— This course will be brief, so try to extract all the knowledge you need for your future in the shortest possible time.
In her teaching style, Engressa was most similar to Phizalis; she explained things clearly and quickly, but without showing any noticeable emotions.
Command during combat is divided into two types: leaders and strategists, and sometimes both functions are performed by one person. Strategists are responsible for planning battles, while leaders manage their execution. The effectiveness of a leader depends on charisma, while the effectiveness of a strategist depends on their intelligence. Charisma determines the number of orders a leader can give, and the same order cannot be repeated in one turn. The effectiveness of tactics, in turn, depends on intelligence checks. Leaders and strategists cannot be changed after the battle has begun, although sometimes there may be more than one.
Experience
Parphinora: +102
Relgar: +142
Skills
- Basics of Leadership (500)
+1 to Charisma
- Focus Fire (500)
Order: enemies in area 1+6 take twice as much damage, accuracy against them is increased by 10%
- Retreat (800)
Order: the character and allies under his command leave the battle.
- Basics of Tactics (300)
The character can use military tricks to gain an advantage during battle.
- Advanced Tactics (1000)
The total number of tactic points is doubled.
- Camouflage (300)
Tactic: allied characters in area 1+1 become invisible until the start of the next turn.
- Confusion (300)
Tactic: the selected character skips a turn (Will check against a value of 10)
- Slow (300)
Tactic: characters in area 1+6 receive -75% to movement speed (Resistance check against a value of 12)
- Haste (300)
Tactic: allied characters in area 1+6 receive +50% to movement speed.