demining Character defuses a previously detected explosive device. Up to three mines can be defused in one action. - Engineer - "Ifrit Mini" The character can use this type of weapon, requires Weaponry Basics. - Mine Detection Character can detect mines (active action) within 2 cells of them if a mine detector is in the inventory. Using this skill does not cost an action but limits movement speed to 5 until the end of the turn. Meridians 1: ☆ Nature 2: ☆ Darkness 3: ☆ Light Test Results History and Culture: B, F Weaponry: B, B, D, S Engineering and Technology: - Magic: - Melee Combat: - Combat Training: C, D, E Medicine: - Military Exercises: A Inventory ? Relationships Azarina: -45 Bervang: +15 Latro: +100 Mariner: +20 Ipheon: +10 Anelotta: -100 Xenomia: -45 Relgar: -50 Ymir: 0 Parfinora: -90 Romeo: 0 Linnea: -40 Shogo: 0 Eli: -45 Bert: +10 Jaspis: 0 Marey: 0 Potential: +100% learning speed, "laziness" trait is replaced by "energetic". Friendship: +60% learning speed. | |
| Ymir Spring Traits Attractiveness 4 Attractiveness +40 Intelligence 1 Intelligence checks +1 Learning speed: +15% Agility 1 Agility checks +1 Evasion: +3% Movement points +2 Strength 1 Strength checks +1 Endurance +75 Fortitude 1 Resistance +2 Will +1 Vitality (timer) +1 turn Skills - Enhancers The character has permission and can use enhancers. Spells - Basic Restoration - Regeneration 1 - Advanced Restoration 1 - Purification 1 Meridians 1: ☆ Magic 2: ☆ Nature 3: ☆ Fire Test Results History and Culture: C, C Weaponry: D, E, F, E Engineering and Technology: - Magic: - Melee Combat: - Combat Training: D, E, D Medicine: - Military Exercises: - Inventory ? Relationships Azarina: ? Bervang: +40 Light: -10 Latro: +100 Mariner: +85 Ipheon: +20 Anelotta: +10 Xenomia: +10 Relgar: +20 Toutar: +20 Parfinora: +100 Romeo: +10 Linnea: +20 Shogo: +20 Eli: +10 Bert: +10 Jaspis: 0 Marey: +10 Potential: additional action Friendship: 50% chance to receive an additional action at the start of the phase | |
| Naru Enemkar Traits - Dreyeria +2 to intelligence, strength, and agility checks, +10 attractiveness, +8 will, +2 vitality, ability to learn magic; +150% magic learning speed. - Intelligence 4 Intelligence checks +4 Learning speed: +60% - Attractiveness 2 Attractiveness +20 - Strength 2 Strength checks +2 Endurance +150 - Agility 2 Agility checks +2 Evasion: +6% Movement points +4 Fortitude 2 Resistance +4 Will +2 Vitality (timer) +2 turn Skills - Enhancers Spells - ? - ? - ? - Ignition - Fireball 11 Meridians 1: ☆ Magic 2: ☆ Light 3: ☆ Darkness Test Results History and Culture: C Weaponry: D, E, F, E Engineering and Technology: - Magic: - Melee Combat: - Combat Training: C, D, D Medicine: - Military Exercises: - Inventory - Naru's Staff Action 1: deals 500 magic damage to a character on the selected cell and 250 to characters in adjacent cells; critical damage chance: 25%. Range: 15 Action 2: character moves to any cell provided it is within the line of sight of one of their allies; 50% chance not to spend a charge. Action 3: magic attack on a selected character; critical damage chance: 25%. Accuracy: 50% Firing range: 5 Damage: 100 Number of shots: 20 Staff charges: intelligence check*2. Relationships Mariner: 0 Linnea: 0 Parfinora: +5 Latro: 0 Xenomia: 0 Bertran: 0 Marey: +50 Eli: 0 Azarina: 0 Shogo: 0 Bervang: 0 Anelotta: 0 Ipheon: 0 Light: 0 Ymir: 0 Potential: ? Friendship: ? |