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The Empire of Reimia (3)

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Eli
Traits
Strength 2
Strength checks +2
Endurance +150
Agility 2
Agility checks +2
Evasion: +6%
Movement points +4
Fortitude 2
Resistance +4
Will +2
Vitality (timer) +2 turn
Perception 3
Accuracy +18%
Hick
-1 to intelligence checks, +1 to strength checks
Pauper
+1 to agility checks, -1 to strength checks
Firearm Obsession
Weapon learning speed +50%

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Precision Shooting (Rifle)
+ 3-3 to firing range.
- Burst Fire (Assault Rifle)
The character fires five rounds instead of a full magazine.
+15% accuracy; no penalty to damage and accuracy based on distance.
- Weak Point Knowledge (Rifle)
+30% damage
- Intensive Fire (Assault Rifle)
+5 to the number of shots (interception fire)
- Suppression (Assault Rifle)
Character's attacks reduce enemy movement speed by 5. Enemy fortitude check against value "5".
- Sniper Rifle
The character can use this type of weapon, requires Weaponry Basics.
- Anti-Tank Rifle
The character can use this type of weapon, requires Weaponry Basics.
- Machine Gun
The character can use this type of weapon, requires Weaponry Basics.
- Critical Shot (Rifle)
10% chance of critical damage (triple)
- Headshot
Accuracy is halved, damage is tripled.
- Precision Shooting (Pistol)
+ 2-2 to firing range.
- Accuracy
+10-5% accuracy
- Return Fire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Enhancers
The character has permission and can use enhancers.
- Fast Reload
The character performs two attacks instead of one, but only against the same target.

Meridians
1: ☆ Magic
2: ☆ Air
3: ☆ Time

Test Results
History and Culture: E, F
Weaponry: C, D, C, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: F, D, D
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Azarina: +10
Bervang: +10
Light: +40
Latro: +40
Mariner: +10
Ipheon: +40
Anelotta: +40
Xenomia: +100
Relgar: +10
Ymir: +10
Parfinora: +60
Romeo: +5
Linnea: +60
Shogo: +10
Bert: +65
Jaspis: 0
Marey: +5

Potential: interception fire damage +100%
Friendship: interception fire damage +50%
Azarina Eisenbach
Traits
Blue Blood
+10 attractiveness, +1 intelligence, -1 to strength checks
Nobility
+1 charisma
+10 attractiveness
Intelligence 2
Intelligence checks +2
Learning speed: +30%
Strength 1
Strength checks +1
Endurance +75
Agility 4
Agility checks +4
Evasion: +12%
Movement points +6
Fortitude 1
Resistance +2
Will +1
Vitality (timer) +1 turn
Sadism 1
Damage is 15% higher
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)
Silentia Company Cosmetics
- 50/300 rumium per month
Body and Face Care
+10 attractiveness (does not stack); when using additional cosmetics and spending one event point, it further increases character attractiveness by "20".
Attractiveness 1
Attractiveness +10
Perception 1
Accuracy +6%
Masochism 1
Damage taken is 7% lower

Skills
- Enhancers
The character has permission and can use enhancers.
- Katana Basics
Weapon license; ability to use a katana.
- Melee Combat Basics
Interception damage against the character is 50% lower, but if this feature activates, they cannot use any weapon other than melee weapons. Evasion +10%, movement points +5, resistance +3, will +3.
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Mastery (Assault Rifle)
No penalty for distance.
- Scout
- Killer Instinct
+10% critical damage chance. Applicable to any weapon or technology.
- Dominance (Katana)
Accuracy +15%, number of attacks +1, parrying melee attacks (50% chance).
- Attribute: Cute
Character's health cannot drop below one; triggers only once per battle.

Meridians
1: ☆ Air
2: ☆ Water
3: ☆ Water

Test Results
History and Culture: A, E
Weaponry: E, E, C, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, D, D
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Bervang: +30
Light: +30
Latro: +30
Mariner: +30
Ipheon: +30
Anelotta: +30
Xenomia: +30
Relgar: +30
Ymir: +30
Parfinora: +35
Romeo: +80
Linnea: +31
Shogo: +30
Eli: +30
Bert: +100
Marey: +30

Potential: ?
Friendship:
?
Bervang
Traits
Hick
-1 to intelligence checks, +1 to strength checks
Energetic
+1 additional event per month
Savage
Character cannot use high-tech equipment, but gains +10% evasion and +10% accuracy
Agility 3
Agility checks +3
Evasion: +9%
Movement points +6
Fortitude 1
Resistance +2
Will +1
Vitality (timer) +1 turn
Strength 2
Strength checks +2
Endurance +150
Bravery
Character is not susceptible to fear; nullifies negative effects of savage, absent-mindedness, cowardice, loner, laziness traits.
Sadism 1
Damage is 15% higher
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Scout
- Infantryman
- Return Fire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Observational Skills
Character can detect a camouflaged enemy within five cells of them, provided they fall into the blue part of their field of vision.
- Enhancers
The character has permission and can use enhancers.
- Killer Instinct
+10% critical damage chance. Applicable to any weapon or technology.

