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The Empire of Reimia (3)

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Fireball, Elements, D rank
Level
Effect
Success
Range
Uses
Experience
1
500 fire damage in area 1+1
50%
6
3
500
2
525 fire damage in area 1+1
53%
7
3
250
3
550 fire damage in area 1+1
56%
8
4
250
4
575 fire damage in area 1+1
59%
9
4
250
5
600 fire damage in area 1+1
62%
10
5
250
6
625 fire damage in area 1+1
65%
11
5
250
7
650 fire damage in area 1+1
68%
12
6
250
8
675 fire damage in area 1+1
71%
13
6
250
9
700 fire damage in area 1+1
74%
14
6
250
10
725 fire damage in area 1+1
77%
15
6
250
11
750 fire damage in area 1+1
80%
16
7
500
Ice Lance, Elements, D rank
Level
Effect
Success
Range
Uses
Crit (+200%)
Experience
1
200 water damage in area 1x1
50%
10
1
10%
500
2
200 water damage in area 1x2
53%
11
2
15%
300
3
225 water damage in area 1x2
56%
12
2
20%
300
4
250 water damage in area 1x2
59%
13
3
25%
300
5
250 water damage in area 1x3
62%
14
3
30%
300
6
275 water damage in area 1x3
65%
15
4
35%
300
7
300 water damage in area 1x3
68%
16
4
40%
300
8
300 water damage in area 1x4
71%
17
5
45%
300
9
325 water damage in area 1x4
74%
18
5
50%
300
10
350 water damage in area 1x4
77%
19
5
55%
300
11
350 water damage in area 1x5
80%
20
6
60%
500

Shock, Elements, E rank
Level
Effect
Success
Range
Uses
Throw
Experience
1
Deals 10 air damage and paralyzes the enemy for one turn (will check)
50%
5
2
5
200
2
Deals 50 air damage and paralyzes the enemy for one turn (will check)
55%
7
3
6
300
3
Deals 150 air damage and paralyzes the enemy for one turn (will check)
60%
9
4
7
300
4
Deals 250 air damage and paralyzes the enemy for one turn (will check)
65%
11
5
8
300
5
Deals 400 air damage and paralyzes the enemy for one turn (will check)
70%
15
6
10
600

Advanced Restoration, Healing, E rank
Level
Effect
Success
Range
Uses
Restoration
Experience
1
Restores stamina to a selected character
50%
1
3
50
500
2
Restores stamina to a selected character
60%
2
4
125
300
3
Restores stamina to a selected character
70%
3
5
200
300
4
Restores stamina to a selected character
80%
4
6
275
300
5
Restores stamina to a selected character
90%
5
7
400
350

Regeneration, Healing, C rank
Level
Effect
Success
Range
Uses
Experience
1
Brings a character out of critical condition
75%
1
1
500
2
Brings a character out of critical condition
80%
2
2
500
3
Brings a character out of critical condition
85%
3
3
500
4
Brings a character out of critical condition
90%
4
4
500
5
Brings a character out of critical condition
95%
5
5
500

Purification, Healing, D rank
Level
Effect
Success
Range
Uses
Experience
1
Removes negative effects from a selected character
85%
5
5
500

Summon — Eagle, Summoning, E rank
Level
Effect
Success
Evasion
Uses
Experience
1
The character summons a scout eagle with movement speed 20
65%
60%
2
200
2
The character summons a scout eagle with movement speed 20
75%
75%
4
200
3
The character summons a scout eagle with movement speed 20
85%
90%
6
200

Summon — Wolf, Summoning, D rank
Level
Effect
Success
Endurance
Speed
Evasion
Accuracy
Damage
Uses
Experience
1
The character summons a wolf that fights on their side
60%
100
10
10%
50%
100
1
500
2
The character summons a wolf that fights on their side
63%
150
11
12%
53%
125
2
200
3
The character summons a wolf that fights on their side
66%
200
12
14%
56%
150
3
200
4
The character summons a wolf that fights on their side
66%
250
13
16%
59%
175
4
200
5
The character summons a wolf that fights on their side
69%
300
14
18%
62%
200
5
200
6
The character summons a wolf that fights on their side
72%
350
15
20%
65%
225
5
200
7
The character summons a wolf that fights on their side
75%
400
16
22%
68%
250
5
200
8
The character summons a wolf that fights on their side
78%
450
17
24%
71%
275
5
200
9
The character summons a wolf that fights on their side
81%
500
18
26%
74%
300
5
200
10
The character summons a wolf that fights on their side
84%
600
20
28%
77%
325
6
500

