Reima Military Academy Captain: Parphinora von Flexia 2: Linnea Sherman 3: Latro Dekt 4: Bertrand De'Lart 5: Ifeon Masaoaka 6: Light Darkinson 7: Berwang 8: Azarina Eisenbach | Brightwin Military Academy named after Delirium A. Belring Captain: Dementiy A. Belring 2: Anemona Agniades 3: Argetlam Vehtrind 4: Bakis Kualrid 5: Gesper Dereleif 6: Minerva Ariamis 7: Ogma Ariamis 8: Suzaku Genbu |
Victory Conditions: capture the opponent's starting base or destroy all of their units
Map:
Combat Equipment: 0
Artillery: 0
Starting Base Selection: random (Dementiy: North)
Starting Phase Selection: random (Parphinora: ?)
Additional Information: warehouse size: 5x5; unit placement at a distance of five cells from the base; roles are unknown; tower (golden cell) increases the character's vision range by 5 cells, allows shooting through trees (if there is line of sight from allies), and provides +10% to accuracy, while accuracy against it is reduced by 10%; movement on water consumes three times more movement points; units can stand on mountain terrain (-5 to attack range for the character and those attacking it).