Meridians (unable to learn how to use enhancers)
1: ☆ Darkness
2: ☆ Air
3: ☆ Air

Test Results
History and Culture: F, F
Weaponry: D, C, E, B
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: F, C, C
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Azarina: +36
Light: +35
Latro: +36
Mariner: +15
Ipheon: +46
Anelotta: +16
Xenomia: +50
Relgar: +45
Ymir: +45
Parfinora: +16
Romeo: +60
Linnea: +36
Shogo: +20
Eli: 15
Bert: +100
Jaspis: +15
Marey: +15

Potential: Bervang loses "cowardice" trait, +8% evasion, +5 movement points.
Friendship: +8% evasion, +5 movement points.
Ipheon Masaoka
Traits
Intelligence 3
Intelligence checks +3
Learning speed: +45%
Strength 10
Strength checks +10
Endurance +750
Agility 7
Agility checks +7
Evasion: +21%
Movement points +14
Fortitude 4
Resistance +8
Will +4
Vitality (timer) +4 turns
Perception 1
Accuracy +6%
Sadism 1
Damage is 15% higher
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)

Skills
- Weaponry Basics
Weapon license; ability to use a pistol, rifle, and assault rifle.
This skill is required to learn other firearm skills.
- Sniper Rifle
The character can use this type of weapon, requires Weaponry Basics.
- Machine Gun
The character can use this type of weapon, requires Weaponry Basics.
- Enhancers
The character has permission and can use enhancers.
- Enhancers II
The character can configure and repair enhancers.
- Return Fire (Firearms)
After the enemy finishes their attack, the character performs a counterattack.
- Heavy Infantryman
- Partner (Ipheon-Linnea)
Characters share their line of sight and perform a supporting attack regardless of distance.
- Paralysis
Paralyzes an opponent in melee combat for one phase if they fail a fortitude check against the sum of the character's strength and agility checks.
- control
Interception fire uses a full attack on the enemy.
- Intercept (Sniper Rifle)
The character performs an interception attack on an enemy during their movement, but only once per action.

Meridians
1: ☆ Nature
2: ☆ Water
3: ☆ Air

Test Results
History and Culture: C, D
Weaponry: D, D, D, C
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, A, B
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Azarina: 0
Bervang: +21
Light: +30
Latro: +31
Mariner: 0
Anelotta: +1
Xenomia: +25
Relgar: +10
Ymir: +10
Parfinora: -50
Romeo: 0
Linnea: +100
Shogo: 0
Eli: +20
Bert: +31
Jaspis: -10
Marey: +10

Potential: Fruits of Training
+2 strength, +2 agility, +2 fortitude
Friendship: Ipheon's friends gain +1 strength, +1 agility, +1 fortitude.
Light Darkinson
Traits
Energetic
+1 additional event per month
Loner
When the character is alone (no allies within 9 cells): +12% accuracy, +30% damage, -15% damage taken; when allies are nearby: -12% accuracy and -20% damage.
Misogyny
+1 trait, character's accuracy against female opponents is 20% lower, damage from them to self is 50% higher
Intelligence 4
Intelligence checks +4
Learning speed: +60%
Perception 2
Accuracy +12%
Strength 3
Strength checks +3
Endurance +225
Agility 2
Evasion: +6%
Movement points +4
Fortitude 2
Resistance +4
Will +2
Vitality (timer) +2 turns
Sadism 1
Damage is 15% higher
Luck 1
Character has a 10% chance that all their attacks hit the target (ignore evasion)