Summon — Rats, Summon, C rank
Level
Effect
Success
Number of Rats
Evasion
Throw
Uses
Experience
1
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 5% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
60%
1
50%
8
5
500
2
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 6% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
63%
2
52%
9
5
300
3
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 7% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
66%
3
54%
10
5
300
4
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 8% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
69%
4
56%
11
5
300
5
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 9% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
72%
5
58%
12
5
300
6
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 10% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
75%
6
60%
13
5
300
7
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 11% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
78%
7
62%
14
5
300
8
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 12% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
81%
8
64%
15
5
300
9
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 13% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
84%
9
66%
16
5
300
10
The character summons pestilent rats that run towards enemies, explode (1+1) and infect them; infected characters (including allies) lose 15% of max health per turn until they pass a fortitude check and infect characters on adjacent tiles; destroyed rats explode in their current location.
87%
10
68%
17
6
350

Fortify, Alteration, E rank
Level
Effect
Success
Uses
Experience
1
Defense of selected target +10
65%
1
500
2
Defense of selected target +12
67%
2
150
3
Defense of selected target +14
69%
3
150
4
Defense of selected target +16
71%
4
150
5
Defense of selected target +18
73%
5
150
6
Defense of selected target +20
75%
6
150
7
Defense of selected target +22
77%
7
150
8
Defense of selected target +24
79%
8
150
9
Defense of selected target +26
81%
9
150
10
Defense of selected target +30
84%
10
200

Theft, Alteration, D rank
Level
Effect
Success
Uses
Throw
Experience
1
The caster moves a selected item from a character's inventory into their own hand (willpower); range: 10.
70%
1
10
500
2
The caster moves a selected item from a character's inventory into their own hand (willpower); range: 10.
80%
2
15
500
3
The caster moves a selected item from a character's inventory into their own hand (willpower); range: 10.
90%
3
20
500

Empower, Alteration, D rank
Level
Effect
Success
Endurance
Magic Resistance
Fortitude
Willpower
Uses
Experience
1
The caster empowers the selected target
65%
+100
+5%
+5
+1
1
500
2
The caster empowers the selected target
67%
+150
+10%
+6
+2
2
300
3
The caster empowers the selected target
69%
+200
+15%
+7
+3
3
300
4
The caster empowers the selected target
71%
+250
+20%
+8
+4
4
300
5
The caster empowers the selected target
73%
+300
+25%
+9
+5
5
300
6
The caster empowers the selected target
75%
+350
+30%
+10
+6
5
300
7
The caster empowers the selected target
77%
+400
+35%
+11
+7
5
300
8
The caster empowers the selected target
79%
+450
+40%
+12
+8
5
300
9
The caster empowers the selected target
81%
+500
+45%
+13
+9
5
300
10
The caster empowers the selected target
84%
+600
+50%
+15
+11
6
500

Invisibility, Illusions, D rank
Level
Effect
Success
Uses
Experience
1
Characters in a 1+1 area become invisible until they reveal themselves
70%
3
500
2
Characters in a 1+2 area become invisible until they reveal themselves
75%
4
500
3
Characters in a 1+3 area become invisible until they reveal themselves
80%
5
500

Confusion, Illusions, D rank
Level
Effect
Success
Roll
Uses
Experience
1
Makes allies look like enemies and vice versa; characters do not attack enemies and on their turn are forced to attack one of the allies in their attack area (will); area of effect: 1+5, range: 8.
70%
7
1
500
2
Makes allies look like enemies and vice versa; characters do not attack enemies and on their turn are forced to attack one of the allies in their attack area (will); area of effect: 1+6, range: 10.
75%
9
2
500
3
Makes allies look like enemies and vice versa; characters do not attack enemies and on their turn are forced to attack one of the allies in their attack area (will); area of effect: 1+7, range: 12.
80%
11
3
500
Mask, Illusions, C rank
Level
Effect
Success
Uses
Experience
1
The character makes their face look different, but does not determine the details of their illusory appearance
85%
1
1000

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария