Binoculars
Size: 1x2
Active ability: Increases the character’s field of vision by 10 units; this effect lasts until movement begins.
Signal Pistol
Range: 20
Size: 1x1
Projectile size: 1x1
Active ability: Removes the invisibility status from characters in an area of 1+2.
Tripwire
Size: 1x2
Deals 300 damage to infantry and paralyzes for one turn (resistance check against a value of "12"). Placed between two objects.
Skills
- Battle Control (750)
The character can use binoculars, a signal pistol, and a tripwire.
Experience
Bertrand: +95
Linnea: +109
Xenomia: +130
Eli: +78
Berwang: +75
Ipheon: +135
Light: +0 (was too lazy to attend the lecture)
Added 28 minutes later
— Enough time has passed since April for you to familiarize yourselves with the basics of the military medicine course and prepare for advanced knowledge and techniques. Sometimes, saving an ally’s life is not enough, and you may need to get them back into action as quickly as possible, regardless of their condition. We will discuss this today.
Skills
- Advanced Medicine (500)
After being healed by a medic, the character can return to battle through a base belonging to their Faction. This action requires three full turns and cannot be canceled once started.
Experience
Xenomia: +162
Shogo: +184