Skills
- Enhancers
The character has permission and can use enhancers.
- Enhancers II
The character can configure and repair enhancers.
- Repair
Character restores 20% health units to technology or brings damaged equipment back into working order. Costs an action.
- Combat Vehicle Operator
Character can operate combat vehicles.
- Barricade
Character places a sandbag barricade in 1x3 cells in front of them. Characters behind the barricade take 50% less damage and accuracy against them is reduced by 20%. Costs an action.
- Trench
Character places a 1x3 trench in front of them. Characters behind the barricade can "hide" and avoid enemy fire. However, when using this action, they cannot fire from it themselves. Destroyed by certain types of weapons. Costs an action.
- Demining
Character defuses a previously detected explosive device. Up to three mines can be defused in one action.
- Engineer
- "Ifrit Mini"
The character can use this type of weapon, requires Weaponry Basics.
- Mine Detection
Character can detect mines (active action) within 2 cells of them if a mine detector is in the inventory. Using this skill does not cost an action but limits movement speed to 5 until the end of the turn.

Meridians
1: ☆ Nature
2: ☆ Darkness
3: ☆ Light

Test Results
History and Culture: B, F
Weaponry: B, B, D, S
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: C, D, E
Medicine: -
Military Exercises: A

Inventory
?

Relationships
Azarina: -45
Bervang: +15
Latro: +100
Mariner: +20
Ipheon: +10
Anelotta: -100
Xenomia: -45
Relgar: -50
Ymir: 0
Parfinora: -90
Romeo: 0
Linnea: -40
Shogo: 0
Eli: -45
Bert: +10
Jaspis: 0
Marey: 0

Potential: +100% learning speed, "laziness" trait is replaced by "energetic".
Friendship: +60% learning speed.
Ymir Spring
Traits
Attractiveness 4
Attractiveness +40
Intelligence 1
Intelligence checks +1
Learning speed: +15%
Agility 1
Agility checks +1
Evasion: +3%
Movement points +2
Strength 1
Strength checks +1
Endurance +75
Fortitude 1
Resistance +2
Will +1
Vitality (timer) +1 turn

Skills
- Enhancers
The character has permission and can use enhancers.

Spells
- Basic Restoration
- Regeneration 1
- Advanced Restoration 1
- Purification 1

Meridians
1: ☆ Magic
2: ☆ Nature
3: ☆ Fire

Test Results
History and Culture: C, C
Weaponry: D, E, F, E
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: D, E, D
Medicine: -
Military Exercises: -

Inventory
?

Relationships
Azarina: ?
Bervang: +40
Light: -10
Latro: +100
Mariner: +85
Ipheon: +20
Anelotta: +10
Xenomia: +10
Relgar: +20
Toutar: +20
Parfinora: +100
Romeo: +10
Linnea: +20
Shogo: +20
Eli: +10
Bert: +10
Jaspis: 0
Marey: +10

Potential: additional action
Friendship: 50% chance to receive an additional action at the start of the phase
Naru Enemkar
Traits
- Dreyeria
+2 to intelligence, strength, and agility checks, +10 attractiveness, +8 will, +2 vitality, ability to learn magic; +150% magic learning speed.
- Intelligence 4
Intelligence checks +4
Learning speed: +60%
- Attractiveness 2
Attractiveness +20
- Strength 2
Strength checks +2
Endurance +150
- Agility 2
Agility checks +2
Evasion: +6%
Movement points +4
Fortitude 2
Resistance +4
Will +2
Vitality (timer) +2 turn

Skills
- Enhancers

Spells
- ?

- ?

- ?

- Ignition
- Fireball 11

Meridians
1: ☆ Magic
2: ☆ Light
3: ☆ Darkness

Test Results
History and Culture: C
Weaponry: D, E, F, E
Engineering and Technology: -
Magic: -
Melee Combat: -
Combat Training: C, D, D
Medicine: -
Military Exercises: -

Inventory
- Naru's Staff
Action 1: deals 500 magic damage to a character on the selected cell and 250 to characters in adjacent cells; critical damage chance: 25%.
Range: 15
Action 2: character moves to any cell provided it is within the line of sight of one of their allies; 50% chance not to spend a charge.
Action 3: magic attack on a selected character; critical damage chance: 25%.
Accuracy: 50%
Firing range: 5
Damage: 100
Number of shots: 20
Staff charges: intelligence check*2.

Relationships
Mariner: 0
Linnea: 0
Parfinora: +5
Latro: 0
Xenomia: 0
Bertran: 0
Marey: +50
Eli: 0
Azarina: 0
Shogo: 0
Bervang: 0
Anelotta: 0
Ipheon: 0
Light: 0
Ymir: 0

Potential: ?
Friendship: ?
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Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария